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  3. Vilham

Posts by Vilham

  • Environment Art: John Emerson

    • Vilham
    • August 25, 2015 at 8:33 PM

    also get shots from pro games of the map in action.

  • Environment Art: John Emerson

    • Vilham
    • August 25, 2015 at 4:53 PM

    Cool you made that bridge map with the timers in clan wars? That should be at the top and you should clearly show its been used on a widely watched tournament.

  • How do you decide on what to play?

    • Vilham
    • August 19, 2015 at 4:41 PM

    Good open worlds don't give me fatigue, ubisoft era open world does, which is why I don't think I would enjoy batman arkham knight.

  • Insurgency

    • Vilham
    • August 19, 2015 at 1:33 AM

    http://images.akamai.steamusercontent.com/ugc/4225641285…B10240B120C806/

    Allah Hurgbah! lol, who added this?

  • How do you decide on what to play?

    • Vilham
    • August 18, 2015 at 11:47 AM

    You can hide them entirely in the Set Catagories menu.


    I have 323 hidden games.

  • How do you decide on what to play?

    • Vilham
    • August 18, 2015 at 11:26 AM

    Just buy things on steam sale and then give them a go, if i like them i try and finish them otherwise after a few months of no play they get hidden on my steam library.

  • Counter-Strike: Global Offensive

    • Vilham
    • August 17, 2015 at 7:33 PM

    Sorry assumed the kills had to be the same as the team. So I thought they were saying Forest and Dupreeh were on the same team.

  • Counter-Strike: Global Offensive

    • Vilham
    • August 17, 2015 at 6:03 PM

    Forest isn't NIP anymore?

  • What's going on with your life?

    • Vilham
    • August 13, 2015 at 11:16 AM

    Congrats

  • GRIP

    • Vilham
    • August 12, 2015 at 3:42 PM

    Looks great

  • How to get models out of maps

    • Vilham
    • August 11, 2015 at 10:13 AM
    Quote from Quotingmc

    In my experience this is normally met with a grumble and a reason why not. I can understand though if they spent all that time on the assets

    Then you accept that answer, they are literally their assets. They don't have to give them to you or let you use them.

  • Metal Gear Solid 5

    • Vilham
    • August 7, 2015 at 12:02 AM

    Its kinda disturbing how all konami employees speak identically when describing the game.

  • CS:GO Vertical maps

    • Vilham
    • August 5, 2015 at 5:24 PM

    Aside from the issues of visibility the other huge issue is a case of mobility, games that have lots of verticality usually have abilities or methods of gaining height as large as you would expect to drop. In CSGO you will always have the issue that you can easily drop down but can't easily go up. This massively reduces the mobility in one direction and has a huge impact on the gameplay.

  • What are good new iOS games in 2015?

    • Vilham
    • August 4, 2015 at 4:48 PM

    Honestly think this release stuff should be for members of the community not for companies to come pimp their games out on.

  • Gibhard

    • Vilham
    • August 3, 2015 at 6:19 PM

    Yus

  • [WIP] cs_mass

    • Vilham
    • July 28, 2015 at 5:52 PM

    Yeah been working on the rear of the church, tweaking the hostage area basically based on some reference from a recent trip to Paris. Am a little stuck on the motivation to open Max and model some of the assets however.

  • Patrick Murphy - Portfolio

    • Vilham
    • July 27, 2015 at 5:39 PM

    Looks very solid, wouldn't change anything tbh.

  • What's going on with your life?

    • Vilham
    • July 27, 2015 at 10:36 AM

    you're


    :P

  • t-junction issues

    • Vilham
    • July 24, 2015 at 11:06 AM

    Probably not best to copy exactly the tobacco dock in a game, any location 1 for 1 in a game is a bad idea, not least because it probably won't play well.

  • [CS:GO] de_highlands (WIP)

    • Vilham
    • July 20, 2015 at 9:33 PM

    Holy fook, I was asking the other day what was happening with this map, now I know. DAAAAAAAAAAAAAAAAAAAAAMN.

    Also I recognise the locations from the whitebox still, so you have done well there.

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