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  3. Vilham

Posts by Vilham

  • Adam Wrange - Level Designer

    • Vilham
    • November 1, 2016 at 10:07 AM

    Nothing wrong with the portfolio itself and honestly it rarely has anything to do with the portfolio. It is almost always down to either the quantity or the quality of the content. In your case I would say quantity, you just need more levels in there, especially as a student you need a lot of levels from various games, they don't necessarily even have to be in a finished state. As long as you justify and explain via descriptions or top down the design choices you made.

  • Blizzcon 2016

    • Vilham
    • October 24, 2016 at 9:36 AM

    Warcraft 4 ploz

  • Battlefield 1

    • Vilham
    • October 17, 2016 at 10:18 AM
    Quote from Puddy

    14 minutes ago, Puddy said: The game feels pretty great most of the time and it's really, really polished and pretty. I just wish DICE would let the design team have more influence on the maps. :P They can be very uneven when it comes to layout and are, at times, insanely unreadable.

    But overall...

    [Blocked Image: https://media.giphy.com/media/XreQmk7ETCak0/giphy.gif]

    Grats on the forthcoming release! :)

    From what I have heard from people that have worked at DICE on various battlefields other than the single player the level designers don't have much input.

  • Battlefield 1

    • Vilham
    • October 16, 2016 at 11:19 PM

    Jebus fucking christ

  • Art & Design roles at Splash Damage

    • Vilham
    • October 12, 2016 at 10:21 AM

    Its possible, but I can't predict.

  • Art & Design roles at Splash Damage

    • Vilham
    • October 12, 2016 at 1:32 AM

    We occasionally have open internships, currently its just the VFX one.

  • Counter-Strike: Global Offensive

    • Vilham
    • October 11, 2016 at 2:36 AM

    All about that Auty

  • What's going on with your life?

    • Vilham
    • October 10, 2016 at 8:21 PM
    Quote from Beck

    9 hours ago, Beck said: I swear by this whenever I format. Saves a lot of time! https://ninite.com/

    Hope everything is ok, @FMPONE!

    Yeah I preset that up before the wipe.

  • What's going on with your life?

    • Vilham
    • October 10, 2016 at 12:45 AM

    After a year and a bit I have finally installed my SSD with windows 10. Now to deal with reinstalling everything.

  • New Gears Of War

    • Vilham
    • October 7, 2016 at 11:53 AM

    It's been great to see the reviews for this being so good, what I have played of the multiplayer has been great, havent had a chance to try horde mode yet though.

  • Doom (4)

    • Vilham
    • September 28, 2016 at 5:50 PM

    YUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUS

  • Hitman - World Of Assassination

    • Vilham
    • September 28, 2016 at 1:12 PM

    So this latest one was built by Sumo Digital from the sound of it. Seems really odd how IO are developing this game.

  • Art & Design roles at Splash Damage

    • Vilham
    • September 28, 2016 at 12:08 PM

    Updated with a bunch of new roles, scaling up for new projects so lots of openings are available.

    http://www.splashdamage.com/careers


    Send me a private message with your CV/Portfolio and Cover letter and I can pass a recommendation forward to HR.

    Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=269085

    Lead Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=254144

    Lead Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=254152

    Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=469299


    VFX Internship - http://www.splashdamage.com/content/job-details?gh_jid=463651

    Character Artist - http://www.splashdamage.com/content/job-details?gh_jid=249369

    Concept Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369

    Env Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369

    Tech Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=229475

    UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=249372

    VFX Artist - http://www.splashdamage.com/content/job-details?gh_jid=229474

    Tech Animator (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=459105


    Senior Env Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395

    Senior Lighting Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395

    Senior Technical Artist - http://www.splashdamage.com/content/job-details?gh_jid=263532

    Senior UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=221866


    Lead Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369

    Lead Asset Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243392

    Lead Technical Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=222017

    Lead VFX Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243437

    Tech Art Director (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=262313

  • What's going on with your life?

    • Vilham
    • September 26, 2016 at 6:58 PM

    I'm sure they guys will be sad to see you go Clem. Maybe ill come check out Brittany some time in the future.

  • What are you playing now?

    • Vilham
    • September 25, 2016 at 6:48 PM

    Ive played all of the souls/bloodborne games and dark souls is neither better or worse than demon souls. They both have areas that supersede the other. I would argue that over all dark souls is a better game though due to having more variety in its gameplay due to the wider selection of weapons and items. Demon souls was far easier to cheese as well. The souls games are games that expect you to progress through trial and error and have very consistent rules, always watch behind you and every step forward is a possible threat. Once you acknowledge that and progress carefully you will learn areas and how to approach them.

    Combat is actually very predictable, you just need to ensure you can actual wield a weapon correctly. Its collision based combat means the combat plays out exactly as you should expected, they use fantasy established weaknesses for different enemy types that means even from a western based background you can understand what is weak to what.

    Honestly its one of the most entertaining games in years. I must have put 500-600 hours into the series.


    Read some of that review and it smacks of someone that struggled with an approachable game if you take a step back for a second and think.

  • Day of Infamy Mapping Contest Discussion

    • Vilham
    • September 21, 2016 at 11:03 PM

    What SDK do I need for this?

  • What's going on with your life?

    • Vilham
    • September 7, 2016 at 5:44 PM

    Dislike. Sorry for your loss.

  • Art & Design roles at Splash Damage

    • Vilham
    • September 4, 2016 at 5:20 PM

    Yep, I can forward any referrals onward.

  • What's going on with your life?

    • Vilham
    • September 2, 2016 at 5:07 PM

    Dux why am I not surprised by the choice of car...

  • Battlefield 1

    • Vilham
    • August 31, 2016 at 9:48 PM
    Quote from Puddy

    29 minutes ago, Puddy said: Servers are probably hella-overloaded. Will probably sort itself out over the coming days. I managed to play for an hour tonight and I am, overall, having so much fun with this game! Everything is much more beefy and analogue, I love all the rustbucket tech!

    My only gripe is that the level design in the town section is kind of awkward. Being able to be inside all buildings, on all floors etc sometimes makes the combat very paranoid and neck-breaking at times. And it can be oh so hard to see people in those dark windows.

    Tbh that's what makes it great and unique, the close quarters combat is meant to be frantic, you should be blowing up buildings to clear areas, angles don't exist.

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