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  3. Vilham

Posts by Vilham

  • Shadow Warrior is back!

    • Vilham
    • December 2, 2013 at 6:42 PM

    Yeah just bought it.

  • Taylor's Tat

    • Vilham
    • December 2, 2013 at 5:33 PM

    Didn't realise I was meant to collect the fireworks, assumed I had to avoid them. There wasn't anything about them I would think I should collect them. Guess that's a readability thing.

  • Battlefield 4

    • Vilham
    • November 27, 2013 at 9:51 AM

    I would be amazed if it isn't no. 2. It will be rigged in some form though.

  • MapCore Job Census

    • Vilham
    • November 21, 2013 at 2:32 PM

    good luck mazy

  • Playstation 4

    • Vilham
    • November 21, 2013 at 9:53 AM

    In my opinion buying on release is pointless, it paying a premium for honestly very little benefit. I certainly will not be buying a PS4 until a bunch of new games are out, MGS, Uncharted, Infamous etc.Until then I will keep playing PC games and PS3 games.

  • MapCore Job Census

    • Vilham
    • November 20, 2013 at 7:00 PM

    grats

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • November 20, 2013 at 9:11 AM

    the embargo hasn't been extended, it was always thursday.

  • Indiegame - Hammerwatch beta/demo

    • Vilham
    • November 18, 2013 at 9:38 AM

    fucking hell rick!

  • XCOM: Enemy Unknown

    • Vilham
    • November 17, 2013 at 10:28 PM

    its a new campaign, so not really a second playthrough

  • Updated site - Martin Badowsky, LD

    • Vilham
    • November 17, 2013 at 3:47 PM

    Thats a pretty good idea to have the quotes from media there. Also, damn thats a lot a of shooters.

  • Uncharted 4

    • Vilham
    • November 15, 2013 at 4:39 PM

    UC3 just didn't have the polish of UC2, the levels and pacing just weren't as good. Still very good none the less, hopefully uncharted 4 gets the time it needs.

  • Diablo 3

    • Vilham
    • November 15, 2013 at 11:07 AM
    Quote from KungFuSquirrel

    Speaking strictly PC, I'll take Diablo 2 over Diablo 3 any day. Buuuuuuut....

    My wife and I just finished our couch co-op sessions of D3 on the 360 the other night, and holy shit that feels like the definitive version of Diablo III. So, so good. We had a blast, and will probably tear through it another time or two before we end up co-oping through D3+Reaper of Souls on PS4. High fives all around!

    Yeah I might wait for D3 and expansions on PS4.

  • Killzone: Shadow Fall

    • Vilham
    • November 15, 2013 at 9:31 AM
    Quote from [HP]

    Nothing wrong with some stylization dude, i'd rather see more creatively freedomns being taken than seeing uber realistic but grey and boring games.

    I would rather they stuck with the art style all the previous games have.


    Having a good stylised look doesn't have to make everything look plastic. Dishonoured managed it to pull it off.

  • What are you playing now?

    • Vilham
    • November 15, 2013 at 1:31 AM

    nice.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 15, 2013 at 12:36 AM

    why would you leave out the de?

  • Killzone: Shadow Fall

    • Vilham
    • November 15, 2013 at 12:34 AM

    sorry but as a huge fan of KZ2 (as far as im concerned, probably one of the best console FPS's of last gen) KZSF looks like shit. For some reason only known to themselves they have changed the art style to some dishonoured stylised thing. It looks shit. The materials all look like they are made of plastic. It almost looks cartoony.

  • Craig Crawford - Game Designer/Modeler

    • Vilham
    • November 12, 2013 at 8:09 PM

    If you want into the games industry you need to decide on a career path, either Level Design or art, they involve totally different skill sets (understanding the other discipline always helps though). Even though its good that you managed to finish several projects neither rogue robots or wrath of hades demonstrated much understand of key level design principles. Ideally create some single or multiplayer maps for established titles or by joining a mod team. The first 10 or so maps generally aren't worth showing as they will be what teach you what works and what doesn't. This industry is incredibly competitive to enter these days and your work really has to shin which requires lots of practice and lots of failed attempts.

  • Craig Crawford - Game Designer/Modeler

    • Vilham
    • November 12, 2013 at 7:11 PM

    lol

  • Craig Crawford - Game Designer/Modeler

    • Vilham
    • November 12, 2013 at 5:27 PM

    When checking portfolios people don't care about your personality, they want to see your work. A template provides a layout that is normally incredibly easy to keep up to date, looks pleasing to the eye (sites such as carbonmade have to ensure their layouts look good and modern). The shapes (bubble shapes), the spacing (headings aren't central/percentage spaced) and the fonts (there are 4 different fonts on the home page) all look dated in my opinion.


    Modern sites are very simple when it comes to colours, fonts, etc.

    for example: http://freddiepitcher.com/


    That site looks nice because it has consistent text, simple flat colours, clearly defined spacing.


    http://www.drspudmods.com/


    again, simple colours, consistent text, nice spacing.

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • November 12, 2013 at 2:48 PM

    and that no one likes you....


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