Honestly.
Very hard to navigate.
Honestly.
Very hard to navigate.
I know 3 ppl that just moved to Naughty Dog that are gunna be working on that I guess.
Bastards. So jealous ![]()
That's what an environment artist is. Otherwise you would be just a 3D modeler. If you are beautifying a level you are an environment artist. So you are right to show scenes that show your ability to turn a box based area into something that is believable.
the only major problem is that the work page is very slow loading. That is never a good thing. Forget about showing everything and focus on the best that is in the field you want to do (which I don't actually know from looking at your site quickly).
If you want to be a level designer, focus on that and always list it first on your skills. ie in your blurb u put "I am a 3D environment artist and amateur level-designer." but then further down you list "Unreal Development Kit (level design, assets, lighting)" where design is last in one then first in another. I also didn't see any design with an explanation behind it. Images aren't really enough when it comes to design.
I get the feeling you want to be an environment artist really, so put the emphasis on that.
xhtml and css should be at the bottom of any code list if at all.
Hope that helps a little.
I don't get what you don't get.
Perhaps im looking for another job, perhaps I have a site to get head hunted. There are lots of reasons to have a portfolio.
Mental addiction != Physical addiction.
Mental addiction is what people with weak will power suffer. Physical addiction is your body suffering withdrawal symptoms.
BBC isn't funded by adverts, although viewing figures do effect them, but only in relation to other TV channels and not other mediums.
needs some pyramids in the skybox. Those dock things are meant to be so that the pharaohs body can be carried east to west (i think) towards the pyramids.
Other than that looks pretty awesome.
K im gunna buy crysis so I can play and mod it on my work PC, my laptop is far too shit to hence why I havent got it yet.
As far as modding goes does warhead have enough extra assets to make it worth a purchase?
Quote from ChimerayDisplay MoreI'm still in college and thus not in the industry yet, but I hope my advice can be of some use since I've researched a lot of this when I had to make my own.1) I don't like your frontpage for the fact that it's a "homepage", I'd rather see thumbs pointing to projects, or just put your personal work in my face, as a homepage.
The homepage has 1 screenshot which made me first think that the first page was a showcase page, but... it was not...
Then I was like... ok, so where CAN I find his work? Then looked for some links and there it was, up right.
Basically... It takes too much effort to be able to see your work.
2) Your banner with your name and artwork = awsome.
3) "WILL JOSEPHY | LEVEL DESIGNER The Portfolio of William Josephy, Level Designer at Frontier Developments", seems a bit redundant, you already have the banner for that, right? Not really sure about it...
4) The fact that you can see your contact details on every page is good, but that area is a bit too wide. Your email and the other text don't take that much space so why not make it smaller so you can have larger images of your work?
5) The development shots of Hellingsy are very informative, those clicklinks could've been bigger though since I didn't really see what I was clicking on. And there's too much of it, cut half the frames out so you can make the clicklinks bigger. The steps in between frames is sometimes just too minimal to justify a different screenshot.
6) Inconsistency when clicking on pictures. It took a short while, but then I figured it out, big ones open high res screenshots. Small ones take you to the gallery. I also don't like that those high res versions take me off your website, I like it more when they open up in a different window so I can still browse your portfolio, but perhaps that's just a personal thing.
7) It takes some work, yes... But I'd like to be able to obtain high res versions of all those pictures in the gallery.
8 ) Missing what languages you speak on your resume
Overall, nice work man. I really like the look of Hellingsy and even though I have some remarks on your website, I thinks it's pretty good already. I hope the information proves to be useful, but check with others as well. Alright, cheers.
Thanks a lot for the feedback.
1. Yeah that makes sense. I was waiting for my unreal map to be finished/the outsider to have a media release to put stuff there, but I guess theres no harm putting more of my current stuff there.
2. thx
3. yeah I got rid of the second bit. I need the first bit because thats what appears on the tab thats open. Thats just how this wordpress theme works
dunno if or how I can change it, ill check around on the net.
4. Again thats a word press thing, but ill check around on the net see if theres anyway of defining its width.
5. That's a good suggestion, ill try removing some of the steps and seeing if I can make the thumbnails larger.
6. Ive been looking for a plugin that makes the image popup and fade the rest of the window rather than redirecting to another page. Hopefully I can one that does it for galleries as well, then I should be able to have some consistency.
7. I think once your in the gallery if you click on the image it should take you to a blank page with the image? but again thats not very good, so hopefully I can get a plugin that sorts that.
8. well spotted.
nothing? ![]()
I know its not that good, theres gotta be plenty of things to pick holes in.
Quote from arhurtI wouldn't be so sure of that Min0. They may even have enough to fully outfit 20 to 40 agents, but the operation had 150 BOPE agents, and they may have spread their resources thin for that. Most likely these images are not of the front line confrontations, where their best gear would be in use.
Indeed, the vast vast vast majority of officers involved wouldn't have been BOPE agents anyway:
http://www.bbc.co.uk/news/world-latin-america-11838472
Yes, 17,500 officers (yes I know not all will have been frontline). I very much doubt their police has that many helmets.
bought myself deus ex yesterday, looking forward to revisiting it for the 1000th time. ![]()
New portfolio - http://www.willjosephy.com/
So I finally got round to updating my portfolio, ive been pretty absent from the modding scene but am gradually spending more and more time on it. Its hard when you have already spent 8 hours that day working on a game, so in the last 3 days I quickly put this together, its based on the talk by Jacob Minkoff. Feel free to give me some constructive criticism. Im gunna go through and update the pics using the highest settings on my work PC.
http://willjosephy.wordpress.com/
PS is it advisable to post the two games I made during my degree, they don't look amazing but they were made from scratch.
Lol, sorry only read the first half of the first page :embarrassed:
Anyone know where I can get a email with my own @domain?
I think the first one probably did as much as it could to look amazing. How much more can they do? I would rather they focused on adding more polished features so the experience stays the same but with newer content.
I think it looks far better than your old site. The only thing I think could use improvement is the logo.
The only 2 crits i would give from watching the walkthrough.
From the start of the level its great if you can see your goal or atleast a landmark that you can see from everywhere. I know a lot of games don't do this and sometimes the environment doesn't allow for this, but it is a great way of directing the player. Starting the player on a tall building with a nice slopped glass roof to slide down or a zip line would be pretty good.
For the inside of the building I think I would find the way, but it seemed slightly confusing and could be again slightly better directed.
Other than that they look great.
Is this going to have tuning? because prologue doesn't and if this doesn't i doubt ill be buying it. It was by far one of the most enjoyable aspects of GT1 & 3, buying some rubbish car but adapting it so you could save money to get a far better car later rather than just slowly getting slightly better cars.