1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. catfood

Posts by catfood

  • [CS:GO] Tulip

    • catfood
    • April 25, 2014 at 8:49 AM

    Thanks for the kind words and feedback

    Sprony: Hollandse haring ftw


    Squad & PogoP: the church could definitly use some more work, I decided to make the whole roof one model to save time but this messes with the lighting

    Spherix: Im afraid I would upset or scare people if I would call it de_amsterdam idk

    El Moroes: Its based on the current setting of Amsterdam, I went there to shoot reference and textures. Here are some pictures I used as reference http://imgur.com/a/QhtcB#0

    Mazy: I remember you having a good time

    btw if anyone needs pictures of Amsterdam or Haarlem let me know I got hunderds

  • [CS:GO] Tulip

    • catfood
    • April 24, 2014 at 9:47 AM

    Hey guys, I want to show you the map I have been working on for the last four months.

    [Blocked Image: http://i.imgur.com/swpR8fK.jpg]


    [Blocked Image: http://i.imgur.com/z4QxcJg.jpg]


    [Blocked Image: http://i.imgur.com/7OLWnKm.jpg]


    [Blocked Image: http://i.imgur.com/TP8BLp3.jpg]


    [Blocked Image: http://i.imgur.com/KQ6NdsJ.jpg]


    [Blocked Image: http://i.imgur.com/o7HDqzj.jpg]


    [Blocked Image: http://i.imgur.com/C4jDfSo.jpg]


    [Blocked Image: http://i.imgur.com/kvEhT1d.jpg]


    [Blocked Image: http://i.imgur.com/xKhwZPb.jpg]


    This is a stable version altough there are still some rough edges that need polishing.

    If you want to give it a spin or rate the map here's a link to the workshop:
    http://steamcommunity.com/sharedfiles/fi…990&searchtext=


    Let me know what you think!

  • [cs:go] de_import

    • catfood
    • April 15, 2014 at 9:48 PM

    congratz, looks nice and clean!
    only thing that looks a bit weird to me is the blocky stripes curve in the third screenshot.

  • [CS:GO]de_zoo

    • catfood
    • March 21, 2014 at 9:14 AM

    I like the theme!, very original and fresh. Only one thing that bothered me are those bulletproof bushes near bombsite A
    Adding animals that run off scared or swimming fish in the tanks would be the icing on the cake.

    Maybe sloths? they are not so hard to animate


    [Blocked Image: http://mashable.com/wp-content/uploads/2013/07/sloth-sleeping.jpg]

  • DE_CROWN wip by FMPONE and Volcano

    • catfood
    • March 7, 2014 at 5:33 PM

    sweet! reminds me of piranesi.

  • A CS:GO Editing Thread

    • catfood
    • February 27, 2014 at 12:56 PM

    Ive send you a invite on steam, if you have any questions you can ask them in dutch

  • sci fi character :)

    • catfood
    • February 26, 2014 at 8:36 AM

    Looks cool! (en welkom Lano )

  • [CS GO] de_medieval (wip)

    • catfood
    • February 25, 2014 at 10:47 AM

    [Blocked Image: http://images3.travelta.com/5836/204959.jpg]


    [Blocked Image: http://trialx.com/curetalk/wp-content/blogs.dir/7/files/2012/03/cities/Monschau__Germany-1.jpg]


    Monschau (small German town) is also a good place to look for reference

  • MapCore CS:GO Playtesting 3.0

    • catfood
    • February 20, 2014 at 11:40 AM

    Radar is still not working.

    You have to edit the paths like this:

    [Blocked Image: http://i.imgur.com/1GMbgJk.jpg]

  • MapCore CS:GO Playtesting 3.0

    • catfood
    • February 11, 2014 at 6:32 PM

    Nice to hear it is just this small bug/setting that messed up the map, was afraid it lagged because of it's size.
    I'm available tomorrow evening for playtesting, looking forward to play insertion and docks.
    Only not sure if my blockmap is ready for another round. I'm still editing the map based on the feedback it got. Wich was very usefull btw, thanks guys!

