1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ElectroSheep

Posts by ElectroSheep

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • March 10, 2014 at 8:48 PM

    Well I think we should take the second spot on sunday for de_highlands even if I'm not sure to be there.

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • March 7, 2014 at 9:42 AM

    Well I made de_ruins for this contest. Didn't finish in time for the contest but...

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • March 5, 2014 at 7:28 PM

    Thanks guys.


    About barium. Not a bad map but could probably be improved a lot. the number of path can be reduced and maybe the middle is not that usefull in this version of the map.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • March 3, 2014 at 8:53 AM

    Hey ! Can we have another slot for de_highlands as well ?

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • February 28, 2014 at 9:39 AM
    Quote from JediX

    Hi. Can we have a playtest of my map de_medieval please on either Sunday 2nd or Thursday 6th March. Actually anytime is fine accept Tuesday 4th.

    Also should I add a radar?


    yes because it's very usefull.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • February 27, 2014 at 9:18 PM

    I liked Mass, I had the good ol' 1.6 feeling of a fun cs map with a lot of possibilities but clear enough to be fair for both sides.


    My complaint about the underground is that it's a T spawn to CT spawn path. I think you could try to make the right T entrance closer from the CT spawn so you have a middle underground path to the main room.


    Also if CT won the first match 7-0 it's because the T didn't take the underground so we can make a lot of ninja rescues. The entrance should be more obvious and attractive.

  • [CSGO] de_contract

    • ElectroSheep
    • February 26, 2014 at 8:43 AM

    I'm worry about the fact that there is too many path in the oveviwew.

  • [CS GO] de_medieval (wip)

    • ElectroSheep
    • February 25, 2014 at 8:36 AM

    Instead of doing all the beam extruded in brush, you should consider making them in full new textures.


    I can lead you to my birth city called DInan wich is a medieval city.


    [Blocked Image: http://immoxygene.files.wordpress.com/2011/07/tour-de-france-2011-dinan-eco-habitat-306.jpg]

    [Blocked Image: http://img.over-blog.com/600x449/2/27/69/60/janvier-10/Bretagne/Dinan-1.JPG]

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • February 24, 2014 at 8:46 PM

    Nice idea ! I'm just not a fan of the lighting. The reddish door light is just so overused.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • February 24, 2014 at 5:25 PM

    Just do a print screen of your console. Everything is in it

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • February 24, 2014 at 8:51 AM

    Moroes and me have a map for the next test with a free spot

  • Battlefield 4

    • ElectroSheep
    • February 23, 2014 at 9:43 PM

    Can't connect to a server since second assault..

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • February 21, 2014 at 9:04 AM

    This operation is a terrible joke, really. Big respect for all the people in there and I'm not saying that because the 3 maps I worked on are not in this pack but the best thing about operations is to see good new maps actually played with a lot of people. These operation make the csgo map creation more attractive because everyone can hope about a cool release like this. And thanks to that we had a lot of really good quality maps. But with this operation, people will certainly loose their moivation (lol, a lot of people don't give a shit about weapon skins). I'm thinking about the people who are working hard for the last few months to release their map in time, it's just a back stab for them, and more when you are seing seaside AGAIN!!! (seriously? just put it in the official maplist and let us see new stuff !!) What about Overgrown ? Marquis ? Print ? Backalley ? Season ? Castle ?

  • Something new for CS:GO SDK

    • ElectroSheep
    • February 7, 2014 at 9:26 AM

    I wish we had this when I was working on Insurgency. One of the maps I worked on is about 75% displacements

  • Insurgency

    • ElectroSheep
    • January 30, 2014 at 5:16 PM

    I'm happy guys about the succes the game receive actually. Proud of you


    Just bring back the snow on heights !!! >:[

  • Mapcore update - Real names can be added

    • ElectroSheep
    • January 24, 2014 at 4:12 PM

    Sup'

  • Company of Heroes 2

    • ElectroSheep
    • December 14, 2013 at 4:20 PM

    I don't know what happened to the AI during the last patch but now it fuck you with cactus.

  • What was your first ever map?

    • ElectroSheep
    • December 6, 2013 at 5:17 PM

    Well I guess my first finished map ever was a Heroes of Might and Magic 3 one. I played it with a friend, we were bro in the game and had to be prepared for an attack from a heroes full of dragons, then find the way to his castle and beat it.


    I underestimated the time we need to have a good army to fight him so he totally defeated us


    After that it was a cs map, aztec style after some try on Hl1. It was in 2003/4

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • November 24, 2013 at 11:01 AM

    Mat_leafvis 3 (or visleaf) to sea all te leaves calculated from your position.

  • MapCore Job Census

    • ElectroSheep
    • November 20, 2013 at 11:24 PM

    Ha, I did some climbing with him sunday evening. ^^

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™