FF8 is the worst of the Playstation 1 final fantasy games.
Posts by Vilham
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Not enough bloom. Needs bloom everywhere.
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I wouldn't advise 4, 3 already takes 1:30h people start to leave after that.
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It is. They are trying to grab the headlines to shift some copies.
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Atleast they fixed this bullshit:
- If you disconnect or lose connection to the host, you will no longer advance a clan day. You will only advance a day if you are kicked from the match, or exit through the menu
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German tanks are far too good. Had a massive tank battle with 5 of the best Russian tanks 3-4 medium tanks vs. 2 elephant tanks, 2 panthers and 3 regular tanks. We lost every single Russian tank and not a single German tank died.
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Quote from Marcem
cs_mass
The side path was almost too fast for an encounter, sometimes being less than ten seconds until the first encounter. The rescue zone was hard to find, it would be worth making the actual trigger zone more visible. The interior was great, while there were a few cracks in the walls that could result in cheap shots as previous posts pointed out, the firefights always ended up being really fun in there. The sewer seemed to go unused except for rescues, maybe the entrance could be bigger, it's also hard to get out of without being sniped on exit. Overall a fun map though.
de_venezia
I haven't seen previous versions so I can't really comment on your changes. The mid path had some really short encounter times, while the side routes were more of an average encounter time. The sites could be moved up a little, as it was rather rare for the T's to actually plant the bomb.
Thanks for the feedback, I definately think I need to do something about the sewer exit, not sure what yet though.
As for the 10 second thing, I tried to basically make that like the long corridor in office, I need to tweak it slightly though so you can't necessarily see the middle ground but it can still see anything in the main alley and anything near CT spawn. I might drop the middle part of the alley down 5-6ft and put some scaffold covering it a little.
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Ornate the map I thought was yours was Oldtown, they are both very similar in terms of layout and structure but Oldtown was too large. For your map:
- A had enough entrances, it could use some cover though.
- The mid area was a bit confusing, took a while to get used to, but effectively its a T shape from the T spawn.
- B could use another entrance that leads behind the walls, may a window/balcony that looks out over it that can be accessed from another route.
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ah really? Ill try that.
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anyone know why in cs:go my map might crash with an error like: default hostage model not being present
It doesn't crash on my machine but on someone elses, I have pakratted it. Any ideas?
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knj try playing with the lighting, maybe try some more contrast. Currently the trees blend with the sky rather than stand out against it.
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I like a lot of the art style but quite a few things came off as horrible, that damn tiled road texture, the sea and the skybox.
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the jaggies are from the displacement map
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The only jump I had was where it cut cameras. I'm sure it will be interesting though and still looks better than 99% of attempted horror games out there.
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Just finished Sniper Elite V2, was alright, nothing special though.
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Quote from Thrik
If you didn't get in after demonstrating that I'm really not sure I'd actually want to go to that University. They either have impossibly high expectations or they're fuckin' clueless.
Out of interest, I wonder how many of MapCore's pros went to Uni?
studied computer scienceWhich is helpful because A. I can script in basically any language B. I know when programmers are bull shitting me. (not that I can necessarily do anything about it
) C. I had to do all my work on level design in my spare time and push all my uni projects towards games related stuff -
mine is ready, sorry I didn't get back before.
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Equally surprised they didn't take you.
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any of you want to play multiplayer later? GMT evening