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  3. Vilham

Posts by Vilham

  • Looking for UE4 Level Designers and 2D/3D Artists

    • Vilham
    • May 29, 2018 at 10:17 AM

    As an addition to HP comment. A project mailing address makes it seem a little more official than some random personal email.

  • Fortnite (new game by Epic Games)

    • Vilham
    • May 25, 2018 at 6:46 PM

    Suing him for failing to comply with a DMCA take down.

  • Overwatch

    • Vilham
    • May 20, 2018 at 4:20 PM
    Quote from [HP]

    On 5/7/2018 at 9:48 PM, [HP] said:

    How many of those later changes are driven by art vs ld? Seems like it changes alot after blockout, often changing the gameplay massively. Like entire routes being closed off or high ground changing position.

    Also a bit of drama from Paladins using a screenshot straight of Tiagos art station:

    https://www.artstation.com/artwork/N8YgP

  • Fredric Grapensparr - Level Designer

    • Vilham
    • May 17, 2018 at 11:17 AM

    Top downs are far more important than a video tbh, you should always show a top down where you can.

  • Rage 2

    • Vilham
    • May 15, 2018 at 4:29 PM

    Avalanche :D

  • Yanzl's Source Emporium

    • Vilham
    • May 13, 2018 at 8:54 AM

    Awesome.

  • Corwin's house renovation adventure

    • Vilham
    • April 27, 2018 at 9:56 AM

    Looking nice clem

  • Dirty Bomb

    • Vilham
    • March 1, 2018 at 4:27 PM
    Quote from blackdog

    2 hours ago, blackdog said: Love the looks of these environments. (I feel people could/should do this kind of visual stuff in CS)

    Unfortunately I don't feel like entering these grind mechanics. Also don't want to spend on casino-packs to improve my gaming avatar/arsenal.

    Honestly you don't have to spend any money at all. The daily missions give you more than enough credits to buy all the mercs and you can just play with default loadouts as they are normally the best.

  • Dirty Bomb

    • Vilham
    • February 27, 2018 at 9:47 PM
    Quote from ElectroSheep

    59 minutes ago, ElectroSheep said: I wish I had more friends playing this game because I really love it. It's that kind of game I'm able to master even without playing for a year where R6S and OW punish your for not training enough


    But seriously release a map editor !!!

    Sup glad to see some other level designers on here playing it.

  • Dirty Bomb

    • Vilham
    • February 27, 2018 at 6:59 PM

    was out before christmas :D

  • Dirty Bomb

    • Vilham
    • February 27, 2018 at 5:01 PM

    Finally have some content out since I left CIG, working off another designers initial work I remade the first objective of one of the old maps to fix one of the worst full holds in the game.

    https://www.dirtybomb.com/chapters/the-hunter-update/

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  • Site Changes and Feedback

    • Vilham
    • February 26, 2018 at 5:04 PM

    Only just noticed that. Those things can effect people being able to get a visa for other countries.

    Talked to Sprony, he just missed me off his message and let me know the situation.

  • Altered Carbon

    • Vilham
    • February 26, 2018 at 5:02 PM

    Are you actually debating a sci fi show where premise is based off alien technology?

  • GRAND PRIZE WINNERS Declared!

    • Vilham
    • February 23, 2018 at 5:30 PM

    Congratulations guys.

  • Prey

    • Vilham
    • February 23, 2018 at 9:13 AM

    I've been playing it and its a really good version of system shock basically. Not quite like bioshock as in that fighting is pretty much your only option, it feels more like dishonoured crossed with system shock. The start is a bit rusty as I wasn't really sure what kind of game it was, took a while to learn to avoid fights as early on health items are rare.

  • Subnautica

    • Vilham
    • February 21, 2018 at 10:56 PM

    Just finished it, took about 30 hours according to my save. Fantastic game, getting magnetite got a bit annoying at the end as I could only really find it in the jelly cave. But otherwise I loved it.

  • Mapcore Job Census

    • Vilham
    • February 20, 2018 at 5:14 PM

    Onwards and upwards to Lead Team Lead Level Designer

  • Seeking industry insight on common pipeline bottlenecks

    • Vilham
    • February 19, 2018 at 10:23 AM

    Markup, every kind of markup.

  • Game Dev Job Aggregator

    • Vilham
    • February 8, 2018 at 6:39 PM

    If you could filter by role or location it would be far more useful.

  • Mapcore Job Census

    • Vilham
    • February 7, 2018 at 10:40 AM
    Quote

    12 hours ago, 'RZL said: Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!

    [Blocked Image: https://cdn.meme.am/instances/500x/58910682/hell-its-about-time.jpg]

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