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  3. Vilham

Posts by Vilham

  • Trine and Trine 2 editors released into public beta

    • Vilham
    • September 25, 2014 at 7:39 PM

    Noice, definitely preferred the first one in terms of story. Might give it a little whirl and see what you can create.

  • Counter-Strike: Global Offensive

    • Vilham
    • September 24, 2014 at 2:18 PM

    Indeed it is comp.

  • True Detective - TV Show

    • Vilham
    • September 24, 2014 at 12:40 AM

    McConaughey's career wasn't turned around by true detective. If anything what turned it around that year was Dallas Buyers Club.

  • London meet up ?

    • Vilham
    • September 22, 2014 at 5:34 PM

    No idea my mate from London bought some tickets and asked if I wanted to go, figured it would be a good weekend to head back to the UK anyway. This is the list of games you can play there:


    http://www.egxlondon.net/whats-on/show-floor/


    Maybe see a few developer sessions.

  • London meet up ?

    • Vilham
    • September 22, 2014 at 4:22 PM

    Cd Projekt is at both.


    I will be in london for EGX like I mentioned previous. Might check out the polycount meet, liam you better fucking be there.


    Also if anyone is showing anything at EGX and wants to let me jump the queues, wink wink nudge nudge.

  • de_manor (WIP name)

    • Vilham
    • September 19, 2014 at 6:33 PM

    Looks great, would have to play it to see if it plays well.

  • Mapcore's UE4 Whitebox Challenge

    • Vilham
    • September 19, 2014 at 6:26 PM

    damn it chris.... you have turned what was meant to be a whitebox challenge into a full blown challenge...

  • [CS:GO]de_zoo

    • Vilham
    • September 18, 2014 at 1:11 AM

    Looks really good man. Great job.

  • [CS:GO] Tulip

    • Vilham
    • September 16, 2014 at 4:38 PM

    Looks awesome man, really good job.

  • Destiny

    • Vilham
    • September 10, 2014 at 5:45 PM

    Haven't played it myself, but have heard the exact same thing. A few people have been having fun with it, on the condition that they are playing with mates.

  • Mapcore's UE4 Whitebox Challenge

    • Vilham
    • September 9, 2014 at 3:55 PM

    just terrible chris....

  • Diablo 3

    • Vilham
    • September 9, 2014 at 11:13 AM

    pfft torment 3

  • Mapcore's UE4 Whitebox Challenge

    • Vilham
    • September 7, 2014 at 7:26 PM

    Yeah, what Chris mentioned about railings/low walls is exactly what I thought when I saw it. In a game like UT they just impede movement and serve no real purpose, look at any UT map and note the absence of them from nearly all maps. (There are a few that have some, but even there they are limited to fall death scenarios)

  • (UE4) Sci-fi Colony Bunk Room

    • Vilham
    • September 7, 2014 at 4:22 AM

    Gotta agree with shawn here, would be good to make the space look lived in to finish the scene.

  • What's going on with your life?

    • Vilham
    • September 4, 2014 at 4:47 PM

    I can't provide any advice on kids/marriage/owning a house. But if you want to grab a beer/play some games sometime you can always give me a shout mate.

  • Diablo 3

    • Vilham
    • September 1, 2014 at 10:29 AM

    Been playing a little bit just leveling my 70, trying to get better gear.


    Also goblin portal is ridiculous, 24 million from T1. Apparently 100 million at T6.

  • What's going on with your life?

    • Vilham
    • August 29, 2014 at 6:08 PM

    Joined the surgery party on Monday, currently off work this week. Will have to see about next week.

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Vilham
    • August 27, 2014 at 10:31 AM

    Tiago, upload a video without the music please. Can't watch in germany.

  • CryEngine

    • Vilham
    • August 24, 2014 at 6:02 PM

    It should be supported as SDK is branched off homefront 2, which did have vehicles.

  • Learning UE4

    • Vilham
    • August 24, 2014 at 4:44 PM

    hmm, I was wondering about the upgrading too and whether it would break your projects.


    I am so close to paying.

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