Lol Pampers, how does MINE taste ![]()
Posts by ElectroSheep
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So !
I really like it

The 3 first round were a bit of "omg where am I" but after that it's realy cool. Good details, good flow. As you mentionned, the balcony on the left isreally powerfull for ct to cover the B side. The idea of the T balcony is for Moroes and me a good idea. A quick way to go in it is a ladder.
On te visual, I think sometime you should break your floors. they are very repetitive like in the cluttered stairs/corridor to A.
A lot of yourshouse corners are really sharp. maybe you should try to add some bricks on them or( for those which are not used in vis calculation) make them displacement so you can sculpt them a bit.
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Yeah thanks
Play it now !!!!
:ubermad: 
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I tested it this aftenoon and I really like it
really cool and original idea. My big concern right now is about "maybe" (because we need test to says that first) the lack of cover in the middle and all those windows on both side for snipers.Also you should clip all those tracks because they make my head bumping

Does the central point will rotate ?

For test, tf2maps.net have good ones even if a few members are real troll and will bash you for doing something original. A lot of people here gave me good feedbacks during koth_lakeside playtest
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Hey guys, it's time for a release !!

Thanks to the playtests we have made, we (Moroes and me) are proud to release the RC1 of our map. We will probably make smalls update since we have already found some graphical issues but WE NEED TO MOVE ON NOW !!!
You can find a direct download here :
http://www.minerality.fr/private/cs_siege_go_rc1.rar
And the thread in cs:g maps (vote for us!!) :
http://www.csgmaps.com/details.php?file=902
And some shots :
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_01.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_02.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_03.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_04.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_05.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/cs…e_go_rc1_06.jpg]
Crits are always welcome
Thank you. -
My two cents about Placeholder (awesome name)
I liked B, the 2 bridges over the hallway was good tension and the setting of B is interesting. But we werent't a lot on this bombsite
. Looks like people want A more and A side was not that good. The path from terro spawn to A is strange, a long and boring corridor and the stairs to the left make things strange. -
Ok guys ! We (Moroes and me) want to make a big playtest this tuesday

If Psy can't make it, I will ask him how to make the server ready. We will invite some people because we want to test with more than 16 people.
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I have to say, some people (so do I) are not very friends with the basic level design process. Making big brush, thinking first about gameplay... When I started making map, only the look was important for me. Of course I changed my mind during the years but still blocking something without any visual researsh sometimes bored me.
But JP is right, the best proces is to make a quick playable version of the map, it can be with a small art pass but not fully detailled.
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It's sad but I loved this game. I didn't play it since 2 months and I totally forgot there were a new dlc today...
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We should organize this with some other maps

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Lightmaps is the best !!! Fuck dynamic lighting !!!!!
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Ho god !! Cs_bikini_2012 incoming
:holy: 
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Is anyone interested by another play ?
We are making another version of siege. -
Also, a bunch of screenshot about our last version. We made some update in the lighting.
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_01.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_16.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_02.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_15.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_03.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_07.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_10.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_04.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_06.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_05.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_13.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_11.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_09.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_14.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_08.jpg]
[Blocked Image: http://www.minerality.fr/images/site/maps/siege_12.jpg]
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Basic optimisation technics can't work. We did all we can to optimise it well. But drops happenned when you are near a lot of alpha shadow caster, and some of them have dynamic materials. I tried to replace them by static ones but, strangely, it didn't work

We can't remove the shadows AND the trees because we built a lot of things around them... Moroes Is testing withour the moving trees so we can be sure it's because of that, and we will act in consequence after that

Anyway, we are still looking for visual fix here and there. An we need to build a better overview (the game crash when we want to make it with the fully detailled map
( ). A little nav fix too and we are great. -
So we know now that drastic Fps drops comes near the moving trees. Unfortunatly, we can make them static like this

Also we were happy from the last playtest and we are looking to make another one with more people. There is a few screenshots about the last area we changed to make the map smoother.
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-11-19_00042.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-11-19_00043.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-11-19_00044.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-11-19_00045.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-11-19_00046.jpg]
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Good job getting this in

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Yeah, official maps use this light but we are really using it a lot in our siege. lot of outdoor places, trees and windows...