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Posts by marks

  • Industry Professionals Share Nuggets of Information

    • marks
    • April 6, 2012 at 7:00 PM

    I drink Twinings Earl Grey tea at work

    /hide

  • Total Recall (2012)

    • marks
    • April 5, 2012 at 10:32 PM
    Quote from Bunglo

    Looking forward to this more than Prometheus .

    gtfo. now.

  • Tornadoes today in Dallas

    • marks
    • April 4, 2012 at 11:46 AM
    Quote

    ":2nhlyvoi]Yeah, EU is boring as fuck.

    /sign

  • UDK One-Texture Environment

    • marks
    • April 2, 2012 at 6:33 PM

    I love how other art forums people are all super serious about their professional image ... and then there's mapcore.

  • Unofficial alcohol thread

    • marks
    • March 30, 2012 at 10:41 AM

    Liam you need to check this shit out, they sell it everywhere around here and it is AWESOME:

    [Blocked Image: http://3.bp.blogspot.com/-U6af9vwfN-M/TVw88Cth0ZI/AAAAAAAAACY/qSv3wcOazJE/s1600/Westons-Vintage.gif]

  • UDK One-Texture Environment

    • marks
    • March 30, 2012 at 9:42 AM

    While that's true, I do wonder just how much overdraw there is from floating polys, and how expensive that shader is to draw. At the most basic level, all he's done is offset the performance cost for the scene from the texture memory onto the processor. While its an impressive demonstration, it isnt black magic.

  • Creative Assembly - Alien Project - Art & Design Jobs

    • marks
    • March 27, 2012 at 10:31 PM

    CA is a pretty amazing place to work

    Apply to [email protected] or if you know me personally feel free to PM me and I can pass your stuff along.

    Content Designer

    Quote

    Position Overview:We are looking for a skilled and motivated designer with a proven track record having had experience on several projects. The right candidate should be able to demonstrate an in depth knowledge of Level Design and content creation, be a self-starter, pro-active and have demonstrable creative talent. Enthusiasm and a passion for our IP is welcome.

    Key Responsibilities:

    The creation and timely delivery of game content and level design

    Creating innovative and original level design offering a detailed game world and engaging game play

    Generating Design Documents for level specifications & resource requirements.

    Overseeing quality of Game Design from conception to implementation to final polish.

    Required:

    A minimum of 1 shipped (360/PS3) console title in a Design position.

    Ideally a 3rd person title

    Must have experience designing levels and content to a high standard

    Be able to write clear and concise design documentation (will expect to see examples)

    Problem solver – is as good at finding solutions as they are finding problems.

    Enthusiastic individual who can evangelise the game we are making within the team.

    Ideal:

    Triple A game development experience of a major title

    Background in 3rd Person game genres

    Extensive content creation experience, with a track record of engaging and high quality game levels

    Display More

    Marketing Artist

    Quote

    Position Overview:We are looking for an exceptionally skilled, highly motivated, creative marketing artist with a proven track record in visual communication within the entertainment industry.

    The successful candidate will be able to demonstrate their ability to produce a wide range of world-class marketing assets. From static imagery to video assets and printed publications, the candidate should be comfortable producing original materials in addition to the capture and presentation of existing content.

    Required:

    Strong visual awareness and artistic ability

    Superb graphic design skills

    Skilled video editing and production abilities

    Flare for colour and composition

    Experience of working in a professional creative environment

    Expert knowledge of Photoshop, Illustrator, Premiere and After Effects (or industry equivalent)

    Experience of preparing artwork for print

    Knowledge of video compression & video standards

    Developed communication skills

    Love of games

    Display More

    3D Environment Artist

    Quote

    Position Overview:We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content.

    Required:

    Visual flair and talent

    Expert knowledge of Max/Maya

    Expert knowledge of Photoshop

    Knowledge of games development pipeline/environment/engines

    Self motivated, good communicator, positive can do attitude, team-player

    Love of visual environment creation

    Ideal:

    Proven experience implementing game environments

    Formal art training

    All round art ability

    Love of games

    Display More

    Concept Artist

    Quote

    Position Overview:We are looking for an exceptionally skilled and motivated team-player with a proven track record in creating compelling concept art. The right candidate should be able to demonstrate outstanding all round creativity, artistic ability and imagination, with a strong focus on architecture and prop design. They will be an Artist with a passion for transforming visions into reality.

