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  3. Vilham

Posts by Vilham

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Vilham
    • July 14, 2011 at 9:43 AM

    I was thinking a cube with 3 engine logos on it. Probably mired in copywrite issues tho

  • WIP in WIP, post your level screenshots!

    • Vilham
    • July 13, 2011 at 4:01 PM

    the first time in ages that i can work on my maps, and i have a broken hand :/ great.

  • Battlefield 3

    • Vilham
    • July 12, 2011 at 8:54 PM

    no. no its not.

  • Battlefield 3

    • Vilham
    • July 11, 2011 at 5:20 PM

    Not meaning to start some kind of debate but that analogy is completely wrong. Its like Warner Bros requiring you to sign up for their own film distribution service rather than say lovefilm. Thus doubling up the places you have to store bank and personal details.

  • Battlefield 3

    • Vilham
    • July 11, 2011 at 2:25 PM

    I mainly just don't want to use origin. Ill happily install it separate to steam, but every other digital platform other than steam is a big pile of steaming shit (Steam was shit for a good 2 years before they fixed stuff).

  • Battlefield 3

    • Vilham
    • July 11, 2011 at 9:38 AM

    Pile of wank.

  • NIGHTWATCH DM: Voting!

    • Vilham
    • July 7, 2011 at 9:04 PM

    from a design point of view i think Game of crates and sector 2 were the best.

    Game of crates just seemed very well balanced and quite well thought out, had nice visibility, tight corners, exposed height advantages, didnt seem to be any spot that was the best, weapon placement seemed great aswell.

    Stack had 1 spawn point = disqualified no?

    Sector2 again like game of crates seemed well balanced.

    NOCTURNAL would of been the best if it wasnt for that imba gun at the top, great visibility and only 1 access route, making it prime camping spot.

    I WISH I HAD A JOB was also great, but there weren't quite enough guns lying around. 2 shotgun and SMG spawns would of been great.

    Overall I had an awesome time playing them all.

    In future more playing before voting, coz it was awesome and actually allows people to see if they play as well as they may look.

  • Crysis 2

    • Vilham
    • July 6, 2011 at 10:19 AM

    yeah. so. pretty disappointed so far. So many minor issues that just add up to making an unpleasant experience. Also Ive just left that dudes apartment so im guessing im still early on but when does the game explain what the hell this has to do with Crysis 1?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • July 5, 2011 at 10:02 PM

    Anyone know why my source scene appears lit for me, but when i upload it via svn to our server and other people view it its not lit but pitch black.

    Appears to be an issue with vbct

  • NIGHTWATCH DM: Voting!

    • Vilham
    • July 5, 2011 at 9:35 AM

    yup i would be up for that.

  • Learning Hammer

    • Vilham
    • July 1, 2011 at 3:38 PM
    Quote from captain0terror

    Sure hammer is old, but afaik, it's the easiest way on the planet to quickly and easily prototype your 3D world ideas, and has to be the most user-friendly interface out there.

    No.

  • THE DOOR CHALLENGE: Results!

    • Vilham
    • July 1, 2011 at 11:23 AM

    the expression is necro, not negro. :cop:

  • Crysis 2

    • Vilham
    • June 30, 2011 at 11:08 AM
    Quote

    ":2gj6rfbr]I made a few workshops myself, but afaik it's for internal use only, but we can try and release it. But yes, a few video tuts would be awesome.

    tbh if crytek really does want their engine to be commercial they need to release a more detailed wiki etc anyway. UDN is one of the reasons Unreal is THE engine the industry uses. Too many company's seem to create engines on the premise that they can sell them, without the documentation your engine isn't going anywhere.

  • What are you playing now?

    • Vilham
    • June 30, 2011 at 10:10 AM

    Saboteur - I think gameplay wise its an improved mercenaries. But jesus christ the dialogue is terrible. "Fuck you arseways!"? REALLY? That doesn't even make sense for a start as its not a real expression.

  • Crysis 2

    • Vilham
    • June 30, 2011 at 9:47 AM

    do it chris, it would be very handy. Im gunna be attempting to make a few MP maps depending on how much work it involves in this iteration of the engine so guides on new features would be awesome.

  • Crysis 2

    • Vilham
    • June 28, 2011 at 12:40 PM

    Personally im only interested in the tools, but when I get the game I will update as I might as well. It will only make my own work look better.

  • US Supreme Court protects games

    • Vilham
    • June 27, 2011 at 9:14 PM
    Quote from Bunglo

    Yes, it's the ESRB and if a game is rated 'M' (for mature), you have to be 17 or older to buy it. If you're not, you need your parent there to buy it. It works just fine, there's no need for state regulation and control on what game is or isn't violent and then banning minors from buying the game.EDIT: http://www.esrb.org/ratings/ratings_guide.jsp

    Sound to me like they just needed to use the ESRB's rating to decide if a game was violent, thats how its done in the UK. Twiz is right about that internet comment though.

  • US Supreme Court protects games

    • Vilham
    • June 27, 2011 at 8:56 PM

    dont you have a ratings system? surely 18 = violent.

  • Crysis 2

    • Vilham
    • June 27, 2011 at 7:52 PM

    I mean I can't purchase it on steam. I need to purchase it seperately and then activate it right.

  • Crysis 2

    • Vilham
    • June 27, 2011 at 7:46 PM

    I can't get this on steam can I.

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