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Posts by Vilham

  • Person of the Year: Industry Gamers

    • Vilham
    • December 21, 2011 at 6:07 PM

    haha, yeah i wish that was true. Valves tools are definately better than a large number of independants tools.

  • Battlefield 3

    • Vilham
    • December 20, 2011 at 9:41 PM

    Rick please bitch slap to death whoever decided that joining a Squad DM server as a party doesnt put you in the same squad, because they are seriously inept and retarded.

  • Subjects/Studies that help with Level Design/ Env art

    • Vilham
    • December 20, 2011 at 5:24 PM

    unless you are exceptionally good at one of those fields you might struggle to get a job in the industry without a degree.

    As to what will improve your ability, practice makes perfect. Play games to study what they have done with mechanics and their art styles, whenever you watch/play/listen/read something and it gives you an idea jot it down in a book so you can collate ideas that may then be used to actually create something. Then just create things, use different sites to learn new things and try to implement ideas that aren't nessecarily supported by whatever game your modding, then find work arounds to get the results you want.

    There is no "Theory" to games. There are many things you might consider rules to do with control schemes, UI placement etc. But its next to impossible to nail down a layout or game rules, if there were rules, games would quickly become the same (which too many already are).

    Also if you didn't like a games design degree don't do one, do something different. I didn't even know I wanted to work in games until I was half way through my computer science degree.

  • The Elder Scrolls V: Skyrim

    • Vilham
    • December 19, 2011 at 12:09 PM

    yeh the UI isnt great but that isnt the annoying thing for me. Them mixing R with multiple uses like Take all or deposit... and having somethings have Enter or Tab for Yes or No and other things use Y or N. Seriously some fucking consistency to the hotkeys would be great.

  • Person of the Year: Industry Gamers

    • Vilham
    • December 17, 2011 at 6:21 PM

    Straight up gabe. Todd has made a great game, but it is buggy as hell. All the others, meh.

  • Command & Conquer Double Cheese

    • Vilham
    • December 14, 2011 at 8:57 PM

    purchasing ruins these games though, stronghold kingdoms is rubbish because you have to buy credits to actually play the game at any reasonable kind of rate.

  • Battlefield 3

    • Vilham
    • December 14, 2011 at 3:26 PM

    Doesn't seem to do fuck all after the patch, either they made the hitcheck much smaller or you have to be going above a certain speed to get a kill.

  • Battlefield 3

    • Vilham
    • December 13, 2011 at 9:19 PM

    Seriously fuck EA for this origin bullshit.

  • Crysis Flowgraph help

    • Vilham
    • December 13, 2011 at 6:12 PM

    Works, but a bit randomly. The camera sometimes does a 360 when taking the picture.

    Is there anyway to rename a level btw? I can obviously save the level out as something different in the editor, but the level name for launching in game remains the same. Which is currently "test", which I would quite like to change.

  • Metal Gear Rising: Revengeance

    • Vilham
    • December 13, 2011 at 12:15 PM

    MGS4 regardless of the cutscene and nonsensical story was actually very good, the gameplay was just spot on.

  • How are you supposed to judge artwork?

    • Vilham
    • December 12, 2011 at 6:18 PM

    more important question, how have you managed to get an invite with only a year in the industry

    As to games with great art, games that look amazing (BF3, uncharted, crysis 1, etc) but also games that stylistically look great (dungeon defenders, orcs must die (to name some ive played recently.), Pixel junk games, etc).

  • STALKER devs closed down?

    • Vilham
    • December 9, 2011 at 8:32 PM

    "not enough to be substantial" hasn't stalker sold 4 million copies. If that isn't substantial this industry is fucked.

  • Counter-Strike: Global Offensive

    • Vilham
    • December 9, 2011 at 1:36 AM

    It actually plays nothing like CS:S. The movement is slugish, the recoil is random as fuck.

  • The Elder Scrolls V: Skyrim

    • Vilham
    • December 7, 2011 at 5:12 PM

    Your avatar is giving you a hint.

    Beer makes all games better.

  • Crysis Flowgraph help

    • Vilham
    • December 6, 2011 at 9:51 AM

    Cheers Corwin thats awesome. Ill try that out tonight.

  • The Elder Scrolls V: Skyrim

    • Vilham
    • December 2, 2011 at 11:44 AM

    already got 3 mods planned and no doubt i will have many more ideas. :/

  • Crysis Flowgraph help

    • Vilham
    • November 29, 2011 at 6:31 PM

    What are the console commands for free cam, i want to take some screen shots basically from mid air with no hud or weapons?

  • MapCore Job Census

    • Vilham
    • November 29, 2011 at 1:21 PM

    Grats

  • Gabe - Piracy non issues for Steam.

    • Vilham
    • November 28, 2011 at 4:42 PM

    I stream TV shows from the states other than that i dont download anything.

  • [Sketchup] to [XSI] or [Blender]...

    • Vilham
    • November 27, 2011 at 4:55 PM

    Do not ever export from sketchup, the topology it creates is fucked up. I spent half a day remaking a blockout in max that on of the other designers had made in sketchup because it was basically unuseable.

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