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Posts by ElectroSheep

  • Silent Hill revelation

    • ElectroSheep
    • November 3, 2012 at 1:32 PM

    Mirrors is quite good

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 2, 2012 at 9:38 PM

    haha guys

    [Blocked Image: http://cloud-2.steampowered.com/ugc/560956744483278494/C18F2BCF12B9474B215C0B10301EBCF9CD70AF73/]

  • CS_Museum by FMPONE

    • ElectroSheep
    • November 2, 2012 at 1:49 AM

    hoooo sweet ! I should work faster

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 1, 2012 at 5:33 PM

    Yes I have it full too and no problem.

    The game itself is very punishing

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 1, 2012 at 1:35 PM

    Love the game

  • Mission Improbable WIP thread

    • ElectroSheep
    • November 1, 2012 at 9:42 AM

    That was the dumbest interview ever !!!

    No just joking

  • Cs_siege_go

    • ElectroSheep
    • October 31, 2012 at 9:50 AM

    Ho, and this week end we were thinking a bout making another exit from the sewer to avoid the warehouse. We should take some time to think about it more.

  • Cs_siege_go

    • ElectroSheep
    • October 31, 2012 at 9:48 AM

    Thank you Vilham. It's true the timer was really short for this map. If a CT takes 30/40 second in a battle without moving, he hasn't a lot of chance to bring the hostages safe.

  • Cs_siege_go

    • ElectroSheep
    • October 31, 2012 at 9:42 AM

    I think our main problem here is because we are looking to make a remake with a lot from the original map.

    It's true now the first sewer area is not really usefull because it's hard for a terro to be at the middle before CT but this sewer was important in the original map because you can bring the hostages at the ct start when the middle is full of Terro.

    Firstly we will certainly looking by making all the sewer easier from access to really make it as a secondary powerfull path. Now it's not the case. For this, ct should be able to go into it faster.

  • Silent Hill revelation

    • ElectroSheep
    • October 31, 2012 at 9:13 AM

    Still don't look at the trailer because i will saw it anyway. But I'm prepared to be disappointed like the first film. I mean, good visual, it's better than a resident evil film but still, the first film was unnecessary gore...

    Also, SH3 was the sequel of the 1 but the film's scenario was différent. I wonder how they toke this one to be connected to both film and game.

  • Mapcore CSGO Server

    • ElectroSheep
    • October 30, 2012 at 5:28 PM

    Ho I don't think we will be full. It's a 16 slots and it's the first try ^^. For the pass you should ask Psy.

  • Mapcore CSGO Server

    • ElectroSheep
    • October 30, 2012 at 5:12 PM

    Yes, it's GMT+2 in Finland ?

  • Cs_siege_go

    • ElectroSheep
    • October 30, 2012 at 3:47 PM

    Sometimes it doesn't work even with those commands. Don't know why :/

  • Mapcore CSGO Server

    • ElectroSheep
    • October 30, 2012 at 2:20 PM

    Here too with siege

  • Valentin Levillain - Level Artist

    • ElectroSheep
    • October 30, 2012 at 12:05 PM

    Well, thank you Minos I still have a long way to go !!

    @ Moroes : You are a GUSTAV NOOB !

  • The random model thread!

    • ElectroSheep
    • October 30, 2012 at 11:58 AM

    Bump !

    Here another one :

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/20.jpg]

    Now it's time to make a good render.

  • Skyfall

    • ElectroSheep
    • October 30, 2012 at 11:23 AM

    A good movie is not a good movie if Dux and Sentura love it.

    But hey, I didn't see it yet

  • The random model thread!

    • ElectroSheep
    • October 29, 2012 at 10:02 PM

    I guess it's because of the specular color. Should use the same blue on the handler than the rest on the dark metals parts.

  • The random model thread!

    • ElectroSheep
    • October 29, 2012 at 4:55 PM

    Bump !

    This is the Spas12 with Diffuse, Normal and Specular map (looking for a gloos map but I'm not really aware of this) I think it's a bit to dirt /damaged.

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/19.jpg]

  • Designed for Danger - Portal 2 Campaign

    • ElectroSheep
    • October 29, 2012 at 1:59 PM

    Glad you have some good crit about it

    I should replay it now.

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