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  3. ElectroSheep

Posts by ElectroSheep

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • February 2, 2016 at 9:57 PM

    Smooth it to make it rounded. It's a long process but the improvement is nice.


    Like this, there is no use for a displacement here.


    edit now i'm thinking of this, wait for a more advanced version of the whole map before doing that. :)

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 29, 2016 at 3:03 PM

    I think it's sad to have all the window at the same height. Need variation between the different buildings.

  • Recruitment companies/headhunters

    • ElectroSheep
    • January 28, 2016 at 4:52 PM

    4 different headhunters contacted me for a job at Crytek UK a few years ago, all for the same position, a senior env artist, which I wasn't.

    After that shits happened to this studio :sad:

  • Need to find a new vein of motivation for personal projects.

    • ElectroSheep
    • January 24, 2016 at 12:51 PM
    Quote from Corwin

    It's like writing someone else's book, can be fun but what I really enjoy is writing my own shit because that's how I can ever hope to get this weird connection between me and people that I crave for,

    You nailed it perfectly :)


    I installed UE4 a few months ago, I will give it a try.

  • Need to find a new vein of motivation for personal projects.

    • ElectroSheep
    • January 23, 2016 at 10:57 PM

    Hey guys, :celebrate:


    I'm here today to talk about a state you probably suffered unless you are a perfect genius in life as a game developer :D

    It's been more than a year i'm not fully happy because, even if I love working on an awesome AAA title in a great company, it's sucking all my motivation to make stuff during my free time. Talking about personal projects. Haven't released something since more than 2 years and it really starts to bothering me. Like I'm loosing my freetime in playing games and working on some old maps that I will probably never finish for game I don't play, don't like anyway and nobody else will play them... :nag:

    I think I need to make a clean sweep of all of this and learn new shit (fuck source, you're too old now) but it scares me. New tools, need to find a game to make stuff (yeah because I won't be happy with just a scene for screenshots, need playable stuff), need to re-learn top notch modeling and texturing. I was also waiting for Saint HL3 and its new engine but it looks like this will never come... :|

    Sooo some piece of advice ? What do you do when you are in this state ?

    [Blocked Image: http://measureandstir.files.wordpress.com/2013/02/i-should-buy-a-boat-cat.jpg]


    Woops, I should have post this in the next section :holy:

  • Portalflow is taking ages

    • ElectroSheep
    • January 22, 2016 at 3:54 PM

    If you clean your leaves very well, you can compile vvis in less a minute. It can takes time but it's always good for you map.

  • Doom (4)

    • ElectroSheep
    • January 22, 2016 at 3:53 PM

    Can't wait to have my copy on my desk ! :holy:

  • Portalflow is taking ages

    • ElectroSheep
    • January 22, 2016 at 9:36 AM

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  • [Source] Need help with strange leak

    • ElectroSheep
    • January 19, 2016 at 8:51 AM

    Don't test leaves performances with Vvis in fast, you need a full compile to check if they are working well. Because fast don't calculate visibility between leaves.

    also this kind of error can happen when your leaves are damn too complicated, something like this :

    [Blocked Image: http://i67.tinypic.com/4jvmme.jpg]


    Also 90% brushes, that's a huge map !!

  • [WIP] de_shortmirage - Request for Playtesting

    • ElectroSheep
    • January 11, 2016 at 9:09 AM

    This is litterally a Valve map with some crates and planks to cut some path, there is nothing more to say to be honest.


    Well done !

  • Gibhard

    • ElectroSheep
    • January 8, 2016 at 9:42 AM

    I know levels are generated ramdomly but SDK ? :D

  • Star Wars

    • ElectroSheep
    • December 21, 2015 at 1:48 PM

    Really loved it, and I think watching the IV, V and VI the 3 days before really helped in that way because I saw that VII's weaknesses are actually the same as the first trilogy.

  • What's going on with your life?

    • ElectroSheep
    • December 18, 2015 at 10:42 AM

    It's is probably because of your shitty music taste, sorry bro :/

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • December 18, 2015 at 10:41 AM

    Bring back the m3 !!!

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • December 17, 2015 at 10:01 AM

    That's a daaaaamn huuuuge stairs you got here !

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • December 17, 2015 at 8:52 AM

    Btw, it's sad that since this time, he is not posting anymore over here. Looks like there is some policy about being active in a community close to their games.

  • Favorite map in any game

    • ElectroSheep
    • December 14, 2015 at 2:18 PM
    Quote from ChA1NsAw

    [Blocked Image: http://orig11.deviantart.net/ca94/f/2012/07…345-d4t27kj.jpg]

    Screw piranha's.

    Ho yeah, this whole India world is on my top from all Tomb Raider levels. A good vibes and nice pacing. It's a shame TR3 have some dumb level as Nevada and some in london as well. all other are top notch.


    I may choose madubu's gorge instead :

    [Blocked Image: http://www.tro-online.com/TR3/images/tr3_51.jpg]

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • December 11, 2015 at 1:15 PM
    Quote from jackophant

    Do decals even have a purpose anymore? (If ever?)

    They are cheaper than overlays as you can't scale them and don't have subdivisions (so use them when it's possible). Also you can trigger some logics on them, like a on/off setting, can be usefull

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • December 11, 2015 at 10:26 AM
    Quote from Freaky_Banana

    but I can only place like ... what was it ... 50 or 500 in one level. And isn't the point of these decal_textures to use them as decals ?

    No, they have to be used as overlay, and 500 is a huge number.

  • Which old, official CS map remade you want to see in CS:GO?

    • ElectroSheep
    • December 4, 2015 at 2:24 PM

    If you don't make money with those, nope, no problems.

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