  • [CS:GO] De_marquis

    • catfood
    • January 27, 2014 at 11:03 PM

    congratz, looks awsome

  • de_crossfire, work in progress

    • catfood
    • January 15, 2014 at 11:11 AM

    final version:

    [Blocked Image: http://cloud-4.steampowered.com/ugc/7062382726…DCAF272CD37B82/]
     [Blocked Image: http://cloud-3.steampowered.com/ugc/7062382726…F9F1EC6187BD8F/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/7062382726…F975590A2A049B/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/7062382726…2DFD320027A765/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/7062382726…AE435DE6F98814/]

    [Blocked Image: http://cloud.steampowered.com/ugc/7062382726…A6E98AB2F39A19/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/7062382726…C0C1E45624F164/]

    more screenshots & download: http://steamcommunity.com/sharedfiles/fi…151&searchtext=

    I want to thank you guys for the play testing and feedback and I hope you like the final result

  • MapCore CS:GO Playtesting 3.0

    • catfood
    • December 5, 2013 at 10:33 AM

    Are there any playtests planned? and is there still room to add de_crossfire_concept to the next one?

  • de_crossfire, work in progress

    • catfood
    • November 23, 2013 at 5:15 PM

    Thanks for the feedback, its meant to be a "super secret" cyborg factory from the 80s that is being reopend, ofcourse the terrorists dont like this and want to blow the place up as usual.
    for the props in the map I used 80s computers, factories and 80s toys as reference
    but since all the machines and computers are made up I might have added a bit too much scfi flavor to it.

  • de_crossfire, work in progress

    • catfood
    • November 23, 2013 at 12:25 PM

    Hi, I want to show you guys the progress I made on crossfire.
    I played around with the lighting a bit and also did some work on the mountains, but I still need to put some more time in them.
    Also it seems Minos and Psy where both right about adding more fog and decreasing overall saturation, thanks

    Update:

    [Blocked Image: http://i.imgur.com/9mLKIQa.jpg?1]

    [Blocked Image: http://i.imgur.com/FcfOqmc.jpg?1]

    [Blocked Image: http://i.imgur.com/cVCpCdi.jpg?1]


    [Blocked Image: http://i.imgur.com/dBrH7ol.jpg?1]


    [Blocked Image: http://i.imgur.com/X6mBMta.jpg?1]


    [Blocked Image: http://i.imgur.com/jItQumE.jpg?1]


    [Blocked Image: http://i.imgur.com/7yZRShw.jpg?2]

    feedback please!

  • MapCore CS:GO Playtesting 3.0

    • catfood
    • October 10, 2013 at 4:54 PM

    nice, i also used that picture of manarola for reef. looking forward to see how your aproach is going to be.
    im also joining the playtest tonite if thats ok!

  • Which game would you like to bring back?

    • catfood
    • October 9, 2013 at 11:52 AM

    Hidden and Dangerous 2! with full coop this time

    also looking forward to the new carmageddon http://www.carmageddon.com/

  • de_crossfire, work in progress

    • catfood
    • October 9, 2013 at 10:15 AM

    thanks for the comments!

    yes Pampers your right, the 3dskybox including the mountains still needs a lot of work, i will also try adding more fog to see how it works out.
    About decreasing saturation, i was about to add a crane that is either orange or yellow and all doors in the map are half orange/red now

    i did pretty much the oppostie haha, but when i add colorcorrecion to the map i will try to push back saturation to see how it looks!

  • de_crossfire, work in progress

    • catfood
    • October 8, 2013 at 12:42 PM

    Hello again, this is the map im currently working on.

    A couple of months ago i put it on hold because of a map (de_cheesefire) i wanted to make for a contest.

    After that i entered another contest for wich i made de_reef so this map has been a sleep for a while.
    During the building process of the other two maps we kept playing crossfire on the catfood server so it already has quite a lot of playtesting hours in it.
    It is still far from finished, there are still lots of place holders and dev textures but i hope it already gives some impression of how the final version will look like.

    Im really curious what you guys think so far, let me know!


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6307935754…E421E9BAF10C1F/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6307935754…CC97DEA833A1FC/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6307935754…6DAB9808F551FC/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6307935754…C8A6919FC12C0A/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6307935754…58AD40E3F39123/]


    might you want to give it a spin, here you can find the map on the workshop: http://steamcommunity.com/sharedfiles/fi…565&searchtext=
    As always a rating and or comment would be really appreciated!


    -catfood

  • de_REEF

    • catfood
    • September 22, 2013 at 4:22 PM

    glad you guys like it!

    en bedankt Killertomato!

    yesterday i found out about the mapcoreserver, looking forward to join some playtests

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™