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  3. Vilham

Posts by Vilham

  • Respawn Entertainment's - Titanfall

    • Vilham
    • February 19, 2014 at 12:47 AM

    Just played some last titan standing, and in the last game it was as if my team were pointless (which is a huge problem with matchmaking systems) 17 titan kills 14 pilot kills 11 assists and 3 death or something like that.


    I see so many issues with this game as a PC game and I think its doomed to failure on PC because of them. Match making being one of them, punkbuster being another and so far, even though this is a game about teamwork I have heard one person speak on a mic so far, on PC that is completely unheard of for me. 23 games and literally 1 person has spoken, that really says a lot about the community that is going to be around this game.

  • Irrational Games shuts down

    • Vilham
    • February 18, 2014 at 7:09 PM

    There has to be some 2k involvement here, how he has spun this is incredibly bad for him. It makes him look like a huge selfish asshole (maybe the case, but I suspect something else is going on here).

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • February 18, 2014 at 6:05 PM

    Hopefully mass should have some improvements, a few things to note, the exterior of the map is going to change, ignore the setting there.


    I also want to make some changes to where the T's start and hostage rooms.


    Should be interesting to hear your guys thoughts.

  • Respawn Entertainment's - Titanfall

    • Vilham
    • February 18, 2014 at 9:52 AM
    Quote from Izuno

    Been playing on Xbone still...only had time to get to lvl 5 so far (lousy kids!) but...


    1) HUD hasn't bothered me. I kinda like it and somehow find it immersive. Dunno just me.


    2) Bravo on the AI grunts. Honestly I feel you could do a lot of story-MP blending with them which I'm hoping is in the works. This is a very vague statement, I know, but they way you guys did it feels just right.


    3) I love the wall jumping, double jumping, double rainbows and triple completes!


    4) Regarding the Hardpoint mode, any chance at some old school push maps? I am biased due to my Day of Defeat level design heritage but I really miss them and I just don't have that much gaming time these days so I'm not playing that or TF2 etc. much anymore. Any chance TF will have some maps like that at some point? Pls? I'll buy it in the DLC! :)

    Display More

    On seeing some screenshots on eurogamer, the xbox hud doesn't look anything like on PC.


    Just searched and found another site, guess the eurogamer shots were from an old expo build or something as here they look the same: http://wccftech.com/titanfall-beta…c-max-settings/

  • WIP in WIP, post your level screenshots!

    • Vilham
    • February 17, 2014 at 10:10 PM

    Don't know if anyone used to use it but VBCT was updated a while ago to work again, so you can easily compile cs:go maps with it now.

  • Respawn Entertainment's - Titanfall

    • Vilham
    • February 17, 2014 at 11:17 AM

    Composite here is one of my major criticisms. Too much Hud. Seriously It is crazy how intrusive the hud is. Do I really need text telling me what gun I got out poping up in the middle of the screen? Bars for various things left right and centre, it must be atleast 50% of the screen space and its information overload. Half the time I have no idea what is going on. Fading some of the HUD out when its not actively changing would be a start, or having a minimal hud option that only displays HP and cooldowns.

  • Dear Esther Getting Commercial Release

    • Vilham
    • February 17, 2014 at 10:17 AM

    If you can get the exact same look out of it, I don't see why you wouldn't switch. Porting is going to be comparatively a piece of piss.

  • Respawn Entertainment's - Titanfall

    • Vilham
    • February 16, 2014 at 10:48 PM

    tracking pistol is absurdly good. Just run around lockon to 5 guys, bam, dead, follow player for 1 second, bam dead.

  • Ats Kurvet - Lighting Artist

    • Vilham
    • February 16, 2014 at 4:03 PM

    I can ask Chris if he could take some more shots for you if you want.

  • Xbox One

    • Vilham
    • February 16, 2014 at 3:06 AM

    Considering they just bought alll external IP's they could not likely.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • February 15, 2014 at 6:02 PM

    I should have a new playtest for cs_mass which I have finally got back around to next week if there are any slots left

  • Respawn Entertainment's - Titanfall

    • Vilham
    • February 14, 2014 at 2:27 PM

    Only played 1 round but did not like much about it tbh. Pretty meh.

  • Evolve (Turtle Rock Studio's new baby)

    • Vilham
    • February 12, 2014 at 5:23 PM

    Yall motherfuckers need to enjoy more games. Wtf is with only liking very specific games.

  • Evolve (Turtle Rock Studio's new baby)

    • Vilham
    • February 11, 2014 at 5:01 PM

    You need to play things like hidden then. These games are generally pretty damn fun.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • February 10, 2014 at 4:05 PM

    nice concept I would look at expanding the fishing mechanic to be a bit more involved and a bit more minigame like. Maybe some varying puzzles that it randomly picks. Almost like a mario party game.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • February 9, 2014 at 7:22 PM
    Quote from Pampers

    By request, headbut body slam is now the only way to kill the cubes, unless you shoot them of course still pretty rough, and I need to find a way to blend in an get-up animation

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    edit: I'm playing with a controller so the aiming is a bit bad

    fuck yeah

  • PAYDAY 2

    • Vilham
    • January 31, 2014 at 1:58 PM

    Finally added machine guns then. Does it have grenades yet?

  • Insurgency

    • Vilham
    • January 30, 2014 at 4:22 PM

    Yeah I think there needs to be less 1 large blended displacement that gently slopes, to more <25 degree slopes that you can navigate (earthy texture, grasses) and >65 degree slopes that you clearly can't navigate (bushes, rocks, rocky texture).

  • Insurgency

    • Vilham
    • January 30, 2014 at 2:10 PM

    Btw you guys need to work on the natural rocky level. There is zero readability between what is a cliff and what is a path you can take.

  • Insurgency

    • Vilham
    • January 30, 2014 at 9:33 AM

    Any chance of a level editor?

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