1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ElectroSheep

Posts by ElectroSheep

  • [CS:GO] de_highlands (WIP)

    • ElectroSheep
    • October 9, 2018 at 8:53 AM

    I don't really know about what you are talking about a broken build. It's true there is a WIP version of the map on the workshop released by RZL but i didn't tested it with people. Layout stay almost the same from what we tested on mapcore playtest a few years ago, except for a few things we discussed together with RZL. We made a list of things to change and improve and my main goal now it to make it looks really good and easy to read and understand.

    For the wingman, I don't think so.

    For the content, I'm not the only one who made stuff so I need to discuss with the other guys but for now i'm just thinking about finish it. It's really pissing me off to not have finished it before.

  • [CS:GO] de_highlands (WIP)

    • ElectroSheep
    • October 8, 2018 at 10:29 PM

    Hello guys :)


    Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it.

    Before :

    [Blocked Image: https://i.imgur.com/80nZRkg.jpg]

    Now :

    [Blocked Image: https://i.imgur.com/jJsKdT4.jpg]

    Before :

    [Blocked Image: https://i.imgur.com/fYflBAV.jpg]

    Now :

    [Blocked Image: https://i.imgur.com/c1nppmt.jpg]

    Before :

    [Blocked Image: http://www.bidoulmarc.com/moroes_maps/wip/highland/2015-07-20_00005.jpg]

    Now : (woops a nodraw wall)

    [Blocked Image: https://i.imgur.com/n4ntQqU.jpg]

    And some other stuff :)

    [Blocked Image: https://i.imgur.com/tat3GCB.jpg]

    [Blocked Image: https://i.imgur.com/NfRI7Sr.jpg]

    I will be able to show more soon !

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • ElectroSheep
    • October 2, 2018 at 10:57 AM

    Why !! xD

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • ElectroSheep
    • October 1, 2018 at 8:17 AM

    Next, Half life 2: GoldSource

  • Goals for 2018?

    • ElectroSheep
    • September 16, 2018 at 11:33 AM
    Quote from ElectroSheep

    On 12/11/2017 at 10:11 AM, ElectroSheep said: Yeah that's good news :D

    Not so exciting after that but for 2018 :

    - Finish Highlands

    - Make a trip out of Europe (la reunion probably)

    - Make great textures again.

    - And probably moar personal stuffs...

    Display More

    Well I have to update this a bit too !

    - Finishing Highlands... Well I'm closer than last year for sure :D Still 3 months ! But instead I released an even older project, ctf_frosty !

    - Made the trip to la Reunion, I'm now not scared anymore of planes. So a lot of possibilities are openning for me now !

    - About the textures... well looks like I'm more on the designer side now

    - Also had several disapointment about job opportunities. :(

    - And for other stuff. I'm now engaged ! And also having a baby this December, woohoo !!!

  • [TF2] Ctf_frosty

    • ElectroSheep
    • September 15, 2018 at 10:18 AM

    Thanks guys !


    An update will come but only to fix critical bugs (no visual) Actually there is a small hole in the playerclip

  • What are you playing now?

    • ElectroSheep
    • September 11, 2018 at 8:19 AM

    I'm having a blast with Into The Breach on my switch.

  • [TF2] Ctf_frosty

    • ElectroSheep
    • September 7, 2018 at 6:21 PM

    Hello guys !


    It's done !!! yeah !!!


    It's available here on the workshop, made a new upload to celebrate this rare moment.

    https://steamcommunity.com/sharedfiles/fi…/?id=1505740227

    PLEASE LIKE §§§

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947334420993215200/3416AA34B4C16A4F83FD9CD778F00992E24AEE6E/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947334420993207708/CCCF0B936483F17ECC41D6DD7963C6D8FE5716A2/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947334420993211486/859339139B99A26F370A1D33F8B1BB85BA18E853/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947334420993213627/93142AF3973B16C4E263D1FC3DE88A79D9EBDA63/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947334420993209264/6738CEE7F1566A58EEB44D7511D1F586153BA345/]

  • Mapcore Job Census

    • ElectroSheep
    • September 7, 2018 at 11:28 AM

    I don't know if it's amazing, because if you really think about it, he may work with me, and I'm not very kind with my LDs... ?


    Niark !

  • CS:GO - Shadows on slim surfaces are very dark

    • ElectroSheep
    • September 2, 2018 at 10:10 AM

    If you take a look at the new Dust2, most of the building are made of displacements. And not just a few ^^

  • CS:GO - Shadows on slim surfaces are very dark

    • ElectroSheep
    • August 31, 2018 at 6:45 PM

    The 3rd solution is the best (you should be banned from this website if you use the 2 others) It cost more brushes but reduce the memory usage from lighmaps.

    Also you could probably replace those geometries by props (balcony_edge_trim for example)

    Also if you merge several brushes together as one func_detail, the connected faces between the different brushes will disapeared.

  • 2018 FIFA World Cup

    • ElectroSheep
    • June 28, 2018 at 9:14 AM

    I'm in the obligation to watch the match Saturday . Fuck friends sometimes !!

  • Kaizen

    • ElectroSheep
    • June 28, 2018 at 8:07 AM

    Il like all the detailling and stuff but I'm really bothered by the lighting. Like there is too many light sources and different colors that make everything hard to read and understand. :(

  • RaVaGe's real life WIP

    • ElectroSheep
    • June 22, 2018 at 11:18 AM

    I see a baby nest ? :D

  • [TF2] Ctf_frosty

    • ElectroSheep
    • June 21, 2018 at 9:12 AM

    Hello guys !!

    Some update from the BLU side. Almost done (probably this week end. And them full polish !!

    [Blocked Image: https://i.imgur.com/Xia8zZg.jpg]

    [Blocked Image: https://i.imgur.com/xyHnbyv.jpg]

    [Blocked Image: https://i.imgur.com/62vrith.jpg]

    [Blocked Image: https://i.imgur.com/iReYDTm.jpg]

  • Resident Evil 2 Remake

    • ElectroSheep
    • June 13, 2018 at 9:09 AM

    This is pure day one for me !!!

  • [TF2] Ctf_frosty

    • ElectroSheep
    • June 12, 2018 at 10:09 PM

    And now comparing Blu side vs Red side ^^


    Blu has not the same level of polish than the red one yet but I'm out of mapping for a week so neeeed to shaaaaare !!

  • Overkill's The Walking Dead

    • ElectroSheep
    • June 12, 2018 at 4:58 PM

    Please be a true successor to Left 4 Dead


    PLEEEEEAAASE !!!!!

  • Resident Evil 2 Remake

    • ElectroSheep
    • June 12, 2018 at 7:14 AM

    Ho god yeshhhhhh!

  • [TF2] Ctf_frosty

    • ElectroSheep
    • June 10, 2018 at 10:56 PM

    Comparing Red and Blu spawn !


Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™