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  3. ElectroSheep

Posts by ElectroSheep

  • [WIP] de_meat [Looking for gameplay feedback]

    • ElectroSheep
    • December 3, 2015 at 9:55 AM

    Less red is better, models are cheaper and more easy to deal with with fade distance and occluder. Displacement are like a bit more expensive than brush but overall you have less porblem with them than normal brushes.


    But the best things to know what is computing the most is to check +showbudget with multi-core rendering off.

  • Areaportals Hint and Skip

    • ElectroSheep
    • November 24, 2015 at 3:05 PM

    It's not about too many thing to be drawn but just too many entities. I'm not very aware about this error but if you are using too many times a certain type of entities, you will have this. (ex : dynamic light instead of static ones)

    https://developer.valvesoftware.com/wiki/Entity_limit

  • de_3rdstrike

    • ElectroSheep
    • November 19, 2015 at 8:50 AM

    You have some very iconic spots but also a lot of black area that need to be smoothed.

  • Are all french people of Mapcore Okay?

    • ElectroSheep
    • November 14, 2015 at 10:35 AM

    Safe here as I'm in Lyon and not Paris, but still looking for news of all the people I know in Paris.

    I could have been to "Le Bataclan" last night for Eagle of Death Metal and Deftones but I failed to have a ticket on time.

  • Fallout 4

    • ElectroSheep
    • November 10, 2015 at 9:20 AM

    Lol at people playing game Day1 :D

  • Fallout 4

    • ElectroSheep
    • November 9, 2015 at 10:36 AM

    2 Days ? I can just wear the pip-boy right now :v

  • Call Of Duty Black Ops 3

    • ElectroSheep
    • November 6, 2015 at 2:17 PM

    I prefer to kill myself than doing content for such an evil company.


    /kthxbay

  • Aztec Talk [Suggestions]

    • ElectroSheep
    • October 30, 2015 at 11:13 AM

    It's been 15 years people are complaining about aztec being aztec. Aztec is a Valve's map, Cache and Season are not, they are from Volcano and Ted and both are involved in the new version as far as I know and from the wikia.

    But yeah he can do what he want, but it will probably be the 150th aztec version since the beginning of cs. Move on guys.


    And I also like Aztec the way it is.

  • Aztec Talk [Suggestions]

    • ElectroSheep
    • October 30, 2015 at 10:04 AM

    Another idea. Make a new map ?

  • Doom (4)

    • ElectroSheep
    • October 26, 2015 at 8:54 AM

    I can be wrong but I think this closed alpha is not related to the beta key you have from wolfenstein.


    Also I can test it but didn't find any time this week end, what a shame !!!

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • October 22, 2015 at 9:46 AM
    Quote from will2k

    Les évènements de cette carte se déroulent dans un petit village Breton au nord de la France et puisque...Ooops, excuse my French :D

    So yeah, as I was saying :-D, the map is based on old villages in the region of Bretagne (mainly Locronan and Saint-Suliac among others)

    Locronan

    [Blocked Image: https://upload.wikimedia.org/wikipedia/commons/d/d8/Bretagne_Finistere_Locronan1_tango7174.jpg]

    Saint-Suliac

    [Blocked Image: http://www.ibcousinie.info/10%20Bretagne%202012/06la%20Rance/IMG_1265.JPG]

    The action in DOD:S takes place in Normandie among other places, and Normandie is right next to Bretagne...:) hence the somehow similar architectural style (I'm not taking reference from DOD though)

    Display More

    Fun, st Suliac is at a few km from my birth place :)

  • Star Wars Battlefront

    • ElectroSheep
    • October 11, 2015 at 12:05 AM

    Haha yeah totally ^^

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • ElectroSheep
    • October 10, 2015 at 10:57 PM

    Nothing important for normal people.

  • Star Wars Battlefront

    • ElectroSheep
    • October 10, 2015 at 10:53 PM

    I kinda like it for now.


    I was Vader one time in a corridor on Hoth and it was awesome to see all the rebel try to kill me we I was just walking toward them. I could just imagine the fear in front of me, haha !

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • October 7, 2015 at 2:31 PM

    Vvis on fast makes the visibility calculation very lazy, that's why it's a lot faster. it didn't change the way leaves are created (this is vbsp work anyway)


    So yeah, when you want to test optimization, vvis in normal mode is a must.

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • October 7, 2015 at 1:53 PM

    Leaves took the bounding box of props and not the geometry so it's not that accurate. Also, I hope you aren't running vvis on fast.

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • October 7, 2015 at 8:45 AM
    Quote from Bodd Jonar

    They are not, the platform is its own visleaf.

    https://gyazo.com/112ce315bf230a9ac0df52db90ed915a

    https://gyazo.com/f3dbbc53b3b8ac6952b520d3d7aa69f4

    I don't know what happenned to the pictures I've put as a suggestion of leaves but nvm. You wre usng mat_leafvis 1 to see your leaf ingame, you can use mat_leafvis 3 to see what are the leaves that are calculated and visible frome you leaf. try to understand how.


    Also try to avoid the little mess you made with diagonal hint, try to simplify stuff like this :)

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • October 6, 2015 at 10:45 PM

    Wrong !! They are.

    Try this : the goal is to make the "sky" visible from you small room not connected to the leaf that contains the platform.

  • de_royal (previously de_street)

    • ElectroSheep
    • October 2, 2015 at 10:43 AM

    [Blocked Image: http://www.rampantscotland.com/edinburgh/graphics2/governors_house_calton_jail_edin8088e.jpg]

  • Metal Gear Solid 5

    • ElectroSheep
    • September 22, 2015 at 8:50 AM

    Just made the intro yesterday as a friend ask me to do it. I'm both wow and wtf!


    But need to finish Bloodborne first and it will take more time :D

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