Smooth it to make it rounded. It's a long process but the improvement is nice.
Like this, there is no use for a displacement here.
edit now i'm thinking of this, wait for a more advanced version of the whole map before doing that. ![]()
Smooth it to make it rounded. It's a long process but the improvement is nice.
Like this, there is no use for a displacement here.
edit now i'm thinking of this, wait for a more advanced version of the whole map before doing that. ![]()
I think it's sad to have all the window at the same height. Need variation between the different buildings.
4 different headhunters contacted me for a job at Crytek UK a few years ago, all for the same position, a senior env artist, which I wasn't.
After that shits happened to this studio :sad:
Hey guys, :celebrate:
I'm here today to talk about a state you probably suffered unless you are a perfect genius in life as a game developer ![]()
It's been more than a year i'm not fully happy because, even if I love working on an awesome AAA title in a great company, it's sucking all my motivation to make stuff during my free time. Talking about personal projects. Haven't released something since more than 2 years and it really starts to bothering me. Like I'm loosing my freetime in playing games and working on some old maps that I will probably never finish for game I don't play, don't like anyway and nobody else will play them... :nag:
I think I need to make a clean sweep of all of this and learn new shit (fuck source, you're too old now) but it scares me. New tools, need to find a game to make stuff (yeah because I won't be happy with just a scene for screenshots, need playable stuff), need to re-learn top notch modeling and texturing. I was also waiting for Saint HL3 and its new engine but it looks like this will never come... ![]()
Sooo some piece of advice ? What do you do when you are in this state ?
[Blocked Image: http://measureandstir.files.wordpress.com/2013/02/i-should-buy-a-boat-cat.jpg]
Woops, I should have post this in the next section :holy:
If you clean your leaves very well, you can compile vvis in less a minute. It can takes time but it's always good for you map.
Can't wait to have my copy on my desk ! :holy:
Don't test leaves performances with Vvis in fast, you need a full compile to check if they are working well. Because fast don't calculate visibility between leaves.
also this kind of error can happen when your leaves are damn too complicated, something like this :
[Blocked Image: http://i67.tinypic.com/4jvmme.jpg]
Also 90% brushes, that's a huge map !!
This is litterally a Valve map with some crates and planks to cut some path, there is nothing more to say to be honest.
Well done !
I know levels are generated ramdomly but SDK ? ![]()
Really loved it, and I think watching the IV, V and VI the 3 days before really helped in that way because I saw that VII's weaknesses are actually the same as the first trilogy.
It's is probably because of your shitty music taste, sorry bro ![]()
Bring back the m3 !!!
That's a daaaaamn huuuuge stairs you got here !
Btw, it's sad that since this time, he is not posting anymore over here. Looks like there is some policy about being active in a community close to their games.
Quote from ChA1NsAw[Blocked Image: http://orig11.deviantart.net/ca94/f/2012/07…345-d4t27kj.jpg]
Screw piranha's.
Ho yeah, this whole India world is on my top from all Tomb Raider levels. A good vibes and nice pacing. It's a shame TR3 have some dumb level as Nevada and some in london as well. all other are top notch.
I may choose madubu's gorge instead :
[Blocked Image: http://www.tro-online.com/TR3/images/tr3_51.jpg]