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Posts by marks

  • Any of the old guard still around? D:

    • marks
    • August 14, 2025 at 8:58 AM

    I'm pretty sure the only place recruiters hang out is linkedin lol

  • Blizzard in the news again

    • marks
    • July 29, 2021 at 9:15 PM

    Looks like they're in full on crisis mode by now. Some of those allegations are horrific

  • Aliens: Fireteam

    • marks
    • July 1, 2021 at 10:41 AM
    Quote from Buddy

    On 3/3/2021 at 7:17 AM, Buddy said:

    i get it, but don't put that in a trailer -_-

    I wonder if they made this in unreal OMEGALUL

    (this is a reference to the broken lighting on the hair shader, which is extremely characteristic of unreal's hair shading)

  • Cyberpunk 2077

    • marks
    • September 30, 2020 at 10:30 AM

    Quick, everyone act surprised.

  • Cyberpunk 2077

    • marks
    • September 22, 2020 at 2:37 PM
    Quote from dux

    On 9/21/2020 at 1:02 PM, dux said: Good. Games are too long and open these days. I don't have 90 hours to finish a game.

    You're getting old pal

  • Mapcore Job Census

    • marks
    • August 19, 2020 at 11:43 PM

    I moved to Gobo a couple of years ago, are we still maintaining this list?

  • Baldurs Gate 3

    • marks
    • June 9, 2019 at 6:21 PM

    Jesus fuck sign me up where do I pay gimme gimme

  • Star Wars Jedi: Fallen Order

    • marks
    • June 9, 2019 at 6:21 PM

    This looks astoundingly 'meh' to me.

  • Mapcore Job Census

    • marks
    • March 7, 2019 at 7:37 PM

    Oh yeah this thing exists. I moved to Studio Gobo in brighton uk

  • Rocksteady (London UK)

    • marks
    • June 18, 2018 at 7:24 PM

    We have some art positions open at Rocksteady in London UKDetailed job specs are on our site - http://rocksteadyltd.com/#jobsPlease feel free to hit me up if you're interested in applying !

    Senior Animation Programmer Lead AI Programmer Lead Gameplay Programmer Lead Graphics Programmer Senior AI Programmer Senior Graphics Programmer Senior Gameplay Programmer Senior Network Coder Senior Engine Programmer Senior UI / Gameplay Coder

    Lead Character Artist Lead Weapon Artist Sound Designer Senior Animator Senior Technical Artist (Character specialist) Senior Environment Artist

    Below are our studio's benefits and a bit about our studio culture:

    • We try to make world class AAA games with only 150 staff by hiring great staff then giving them lots of trust and ownership on parts of the game
    • We have 1 team who all work in a single open plan room on 1 project so we are very close knit despite being a AAA studio Relocation includes 1 month in an apartment, freight costs of goods and a personal advisor who helps you find a flat, set up a bank account etc
    • Private family medical & private personal dental care
    • World class training speakers hosted in our mocap theatre
    • Annual bonus scheme
    • Contributory pension scheme (You pay 4%, studio pays 8%)
    • Life Assurance and Long Term Illness Cover
    • On-site subsidised Masseuse, Yoga, Life Drawing, Parking & Haircuts
    • Quarterly salary & promotion adjustment reviews & an annual bonus scheme
    • Gym in the office complex
    • Access to entire DC catalogue on Comixology
    • Flexi-time so can start 8am-1030am and leave at 430pm-7pm
    • Weekly film nights in our Mocap theatre
    • Free Bootcamp sessions at lunch 2x per week
    • Football 2x per week at lunchtimes
    • RockClubs: Boardgame, Wargaming, Football, Photography, New Parents, Biking, Running
    • Pre-release screenings of WB films in their private cinema
    • Invites to WB London film premieres

    Finally, I appreciate it doesn't have many reviews but feel free to check out Glassdoor to see what a few of our team think of the studio: https://www.glassdoor.co.uk/Reviews/Rocksteady-Reviews-E570821.htm7

  • Counter-Strike: Global Offensive

    • marks
    • July 26, 2017 at 10:03 PM

    viv seriously do you play in silver or something?

  • Starcraft Remastered

    • marks
    • March 26, 2017 at 6:34 PM

    I'm not sure how to feel about this

  • Mapcore Job Census

    • marks
    • March 21, 2017 at 12:15 AM
    Quote from Sprony

    On 3/7/2017 at 9:06 AM, Sprony said: Thank you @Vilham, but E-Freak is no longer active here. I removed him and Crytek all together (shouldn't be long before the company goes under anyway). I've removed Corwin as well since we have no idea if and where he's working. AkatsukiUK isn't on the list nor is he active here.

    [Blocked Image: https://i.ytimg.com/vi/zehSKo5CJWY/hqdefault.jpg]

  • Quake Champions

    • marks
    • March 7, 2017 at 7:49 PM

    Skimmed the videos - this does not look like it is staying true to the roots of the franchise in any way. I absolutely love Quake3 and have sunk hundreds of hours into it but I doubt I'll be picking this up - and it'll be the same reasons why Unreal Tournament 3 tanked.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • marks
    • February 11, 2017 at 1:06 AM
    Quote from dux

    10 hours ago, dux said: Portal was valve hiring the team behind it. l4d Turtle Rock, another hired team. Vavle sees something they like hire the team and loom in the background. They ain't done anything since TF2.

    Literally this.

    Portal? University students that Valve hired.

    Left4Dead? Turtle Rock.

    CS:GO? A bunch of modders who Valve bought the game off of and ported it to a new engine.

    Dota2? Another mod that Valve hired 1 guy to come in and remake for them in source.

    TF2? Hey didn't Robin Walker make that? Before he got hired by Valve? In 1996? Are you seeing a pattern here yet?


    Valve haven't shipped any games that weren't fundamentally somebody else's work which they've bought in over 12 years. And yet somehow they're important and relevant? No. Just no. Valve don't make games, they buy other peoples games and polish them loads and then try to pass it off as a new product. You know who else does that super successfully? Blizzard (if we ignore hearthstone).

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • marks
    • February 10, 2017 at 8:32 AM

    Valve hasn't been relevant since 2003 beyond continuing to operate Steam (which is basically a different company by this point). Discuss.

  • Halo Wars 2

    • marks
    • February 7, 2017 at 8:58 PM

    Don't worry I'm sure they saved at least ONE cutscene to use in the actual game.

  • Oculus Rift

    • marks
    • February 2, 2017 at 6:44 PM

    yeah that must be like 25% of what facebook bought them for? I don't think anyone's questioning some seriously shady stuff went down, but realistically it does look like zenimax were trying to save face after carmack left more than them thinking their claims were actually true.

  • Oculus Rift

    • marks
    • February 2, 2017 at 8:57 AM

    Seriously read the details, jury came down conclusively on Oculus not having stolen any trade secrets from Zenimax, the fines were all to do with random other breaches of contract and shit.

  • Counter-Strike: Global Offensive

    • marks
    • January 30, 2017 at 9:48 AM

    jdm keeping the dream alive. VP threw that map away.

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