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  3. keres

Posts by keres

  • My photo thread

    • keres
    • August 30, 2010 at 3:57 AM

    Wow, these photos are absolutely jaw-dropping! What kind of camera do you have, friend?

  • totally random texture thread

    • keres
    • August 22, 2010 at 4:50 AM

    Oops, yeah I just cleaned up some folders. Fixed.

  • totally random texture thread

    • keres
    • August 18, 2010 at 1:24 PM

    Moar!

    http://keres.satgnu.net/images/wip/01.jpg

    http://keres.satgnu.net/images/wip/02.jpg

    http://keres.satgnu.net/images/wip/03.jpg

    http://keres.satgnu.net/images/wip/04.jpg

    Edited: Fixed

  • WIP in WIP, post your level screenshots!

    • keres
    • August 17, 2010 at 12:59 PM

    SpicyTanuki, what game is that?

    Aalexanderrr, are you using max to bake the normal maps & ambient occlusion?

  • Photo Measurements

    • keres
    • August 14, 2010 at 6:45 AM

    Great tips, guys. I would have never thought such techniques.

    Isometric is strange compared to (what I am used to, anyway) regular projections. You may even be able to create a vanishing point to create a single "unit", & then flatten it, so it stays the same scale in spite of depth.

  • totally random texture thread

    • keres
    • August 10, 2010 at 8:05 PM

    I think my biggest downfall right now is getting paint to look right.

    http://keres.satgnu.net/images/wip03.jpg

    http://keres.satgnu.net/images/wip04.jpg

    Baking textures is so much fun

  • totally random texture thread

    • keres
    • August 9, 2010 at 11:17 PM

    My first 100% handpainted texture, rendered from a 3d model

    http://keres.satgnu.net/images/wip01.jpg

    http://keres.satgnu.net/images/wip02.jpg

    I know it sucks, and it could really use more love, but crits are certainly welcome nonetheless. I stopped where I did because I didn't want to go all-out just yet. The colors were chosen on-the-fly.

    Thanks PhilipK for the "Quick 3ds Max Normal Mapping Tutorial"!!!

  • Good & Cheap Camera for Texture Photoreference

    • keres
    • June 12, 2010 at 5:06 AM

    Nice post was very enlightening.

    Is this any good? http://www.newegg.com/Product/Product.a ... 830113189R

    I'm a complete noob on cameras... Sorry if I am coming across as annoying when I ask you to hold my hand when shopping for one What kind of lense would you slap on that? One of the ones you have?

  • Good & Cheap Camera for Texture Photoreference

    • keres
    • June 12, 2010 at 12:22 AM

    Could someone recommend a good camera for taking pretty decent pictures? I had a 6MP digital camera that barely got me by for a while, but I had to sell it. I'm really looking for something that can do vegetation with ease. I'm not looking to go overboard on purchasing a camera, but I am totally lost on this whole subject.

    The whole price to features ratio is very easy going with me. I don't have a set price range right now.

    Thanks

    -Tom

  • Photo source is the only way to create good textures?

    • keres
    • June 12, 2010 at 12:15 AM

    I recently bought a wacom because I want to get to the point where I can (for them most part) make all my textures by hand. Whether they be baked from models/sculpts or hand painted doesn't matter. It'll take time but I look forward to making whatever textures I want regardless of whether or not I have it in a picture file on my computer. I used photoref for quite some time now, though. It's nice if that is what you are going for.

    On the flip side, good cameras cost lots of money. It sucks really bad.

  • Borkiness of 3ds Max's Gridsnap

    • keres
    • September 7, 2009 at 3:49 AM

    I have a 9800gt, the latest working drivers. The absolute latest drivers for my card are broken, but these should suffice.

  • Borkiness of 3ds Max's Gridsnap

    • keres
    • September 7, 2009 at 1:31 AM

    I asked over at polycount a bit ago. This is so irritating, i love max but i just can't stand it.

    I hear maya is good for level design, but i don't feel like learning another tool.

  • Borkiness of 3ds Max's Gridsnap

    • keres
    • September 6, 2009 at 2:20 AM

    ffs is there any way to fix this? i've tried using dx and gl hardware, both end up fucking with the grid in their own little ways. Shit keeps disappearing, some menu items don't show up (if any), and parts of the grid and object disappear too. Please please please, someone, tell me there is a fix.

  • The Relationship Between Engines and Tools

    • keres
    • September 6, 2009 at 2:17 AM

    Eh, i guess. It's probably because i try hard to make better assets for engines like quake 3 that i blame my work instead of the engine for looking not-as-good. Hmm, which reminds me, i need to make another thread about the borkiness of max's grid.

  • The Relationship Between Engines and Tools

    • keres
    • September 5, 2009 at 11:32 PM

    Would you say that the game engines are too advanced for the current tools used to make content for games? I've just been thinking about this more and more. I find that when i first started mapping, the realism look wasn't yet achieved and it made content development much more easier.

    Has anyone else here considered that photoshop is near obsolete for texture creation? I found it was when i started to work with it more recently. I find 3dsmax 10 increasingly difficult to produce "pretty" content anymore, whereas i could easily slop out a player model in 30 minutes that would have been revolutionary probably just a few years ago.

    My opinion is that engines are coming out better and better, but we use essentially the same tools to make shit for them as we did years back. What do all of you big-time-pro-game-developers think?

  • keres4 Texture Pack

    • keres
    • August 11, 2009 at 3:09 AM

    thanks a bunch guys most of the decals work well with any kind of blending that uses gl_src_color gl_dst_color (Similiar to photoshop's "overlay" blend mode) it enables the 128 grey in the grb channels to be used as an alpha source. 13, 14, and 15 all have working alpha channels - black is trans.

  • keres4 Textures - Crits please!

    • keres
    • August 10, 2009 at 6:43 PM

    http://j.photos.cx/shot0000-446.jpg

    http://j.photos.cx/shot0001-cf2.jpg

    http://j.photos.cx/shot0002-287.jpg

    http://j.photos.cx/shot0003-3c4.jpg

    http://j.photos.cx/shot0004-09d.jpg

    http://j.photos.cx/shot0005-d47.jpg

    http://j.photos.cx/shot0006-bbd.jpg

    those are some in-game screenshots. the lighting is kinda bland though.

    I accidentally posted the wrong link, to my keres3 texture pack. I'll make some thumbs soon, i gotta leave right now tho

  • keres4 Texture Pack

    • keres
    • August 10, 2009 at 6:41 PM

    oops, i posted the wrong link. that led to keres3, re-download please.

  • keres4 Texture Pack

    • keres
    • August 10, 2009 at 6:50 AM

    More info and comments here: viewtopic.php?f=58&t=14263

    Download Textures

    Download Source PSDs

  • totally random texture thread

    • keres
    • August 10, 2009 at 6:47 AM
    Quote from SotaPoika

    Thanks. I'll try to add more detail, but it doesn't appear as sharp as I want it to be. Oh and if someone wondering which engine i'm making that, it's Source.

    However, if you're planning on completely hand painting something i think that modeling a texture is the best approach (for most things, in my opinion) however you really can do better with some photorealistic overlays. It's easy to try out, head over to http://cgtextures.com and pick out a tiled rust, and mess around with blend modes. It can do wonders.

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