thanks man, and thanks for pointing out those bug videos
Posts by catfood
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didnt have time to try to reproduce it. but that sounds like a good solution
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yes it does
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Congratz to the map makers and modellers who made it into the operation!
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Quote from MaanMan
This makes my RC-1 look like a toy! What does the rest of your setup look like?
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RC300 Loop station:
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im gonna try to create a partly cloudy skybox. as if a storm just went by and the sun starts to shine again. it will be really dramatic.
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nice setting. if i remember correctly there was someone else on this forum that tried to pull it off but changed theme/setting cause of layout related problems with water and bridges. maybe he can inform you with stuff that you should keep in mind. you would just have to find him

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updated the workshop file to the most recent version. its barely playable since a part of bombspot B is missing but i thought i would share it anyways for shits and giggles: http://steamcommunity.com/sharedfiles/fi…s/?id=345171392
I'll upload screenshots later.
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alt + X (xray) is also a handy tool to look through faces.
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looks great so far. very believable
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I spend some time working on the bridge a bit this weekend:
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Quote from Deh0liseDisplay More
It's ok catfood, I appreciate it. I got used to how it looked but you're right, it needs something else. I thought about adding some letters over the upper concrete beam as I used the light just to guide players view above because of CTs.
-I like the left vents with some particles/envsmoke, it's a good idea I might implement.
-The box below is something I didn't want to add in order not to give too many hints about going above the wood plank thus making smart Ts work as a team boosting and having an advantage (just like the old dark crate in d2 circular stairs).
-I'm not adding the tree as I don't want any prop on the ground over there and might look strange from another spot if it is over the roof, but something there might prove useful for the composition.
-The A sign might be useful, also a B sign over the far metal door, but I didn't want to encourage Ts to go middle aggressively, specially the first time they play the map, getting through mid is not as common as it is in cbble for example. Middle routes are secondary, mostly for support.
-Cables and ac are nice, and adding some colors with stripes or pipes might be fine too, I might try it.
-The window's frame is something I agree and I have already tried with brushes but was badly lit, I should probably have to make a model to make it look pretty.
Thanks

you're welcome. i have to be honest i havent played the map yet just responding on your visuals (screenshots) so the tree and the A sign are probably misplaced when playing the map but the area-skybox felt fertile so i thought bringing back more foliage into the map would be nice for colors, breaking geometry and tilling.
im curious how the map will turn out
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I pooped:
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I tried to do some "concept art" over one of your screenshots. I seriously hope you don't take it the wrong way

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Quote from Deh0lise
Last update (besides future bugs). This time I've made a blend modulate texture for the wood on A and made it more snowy so it is more consistent with the rest of the map. I've also removed the stars from the 2d skybox, made it less lowres and placed different planes of stars to give it more depth.
You can find the download and changelog in the item's workshop page.
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nice sky
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