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  3. Vilham

Posts by Vilham

  • Battlefield 4

    • Vilham
    • October 26, 2013 at 11:12 PM

    probably because cod has become an unbalanced piece of shit

  • Battlefield 4

    • Vilham
    • October 25, 2013 at 9:11 PM

    flood zone looks much better than the map they have been showing so far, that massive tower thing is shit tbh. Its a one off scripted event.

  • Playstation 4

    • Vilham
    • October 23, 2013 at 10:51 AM
    Quote from knj

    unless you cant wait and you are hyppedd as fuak, just like me

    hyped for what though, there are literally fuck all games that look particularly good on it till march next year...


    and before anyone claims im hating on sony or playstation:


    http://psnprofiles.com/Vilham

  • Playstation 4

    • Vilham
    • October 23, 2013 at 10:18 AM

    but he is right, there is zero point on buying a new console on release.

  • What are you playing now?

    • Vilham
    • October 22, 2013 at 6:35 PM

    same, had no idea what it was.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • October 22, 2013 at 6:31 PM

    k, my map it is, who do i need to send it to?

  • Battlefield 4

    • Vilham
    • October 22, 2013 at 12:23 PM
    Quote from dux

    Good. Whoever thought that was a good idea in the first place...

    Gotta help out the casuals man, gotta sell copies for those delicious greens.

  • Playstation 4

    • Vilham
    • October 22, 2013 at 1:20 AM
    Quote from Minos

    Man I still can't believe the PS4 is going to cost BR 3,999 in Brazil (aproximately 1800 USD). There's no way you can justify that price by import taxes and shipping alone, if you take into account that the XBONE is going to cost almost half of that price in BRL. That price is almost double of what I made monthly a few years ago.


    There's something deeply wrong with how Sony treats Brazilian customers, even though they are one of the largest consumers of Playstations (most of them smuggled from Paraguay where the taxes are a lot cheaper). I guess Sony just doesn't care, since they are making money anyway whether you buy it in Brazil or Paraguay...


    Hell, it's cheaper to book a flight to Miami, buy a PS4 there and pay all the import taxes than it is to buy one at an official store o___O

    Or just order one online as they are region free.....

  • Quantum Break - Remedy's next game!

    • Vilham
    • October 19, 2013 at 7:19 PM

    AI next please.

  • Indie games and developers

    • Vilham
    • October 19, 2013 at 3:01 AM
    Quote from [HP]

    Now we're just arguing semantics on what indie really means.

    Independent studio is one thing, "indie" is another, and you all know it, lol.

    That's exactly my point, indie does not mean independent anymore, its a far more specific but at the same time generic for certain kind of games.

  • Indie games and developers

    • Vilham
    • October 18, 2013 at 9:19 PM
    Quote from Thrik

    Crytek is entirely self/crowd-funded? I didn't know that, but if it is that definitely counts as indie.

    Double Fine is making their adventure game with a pretty big team, but it's entirely self/crowd-funded and very much 'indie-style'. Would you say that counts? What about Sony-funded games like Flower and Journey?

    Crytek gets the vast majority of its money itself and is publishing several of its own games. So yeah.

  • Indie games and developers

    • Vilham
    • October 18, 2013 at 6:06 PM

    By that definition Crytek is an indie dev. Which I completely don't consider it as one.

  • Indie games and developers

    • Vilham
    • October 18, 2013 at 5:57 PM

    20 mill budget with 40 people working on the project is hardly indie

  • Indie games and developers

    • Vilham
    • October 18, 2013 at 5:05 PM
    Quote from 2d-chris

    There will always be sequels, nothing wrong with them at all, as a gamer I enjoy them if done right. My problem is as a developer, not as a consumer.


    If you get the chance to work on a new IP, or refine an old one, I'd know which one I'd go looking for


    I think my biggest beef is when we make a newer version of a game, only to have less complexity and features than the original in hope that you attract a wider audience, this happens all the time, all over the industry. We have more experience, more tools, more powerful hardware, bigger teams with specialized positions and what do we do with it, simplify for the masses It's almost as if these days we think people are stupid, which is really disrespectful and not true at all.


    Urg I'm sounding more like an indy developer everyday


    PS: this has nothing to do with Thief 4, I've not played any of them D:

    Display More

    That;s why I play more indie games these days. I still try out big games to see what their mechanics are like but only when they are on sale.

  • Dungeon Keeper for Mobile Devices

    • Vilham
    • October 18, 2013 at 4:34 PM

    Looking at data that way is incredibly naive. It's using unconnected data to try and prove a point and has repeatedly shot developers in the foot.


    "The data shows that everyone wants free to play shooters/mobas/rpgs etc" Market gets flooded by shitty clones "How come no one is playing our game, the data said this would sell."

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • October 17, 2013 at 9:33 PM

    The best part about that retort was that Don'tStarve is going to take 4 years to come out on PS4 if the original development is anything to go by.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • October 16, 2013 at 11:13 PM

    da fuck, that looks nothing like last time...

  • castAR (augmented reality) on kickstarter

    • Vilham
    • October 16, 2013 at 3:45 PM
    Quote from PogoP

    Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.


    This tech needs another 5-10 years before it becomes what people are expecting from it.


    Looks familiar this thing does, doesnt it Will?


    Indeed. I know nothing about this kind of tech. I swear, I completely didn't work on anything remotely similar.


    Quote from Thrik

    Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.


    This tech needs another 5-10 years before it becomes what people are expecting from it.


    According to the Kickstarter page it runs on PCs, which makes sense as this technology was originally designed to work in tandem with the Steam Box. I'm pretty sure that the intention is that this could feasibly work with any kind of device or game, including shooters. Sure the board game examples are cool and unique, but the technology seems perfectly applicable to any kind of game to me. It also has out-of-the-box Unity integration, so if they can build on that and support other engines there's a lot of potential for this to 'just work' with lots of games.


    I still find it odd to compare it to the Ouya, as again this is a peripheral not a platform. The closest comparison would be the Oculus Rift, which in some ways this is competing with. To me, the Oculus Rift seems like it'd deliver a more immersive experience, but unlike castAR you're in your own world with Oculus Rift — you can't share your experience with anyone else. I really like gaming with my girlfriend so that kind of sucks, and something that could seriously impede Oculus Rift's mainstream success (and isn't a problem for 3D TVs and castAR).


    If it runs off PCs then it kind of defeats the purpose of this kind of tech. My comparison to Ouya is that Ouya was a flop and this will be too.

  • castAR (augmented reality) on kickstarter

    • Vilham
    • October 16, 2013 at 1:29 PM
    Quote from Thrik

    Looks promising. This is effectively the direction the Steam Box was going in for a while (for those who didn't read the articles about how this ended up outside of Valve), and while Valve didn't think it was their future I can still see this being great in some situations depending on how good things actually look through the glasses in a dark or even medium-lit room (the killer question really).


    I don't really see the comparison to Ouya, as unless I'm missing something this is technology that any platform can incorporate just like the Oculus Rift rather than a platform in its own right like the Ouya is?

    Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.


    This tech needs another 5-10 years before it becomes what people are expecting from it.

  • castAR (augmented reality) on kickstarter

    • Vilham
    • October 15, 2013 at 11:00 PM

    Going to be shit. Guaranteed, this is another ouya.

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