    Required:

    World Class visual design skills

    Strong sketching, illustration and draftsmanship skills

    Strong creative and visual problem solver

    Experience of working in a professional creative environment (games or film)

    Expert knowledge of Photoshop (or other industry standard)

    Understanding of art fundamentals (space, form, light, surface, line, colour)

    Self-motivated, great communicator, group focused, tenacious

    Insatiable visual appetite and awareness

    Loves games

    Ideal:

    Knowledge of games development, pipelines and processes

    Experience of visual story telling – story board, colour script, composition/layout

    Solid graphic design skills

    Display More
  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 10:20 PM
    Quote from PogoP

    Angle your monitors away from where people walk, so you can browse Mapcore/Facebook/Polycount/Reddit without the higher ups seeing.

    Pretty much everybody who comes into my floor walks past my monitors. I had Mapcore open on one of them for most of the day today. COS THATS HOW I ROLL.

    Also - if you're looking for a pay rise, leaving your browser open on recruitment forums and job postings while you're away from your desk on lunch is a great tip

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 7:20 PM

    - When you have explained no less than 4 times a critical issue with another artists work which directly affects your work ... when they still don't understand your clear, simple explanation - it is not okay to get frustrated with them. It is however okay for them to berate you about the fact that you won't leave them alone.

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 7:18 PM

    - When somebody is working with headphones on, and you are standing close enough to hear their music, but not in front of them enough for them to see you and take their headphones off ... that is a good time to talk to them about whatever issue you may have that you need to talk to them about. And if they ignore you, or don't appear to even realise you're there, thats a good enough reason to get annoyed with their "attitude".

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 2:41 PM

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 1:49 PM

    I sometimes wonder if I work at the only sane company on the planet... and then I remember that its only going to last until Koko starts here

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 27, 2012 at 10:58 AM
    Quote from PogoP

    Holy fucking shit dude, you will not believe this.... but somebody ACTUALLY did that at Frontier today. Vilham can back me up on this, though he works upstairs so may not have heard. I'm being completely serious. Fucking weirdos at Frontier I tell you.

    Somebody smeared shit on the wall apparently, it caused a right ruckus I can tell you.

    Somebody's been reading mapcore .... ;D

  • Industry Professionals Share Nuggets of Information

    • marks
    • March 26, 2012 at 6:46 PM

    IT think that a Wacom stylus costs around $100 to replace.

  • PK01 - Quake IV / Source Texture Set

    • marks
    • March 26, 2012 at 6:42 PM
    Quote from Minos

    Too bad the marine models like they were ported straight from HL1 =(

    Nothing in those screenshots is from NS2 lol, literally nothing. Its NS1.

  • Post Your Pic Extravaganza

    • marks
    • March 24, 2012 at 9:38 AM

    The studio won another one, last week.

  • Post Your Pic Extravaganza

    • marks
    • March 23, 2012 at 11:18 PM

    [Blocked Image: http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/391372_10151387668545212_875395211_23333438_273778090_n.jpg]

  • Peter Molyneux leaves Lionhead

    • marks
    • March 7, 2012 at 3:17 PM
    Quote from Skjalg

    What is the name of this new studio and who else is working there?

    Quote from marks

    ...Jon McCormack ... left around a month ago too, to start his own independent studio.

    These are 2 separate studios as far as I'm aware, to clarify.

  • Peter Molyneux leaves Lionhead

    • marks
    • March 7, 2012 at 2:05 PM

    Not sure how many people know about this, but Jon McCormack who was the Art Director at Lionhead for about the past 12 years left around a month ago too, to start his own independent studio.

    I've also heard that several other key figures from LH have quietly bowed out ... I wonder if they heard the "You're working on Fable games for the next 5 years" line from MS...?

  • Blizzard cuts

    • marks
    • February 29, 2012 at 8:27 PM

    Blizz laying people off = beginning of the end.

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