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Posts by marks

  • Steam Holiday Sale Discussion and Recommendations!

    • marks
    • January 3, 2014 at 11:39 AM
    Quote from PogoP

    HAHAHAHAHA


    This.

  • Steam Holiday Sale Discussion and Recommendations!

    • marks
    • January 3, 2014 at 1:08 AM

    Maybe in your first world Oli.

  • Steam Holiday Sale Discussion and Recommendations!

    • marks
    • January 2, 2014 at 10:33 AM

    I actually have a steam voucher for NS2 that I can gift someone if they'd like it (eg a free copy)

  • Are you always hungry for more ?

    • marks
    • December 27, 2013 at 5:22 PM

    I thought this was going to be a thread about food.

  • Ultra Street Fighter IV

    • marks
    • December 20, 2013 at 8:19 AM
    Quote from AlexM

    EDIT : We should have a mapcore steam room


    Yes. This.

  • Ultra Street Fighter IV

    • marks
    • December 20, 2013 at 12:46 AM

    "-" is an invalid character according to my GFWL? lol

  • Ultra Street Fighter IV

    • marks
    • December 19, 2013 at 10:26 PM

    If you guys play steam, my nick is marksftw

  • Ultra Street Fighter IV

    • marks
    • December 19, 2013 at 2:43 AM

    Man, if you think that's hard you should try some of Akuma's links (like cr.lp > st.hp > hadoken > FADC > cr.mp > st.hp > EX tatsu > hp.shoryu). It's pretty frustrating missing 1f'ers but I like that, I like that the game is hard to play. Totally agree that some of the input shortcuts and stuff are a little weird though... at least we get priority linking!


    I picked up AE about a year ago, really good fun one of the very few games I actually spend time playing these days!


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  • Interview for QA position

    • marks
    • December 19, 2013 at 1:19 AM
    Quote from 2d-chris

    simple answer, pass


    from my little experience, QA is not a great way into the industry these days, it was in the past. There are no rules however, where you come from is never the issue, it's if your any good.


    I kind of agree, even though at CA we have quite a different story. We have some QA embedded in the actual dev team (eg there is a design QA guy sat with the designers, an animation QA who is actually doing most of the work on out cutscenes now....) and quite a large bunchof the older ones have moved onto dev roles.

  • Interview for QA position

    • marks
    • December 18, 2013 at 2:59 PM

    Totally pass. 4 months is nothing, and generally speaking short-term QA are the first to go.

  • Alien: Isolation

    • marks
    • December 15, 2013 at 3:26 PM

    Because twitter.

  • What to include on a QA CV?

    • marks
    • December 14, 2013 at 1:18 PM

    Robust knee joints.

  • Alien: Isolation

    • marks
    • December 14, 2013 at 1:13 PM

    [Blocked Image: http://t2.gstatic.com/images?q=tbn:ANd9GcQHtg0isc90dXq9f1gurka9qUsMiIRsCgQy0fk6hHspb8XONY-_Gw]

  • Alien: Isolation

    • marks
    • December 14, 2013 at 1:07 PM

    This is so exciting I totally want to spill ALL the beans but I can't say anything yet hahaha

  • Alien: Isolation

    • marks
    • December 13, 2013 at 6:04 PM

    Eurogamer claim to have confirmed that those screenshots "are indeed in-game screenshots from Creative Assembly's new Alien game".

    Source: http://www.eurogamer.net/articles/2013-…creenshots-leak

  • No Man's Sky

    • marks
    • December 12, 2013 at 5:00 PM

    This looks so tight

  • Alien: Isolation

    • marks
    • December 11, 2013 at 9:32 AM

    [Blocked Image: http://gifrific.com/wp-content/uploads/2013/03/George-Costanza-Eating-Popcorn.gif]

  • Project CRN447

    • marks
    • December 3, 2013 at 11:12 AM

    If it needs to be explained to you, you're not indie enough to appreciate it.

  • A Crimson Searchlight [Sci-Fi Detective FPS]

    • marks
    • December 2, 2013 at 2:49 PM

    And you've gotten approval from the license-holder of the IP ... right? Right?

  • Contagion - Zombie game from ZP:S creators.

    • marks
    • December 2, 2013 at 2:48 PM

    Christ, this finally made it to retail? I remember working on this like 4 years ago.

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