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  3. catfood

Posts by catfood

  • [CS:GO]de_zoo

    • catfood
    • September 22, 2014 at 7:58 PM

    Liked the progression the map made and the direction its going, here are some thoughts and things I found odd / misplaced

    [Blocked Image: http://i.imgur.com/SYf8iv5.jpg]

    [Blocked Image: http://i.imgur.com/cfCSLAv.jpg]

    I think those concrete edges on top of these displacements look a bit strange, maybe it looks a bit rushed. Would be nice if these were just rocks without these edges.


    [Blocked Image: http://i.imgur.com/pALA0EZ.jpg]

    I think these metal fences are hurting the setting, just the woodenfence would do in my opinion.


    [Blocked Image: http://i.imgur.com/3g5mHRQ.jpg]

    not sure if this rock wall is final but i think it looks a bit strange/not done compared to the rest of the map


    [Blocked Image: http://i.imgur.com/qqDQF9y.jpg]

    Since this corridor is used a lot and one of the main routes maybe it would be nice if it had a stable dressing with animal sounds etc instead of a "boring" industrial look. I guess it would support the setting of the map more in terms of theme.

    I came across more empty/dodgy stuff but i believe these were just work in progress. Anyways love the progress and hope this helps
    Looking forward to the next playtest.

    oh and btw I disagree about removing the hut on B, I think you should keep it.

  • [CS:GO] Tulip

    • catfood
    • September 20, 2014 at 11:13 AM

    thanks man! and yes the version you see in the screenshots is on the workshop. It also has a playtest spot on the mapcore server tomorrow btw.

  • [CS:GO]de_zoo

    • catfood
    • September 18, 2014 at 4:19 PM

    wow those rocks/displacements must have been a pain in the ass to do, looks nice man.

  • Which game really made you fell in love with it's world and characters?

    • catfood
    • September 18, 2014 at 12:37 PM

    Deadspace, Max payne 1. And i've been playing Metro for the first time (redux version on the ps4) and I absolutely love it so far.

  • [CS:GO] Tulip

    • catfood
    • September 16, 2014 at 5:13 PM
    Quote from El Moroes

    A really nice update man !

    Could you please update the interior of your church now ? It needs details (http://cloud-4.steampowered.com/ugc/4310478673…F54CCF15B2D6AC/)

    I'm still working on the map and the church is one of the parts thats going to get some more love

  • [CS:GO] Tulip

    • catfood
    • September 16, 2014 at 11:56 AM

    I updated tulip. Its more polished and also the atmosphere/setting changed from day to evening/overcast I think this way it feels more moody and more Dutch.

    [Blocked Image: http://i.imgur.com/scSB21O.jpg]

    [Blocked Image: http://i.imgur.com/B7Ml2vs.jpg]

    [Blocked Image: http://i.imgur.com/XoPnmMs.jpg]

    [Blocked Image: http://i.imgur.com/zp8CsKd.jpg]

    [Blocked Image: http://i.imgur.com/173lbV5.jpg]

    [Blocked Image: http://i.imgur.com/exBni1L.jpg]

    [Blocked Image: http://i.imgur.com/zHBq4MG.jpg]

    [Blocked Image: http://i.imgur.com/m5tXHX8.jpg]

    workshop link

  • [CS:GO] de_88mm

    • catfood
    • September 16, 2014 at 11:33 AM

    I like how the shadows of those leafs are projected on the ceilling in the third screensthot.

  • [CS:GO] de_highlands (WIP)

    • catfood
    • September 8, 2014 at 7:14 PM

    sweeettt! nailed the setting already

  • WIP in WIP, post your level screenshots!

    • catfood
    • August 22, 2014 at 10:23 AM

    My map log where I've been working on for the last two months:

    [Blocked Image: http://i.imgur.com/PSsdVRw.jpg]
    [Blocked Image: http://i.imgur.com/O0dbYIv.jpg]
    [Blocked Image: http://i.imgur.com/XQ9l4CW.jpg]
    [Blocked Image: http://i.imgur.com/E9tlqW3.jpg]
    [Blocked Image: http://i.imgur.com/e77KraN.jpg]
    [Blocked Image: http://i.imgur.com/Xwv54MW.jpg]

  • WIP in WIP, post your level screenshots!

    • catfood
    • August 10, 2014 at 11:45 AM

    There is:http://www.moddb.com/mods/international-online-soccer-source
    But Pampers his game looks way more fun, really wanna play that

  • MapCore CS:GO Playtesting 4.0

    • catfood
    • August 5, 2014 at 12:51 PM

    Pakrat doesnt add the overview automatically, you have to manually add the radaroverview files and then manually edit the paths in the pak. Same goes with the .KV file

  • de_rising

    • catfood
    • July 31, 2014 at 11:00 AM

    here's that car graveyard texture i was talking about, just replace the dev textures with this one and your good to go

    [Blocked Image: http://spencerfleury.files.wordpress.com/2012/04/carstack.jpg]

    oh and interesting layout, love the terrorist drop at bombsite B or was it A?
    btw have you thought about adding a ladder to that spot?

  • cs_workout

    • catfood
    • July 30, 2014 at 9:56 PM

    Looks good man, subscribed and rated up. Also nice to see you've choosen cs_workout

  • WIP in WIP, post your level screenshots!

    • catfood
    • July 30, 2014 at 2:29 PM

    In the last screenshot you could add some lights to make it more appealing, streetlights carhead lights or windows that are lit.
    And I agree with Vilham that some areas are a bit blocky.

  • [CS:GO]de_zoo

    • catfood
    • July 15, 2014 at 9:42 AM

    found it!, he's not looking too happy btw :/
    what happend to the smaller fishtank in the last screenshot? kinda liked that one. otherwise looks great man

  • [CSGO] cs_sportscentre

    • catfood
    • July 9, 2014 at 9:29 AM

    cs_fit
    cs_topfit
    cs_inshape
    cs_slim
    cs_pumped
    cs_workout
    cs_loseweight
    cs_loseweightfast
    cs_endorphin(s)
    cs_burnfat
    cs_gymbabes

    oh and cool map, looks awesome! I only hope there's going to be more space for close combat fights.

    Meanwhile in cs_loseweightfast:
    [Blocked Image: http://i.imgur.com/GsT4iqT.jpg]

  • CSGO - Hijack

    • catfood
    • June 21, 2014 at 10:25 AM

    Congratz, looks awsome! Love the lighting and sky. Only some spots do look a bit dark.

  • [CS:GO] ar_blocks WIP

    • catfood
    • June 17, 2014 at 10:45 PM

    everything is awseome!

  • CSGO: de_rostok

    • catfood
    • June 12, 2014 at 10:30 AM

    congratz, looks solid.
    one thing, maybe increase the resolution of the supports/truss texture of the large electric towers in the background.

    http://imgur.com/R7Zvsap

  • CS:GO - Maps of the month

    • catfood
    • May 16, 2014 at 8:27 PM

    Thanks you for the reviews!, sad to hear this will be the last few.

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