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  3. Vilham

Posts by Vilham

  • WIP in WIP, post your level screenshots!

    • Vilham
    • August 10, 2014 at 1:54 PM

    Yup you can pretty much guarantee nearly any idea you come up with has been done. May not have been finished but likely has been tried as a mod/custom map/browser game/etc

  • MapCore Job Census

    • Vilham
    • August 10, 2014 at 1:50 PM

    Yeah but they like to pretend to get people to apply

  • THQ... Next Crytek?

    • Vilham
    • August 9, 2014 at 2:11 PM
    Quote from PaulH

    Glad for the Austin guys:


    http://www.polygon.com/2014/8/8/59836…l-gunfire-games

    Yup, was pretty guaranteed once Adams left.

  • Counter-Strike: Global Offensive

    • Vilham
    • August 8, 2014 at 7:41 PM

    Liam no one asked for your opinion.

  • DOTA 2

    • Vilham
    • August 8, 2014 at 10:21 AM

    Do you actually know what you want to make though? I have a fairly good idea of what would be a fun game mode that was in Warcraft 3.

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • August 7, 2014 at 6:56 PM

    honestly, a really fucking powerful PC will be needed for 4k full graphics

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • August 7, 2014 at 4:44 PM

    Don't worry r1ar its self published.

  • GDC Europe 2014

    • Vilham
    • August 7, 2014 at 4:30 PM

    Would of liked to, but am on holiday next week.


    And no idea about GDC, I would like to go but totally depends on timing atm.

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Vilham
    • August 7, 2014 at 4:16 PM

    We work here = Proof

  • DOTA 2

    • Vilham
    • August 7, 2014 at 10:59 AM

    Fuck. Yeah.


                 

  • Counter-Strike: Global Offensive

    • Vilham
    • August 7, 2014 at 1:16 AM

    Yes ffs, it is the best shooter on the market.

  • MapCore CS:GO Playtesting 4.0

    • Vilham
    • August 5, 2014 at 10:47 AM

    I loaded agency and it was in the pak, I did the same on my latest playtest, it was fine.

  • UE4 - AI tutorials needed

    • Vilham
    • August 4, 2014 at 6:13 PM

    Sounds like you need a more generic tutorial on behaviour trees then, right?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • August 3, 2014 at 4:11 PM

    Hi I'm mr meeseeks! Look at me!


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  • WIP in WIP, post your level screenshots!

    • Vilham
    • August 3, 2014 at 4:56 AM

    pampers do you even know what the fuck your game is yet?

  • MapCore CS:GO Playtesting 4.0

    • Vilham
    • August 2, 2014 at 9:52 PM

    Sure thing.

  • MapCore CS:GO Playtesting 4.0

    • Vilham
    • August 2, 2014 at 9:01 PM

    Room on sunday for cs_mass?

  • Hammer compile error to do with leaks, need help please.

    • Vilham
    • August 2, 2014 at 4:25 PM

    Map>Load Pointfile


    That will show a red line in all viewports between the prop_static and the void.


    Also you can hide Visgroups: World Detail, Displacements, Tool Brushes and Entities to help find gaps in your BSP.

  • THQ... Next Crytek?

    • Vilham
    • August 1, 2014 at 11:41 PM

    I am not disputing your general claim, but this claim about Dark souls is pretty wrong. Dark souls was not a sleeper hit, demon souls was. Dark souls was pretty much guaranteed to sell 2m+ units.

  • THQ... Next Crytek?

    • Vilham
    • August 1, 2014 at 8:55 PM

    Sorry but that is straight up nonsense, it sold 3m across all platforms, sure it isn't a call of duty but that is a great amount of sales considering the relatively small marketing campaign and small team size. Bad game to try and use as an example.

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