Nothing wrong with the portfolio itself and honestly it rarely has anything to do with the portfolio. It is almost always down to either the quantity or the quality of the content. In your case I would say quantity, you just need more levels in there, especially as a student you need a lot of levels from various games, they don't necessarily even have to be in a finished state. As long as you justify and explain via descriptions or top down the design choices you made.
Posts by Vilham
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Warcraft 4 ploz
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Quote from Puddy
14 minutes ago, Puddy said: The game feels pretty great most of the time and it's really, really polished and pretty. I just wish DICE would let the design team have more influence on the maps.
They can be very uneven when it comes to layout and are, at times, insanely unreadable.But overall...
[Blocked Image: https://media.giphy.com/media/XreQmk7ETCak0/giphy.gif]
Grats on the forthcoming release!

From what I have heard from people that have worked at DICE on various battlefields other than the single player the level designers don't have much input.
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Jebus fucking christ
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Its possible, but I can't predict.
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We occasionally have open internships, currently its just the VFX one.
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All about that Auty
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Quote from Beck
9 hours ago, Beck said: I swear by this whenever I format. Saves a lot of time! https://ninite.com/
Hope everything is ok, @FMPONE!
Yeah I preset that up before the wipe.
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After a year and a bit I have finally installed my SSD with windows 10. Now to deal with reinstalling everything.
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It's been great to see the reviews for this being so good, what I have played of the multiplayer has been great, havent had a chance to try horde mode yet though.
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YUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUS
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So this latest one was built by Sumo Digital from the sound of it. Seems really odd how IO are developing this game.
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Updated with a bunch of new roles, scaling up for new projects so lots of openings are available.
http://www.splashdamage.com/careers
Send me a private message with your CV/Portfolio and Cover letter and I can pass a recommendation forward to HR.
Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=269085
Lead Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=254144
Lead Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=254152
Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=469299
VFX Internship - http://www.splashdamage.com/content/job-details?gh_jid=463651
Character Artist - http://www.splashdamage.com/content/job-details?gh_jid=249369
Concept Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Env Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Tech Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=229475
UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=249372
VFX Artist - http://www.splashdamage.com/content/job-details?gh_jid=229474
Tech Animator (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=459105
Senior Env Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395
Senior Lighting Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395
Senior Technical Artist - http://www.splashdamage.com/content/job-details?gh_jid=263532
Senior UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=221866
Lead Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Lead Asset Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243392
Lead Technical Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=222017
Lead VFX Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243437
Tech Art Director (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=262313
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I'm sure they guys will be sad to see you go Clem. Maybe ill come check out Brittany some time in the future.
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Ive played all of the souls/bloodborne games and dark souls is neither better or worse than demon souls. They both have areas that supersede the other. I would argue that over all dark souls is a better game though due to having more variety in its gameplay due to the wider selection of weapons and items. Demon souls was far easier to cheese as well. The souls games are games that expect you to progress through trial and error and have very consistent rules, always watch behind you and every step forward is a possible threat. Once you acknowledge that and progress carefully you will learn areas and how to approach them.
Combat is actually very predictable, you just need to ensure you can actual wield a weapon correctly. Its collision based combat means the combat plays out exactly as you should expected, they use fantasy established weaknesses for different enemy types that means even from a western based background you can understand what is weak to what.
Honestly its one of the most entertaining games in years. I must have put 500-600 hours into the series.
Read some of that review and it smacks of someone that struggled with an approachable game if you take a step back for a second and think.
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What SDK do I need for this?
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Dislike. Sorry for your loss.
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Yep, I can forward any referrals onward.
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Dux why am I not surprised by the choice of car...
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Quote from Puddy
29 minutes ago, Puddy said: Servers are probably hella-overloaded. Will probably sort itself out over the coming days. I managed to play for an hour tonight and I am, overall, having so much fun with this game! Everything is much more beefy and analogue, I love all the rustbucket tech!
My only gripe is that the level design in the town section is kind of awkward. Being able to be inside all buildings, on all floors etc sometimes makes the combat very paranoid and neck-breaking at times. And it can be oh so hard to see people in those dark windows.
Tbh that's what makes it great and unique, the close quarters combat is meant to be frantic, you should be blowing up buildings to clear areas, angles don't exist.