Wait, what does the hate have to do with the video? How is it anti-feminism? It barely tells you anything.
Posts by Vilham
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Wheres the boner emote?
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That ending you son of a bitch?
The mod is great, really enjoyed it all. Shame it was so short, I want more. Don't blame you for keeping it short, the amount of work required to do a full mod is crazy.
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Dat metro though
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Well half the game was outsourced, not sure what IO were doing after that. I imagine trying to make a new game/IP.
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game sounds terrible but is he playing a pc fps with a controller or keyboard only or something?
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I hate hazards that do DOT's in FPS games, basically if you fuck up at all it penalizes you in the future where you can't predict what is coming. I prefer death pits to poison pits.
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Daves response was:
"Haha"
Which is a no.
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Quote from RivFader
On 29/03/2017 at 9:50 PM, RivFader said: So apparently David Johnston was involved in the creation of De_Canals, at least according to the Wiki. That's interesting.
Also, Valve just changed quite a bit on Militia. I like that they try to improve the Non-Active Group maps now; even if they are not viable in competitions they are still part of CS history and deserve to be polished and fixed.
I would be surprised, he doesn't touch maps anymore, nor do I think he wants to.
I'm 99% certain he has had nothing to do with De_Canals unless it's based on a very old map. I'll ask him tomorrow.
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Quote from grapen
On 2/22/2017 at 11:49 AM, grapen said: So I just feel like sharing my story. I'll be turning 31 soon (I saw earlier in this thread someone considering themselves old at 22.. Yeah..). I have a wife, two kids and a academic career that is fun and pays really well.
I've also had a passion for level design for the past 20 years. I made my first map with QuArK in 1996/1997 that I still remember to this date. I've also played a LOT of games over these two decades, and in every single one of them, I stop to look at the architecture and gameplay layout. I do this IRL as well. Sometimes to my wife's dismay. I just enjoy scanning stuff I see and putting them in my visual library somewhere up there in my brain. It's a bit of an obession.
I've considered a career in LD on many occasions. It just never happened, for various reasons. Most likely because I never really tried, if I boil it down, and that is killing me. I'll be releasing my CSGO map soon, and after that I'll be moving on to more modern engines to get a portfolio running, to see if I could land a junior position. If I succeed, my paycheck will likely be 25-50% smaller, but I'd be happier. If all else failes, at least I tried.
Curious to hear if anyone here made a career switch post 30?
Dunno what you are on now, but a junior LD salary in europe is about 20k euros. It is really low. Just be careful making the jump at this point.
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When I left there was still a little bit of floor mesh as part of the walls, basically making the wall tile 1m deep and on the grid. I have heard that changed. Interesting that was added by art to ensure there was trim on the floor where it met the wall. Looks like you have some whitelines along that trim now, is that a decal or is that just bespoke wall/floor transition tiles.
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Quote from FrieChamp
On 17/03/2017 at 11:54 AM, FrieChamp said: Pretty much what Todd and Andreas are talking about in the video. These days I focus on the modularity system itself in an interdisciplinary team. Deciding rules and workflows, prototyping stuff like modularity within modules (not just connecting modules but an additional layer of "swapping out parts of rooms") which you can see here:
I have also been working on the cargo station archetype that is coming a little further down the line than the truck stop.
Oh and you don't have to spend a lot of cash on a Constellation Andromeda to be flying. 45$ and you can get into a cockpit (or just wait for the next free weekend)!
Modular set seems very similar to when I designed it. What has changed on them out of interest?
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You can probably update this a little.
Corwin is no longer at CIG, last time I spoke to him he was back in France.
E-Freak is at Massive now
AkatsukiUK (Henry Tofts) is an Associate Level Designer at Splash Damage.
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I have started a new thread so people aren't confused, these are all new positions that are open now.
As you can see we are hiring for a lot of positions, if you are interested send me your CV and a cover letter and I will add you into our application system with a recommendation (or if your application isn't quite there I can give you some advice on what you would need to do to improve it).
Splash Damage is a great studio (best I have worked at, nice offices, especially for a European studio and only getting better with the companies expansion), great perks http://www.splashdamage.com/perks (Health, Gym, loads of events, plus the normal stuff), good pension match scheme, awesome games, London scaled pay.
You can view the actual requirements here: http://www.splashdamage.com/careers
Design
- Lead Level Designer
- Senior Level Designer
- Level Designer
- Game Designer
- Lead UI Designer
Env Art
- Associate Art Director
- Lead Artist
- Senior Environment Artist
- Environment Artist
VFX Art
- Lead VFX Artist
- Senior VFX Artist
- VFX Artist
Lighting
- Lead Lighting Artist
Tech Art
- Lead Technical Artist
- Senior Technical Artist
Character Art
- Senior Character Artist
Animation
- Senior Animator
- Technical Animator
2D art
- Media/2D Artist
- UI Artist
- Matte Painter/ Concept Artist
- Concept Artist
Misc Art
- Cinematic Artist
- Outsourcing Artist
Production
- Producer
- Art Producer
- Associate Producer
- Executive Producer
- Technical Producer
- QA Manager
Audio
- Lead Audio Designer
- Senior Audio Designer
- Audio Designer
Programming
- Gameplay Programmer
- Senior Gameplay Programmer
- Core Tech Programmer
- UI Programmer
- Senior UI Programmer
- Senior AI Progammer
- AI Programmer
- Animation Programmer
- Senior Backend Game Programmer
- Backend Engineer
- Senior Server/Backend Programmer
- Systems Engineer
- Fireteam Consulting Programmer (OS)
- Tools Programmer
- Graphics Programmer
- OS Programmer
- Web Programmer
- Web Backend Programmer
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If its all one page anyway and it isn't that long I would just kill the navigation buttons entirely.
As a general note I would suggest you focus your portfolio towards either being a game designer or being a level designer, they are two different roles and while sharing some aspects require a different focus, especially when demonstrating your abilities.
If you do want to be a level designer you need to make custom levels for games, I doubt you would get answers from anyone if you don't have quite a few on your portfolio.
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Can you come back in like a year HP?
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Currently playing ori and the blind forest, titan souls and stories: path of destiny.