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Posts by Vilham

  • Looking for people that are aspiring to work in the game industry

    • Vilham
    • July 15, 2015 at 4:37 PM

    Fucking hell! They made you senior Liam? :P

  • Games W.I.P Thread

    • Vilham
    • July 15, 2015 at 1:25 AM

    WHEN CAN I PLAY GIBHARD?

  • [WIP] de_slate (withdrawn)

    • Vilham
    • July 8, 2015 at 5:32 PM

    Better but could proabably use some more near CT spawn and between mid and A

  • What are you playing now?

    • Vilham
    • July 7, 2015 at 1:31 PM
    Quote from AlexM

    Dont starve. Or should i say i'm watching my partner play don't starve. Really addicted at first but now I'm struggling to see if there's an endgame.

    There is an end game, its very difficult to achieve, you have to go through 5 Maxwells doors to new worlds without dying otherwise you get kicked back out to your regular world. At the end you basically complete the game and unlock new characters.

  • Space game needs a name

    • Vilham
    • July 3, 2015 at 10:48 AM

    This has to be Rick right?

  • Games W.I.P Thread

    • Vilham
    • July 3, 2015 at 9:59 AM

    I think bullets should be the one thing that do rotate exactly to the direction they are moving, makes their movement much more readable. The fact they move in a different direction to their rotation is odd.

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • Vilham
    • July 2, 2015 at 12:22 AM

    Honestly, that means nothing. The setting really is less relevant than whether it works with the gameplay of the game. But you should make what you want, just understand that it may not work.

  • [csgo] cs_cruise

    • Vilham
    • July 1, 2015 at 4:18 PM

    Thanks, don't think I have any issues with creating meshes, I know how to use most of the tools I would need to create architectural stuff, its mainly the texture work that I don't have experience with.

  • [csgo] cs_cruise

    • Vilham
    • July 1, 2015 at 3:37 PM

    Doug any advice on how to learn to work flow for getting assets into source? I really need to start on mine but am holding off a lot due to texturing (something I just need to practice) and being able to get the assets into game.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • June 26, 2015 at 11:23 AM

    The placement and frequency of props is probably fine, what it needs is brush/material work. Break the walls and floors up more and use decals more.

  • MapCore CS:GO Playtesting 4.0

    • Vilham
    • June 24, 2015 at 9:53 PM

    Sorry don't have time tomorrow to pack everything up as I have had to spend the entire evening dealing with someone trying to scam me out of a festival ticket. Can we push my map back to the next available slot.

  • Fallout 4

    • Vilham
    • June 24, 2015 at 3:59 PM

    Still waiting for fallout shelter to be released on android...

  • How to break in the games industry - an insiders' guide

    • Vilham
    • June 23, 2015 at 7:01 PM
    Quote from AkatsukiUK

    Poor HR departments drive me insane. SO tired of hearing nothing back and putting time into writing personal cover letters.

    All HR should follow the same structure CD Projekt have in processing your application. You get told what stage your at and when your portfolio gets reviewed. Plus when you get feedback of any kind at least you know where you might need to improve.

    Shit HR has to stop!

    CD Projekt was the worst application process I have ever had. Absolutely terrible.

  • E3 2013 - The Division | Ubisoft

    • Vilham
    • June 19, 2015 at 3:35 PM
    Quote from Vilham

    yeah... maybe on a dev PC. It straight up isn't going to look that good on consoles.

    Colour me surprised.

  • Just Cause 3

    • Vilham
    • June 17, 2015 at 4:27 PM

    :dino:


    YES! Gunna wreck some shit.

  • StarCraft II Legacy of the Void

    • Vilham
    • June 17, 2015 at 10:50 AM

    Hype!

  • Uncharted 4

    • Vilham
    • June 16, 2015 at 7:45 PM

    Much much more impressive demo than the last one.

  • NEW Unreal Tournament!!!

    • Vilham
    • June 15, 2015 at 5:48 PM

    looks like a copy of facing worlds tbh.

  • [WIP] cs_mass

    • Vilham
    • June 12, 2015 at 11:02 PM

    did some work on the layout while in London, garden wise and catacombs wise based on the last playtest, haven't had a chance to begin with assets yet though, hopefully should get a playtest next week with all the changes. Some are fairly big and should help with the issues people addressed last time.

  • de_zoo

    • Vilham
    • June 4, 2015 at 4:57 PM

    Was more looking for the dressing/architecture, not individual props. An article would be awesome.

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