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  2. acapulco

Posts by acapulco

  • [L4D] First Attempt WIP

    • acapulco
    • November 18, 2009 at 8:51 PM

    I think you should not add so many weapons and grenades. Seems pretty small to me, so there is no need for those things in this amount. As far as I see and expirienced in l4d these two floors will be dealt with within 5min. I think. You will need more than 2 more floors to fill 15sek. Perhaps add a street and another building. My 2 cents

  • [HP] ~ 3D Sketchbook Thread

    • acapulco
    • September 27, 2009 at 10:40 AM

    Ya, pretty pretty isn't it? ^^

  • WIP in WIP, post your level screenshots!

    • acapulco
    • September 27, 2009 at 10:38 AM

    I don't like those trunks and branches. They do not really look good. I would definitly model them accurately and give them a unique UVW and unique textur. Not a base textur. You will be able to bring so much more out of them than what you got at the moment. Some moss and dirt near the ground, some chipped of bark and stuff. WILL look better than this. And I think it doesn't matter if you import 1 diffuse for that tree or 1 base-barktexture...

  • [HP] ~ 3D Sketchbook Thread

    • acapulco
    • September 25, 2009 at 8:56 AM

    It's not business, its fun. So why stick to rules you don't like when not giving a shit about winning a prize?

  • The random model thread!

    • acapulco
    • September 21, 2009 at 8:27 PM

    Thanks guys! There are 2 of you who know what kind of frame it is. Nice one, never thought you were so many. One would've been cool.

    I'm personaly not that bored about my weldseames, but I see your point. Perhaps I will go over it once again. For now, Thank you for all your nice comments!

  • The random model thread!

    • acapulco
    • September 20, 2009 at 6:26 PM

    Finished. Polycount is 1104 faces.

    click image for bigger!

    [Blocked Image: http://simonkopp.de/Modelling/ad_rahmen_final_kl.jpg]

  • The random model thread!

    • acapulco
    • September 20, 2009 at 9:31 AM

    Doing my frame in 3d. ~1100 Polys. 2 color Diffuse, no spec for now. Will do that today.

    [Blocked Image: http://simonkopp.de/Modelling/ad_rahmen4.jpg]

    [Blocked Image: http://simonkopp.de/Modelling/ad_rahmen_lp1.jpg]

    [Blocked Image: http://simonkopp.de/Modelling/ad_rahmen_lp2.jpg]

  • WIP in WIP, post your level screenshots!

    • acapulco
    • July 7, 2009 at 7:42 AM

    As long as you don't want to do money with it, it is okay. I think as long it is private it is okay.

  • totally random texture thread

    • acapulco
    • June 18, 2009 at 8:03 PM

    Why is your specularmap green? What gives it?

  • Minos' digital sketchbook

    • acapulco
    • June 11, 2009 at 8:51 AM

    Okay, didn't want to say your workflow is shit, but you could get out a hell lot more of your pictures if you would sit down few hours for thinking and working.

    So for example the guy on the left would never fit through the door on the right, which also seems a bit broad. It's all so clean and not one trace of a little more detail. You could do some real nice environment pieces if you cared about your subject. Use references and stuff and find out whats in those scenes and how windows in buildings could look like. You are wasting your ideas.

    My 2cents... no offence, just my opinion.

  • Minos' digital sketchbook

    • acapulco
    • June 9, 2009 at 9:00 PM

    I would suggest some other thing. Before you go one detailing your tonethumb, go and do a real good drawing over it. It will help you a lot by bringing colors right into your picture. Because you don't have to first think about what has to be there an then what tone and then what color.

    My workflow would be...

    rough scetch for composition

    tone thumbs

    color thumbs

    draw everything in you want

    color it...

    thats my way. Perhaps this helps.

  • WIP in WIP, post your level screenshots!

    • acapulco
    • June 1, 2009 at 10:18 PM

    That is some kind of really cool. Made me cool down, hence the fact that I really don't understand the sense in it, but its cool!

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • acapulco
    • May 15, 2009 at 10:07 AM

    Congratulations to the 5th place! Really really nice work!

  • The random model thread!

    • acapulco
    • April 19, 2009 at 9:13 AM

    Some art test for a new ut3 map. Must do a floor plan now before going on with visuals. Spec don't really fits, will edit that at later meshes.

    [Blocked Image: http://simonkopp.de/Kunst/decopillar1-2.jpg]

  • [UT3] DM-Autumn Fog (beta)

    • acapulco
    • April 18, 2009 at 11:53 AM

    Went over it a last time, removed my mistakes with the lights and see... fps >60. Nice one. Added some few more meshes, but nothing groundbraking. Just a last release with hopefully a good performance.

    ~~~ Download ~~~

  • WIP in WIP, post your level screenshots!

    • acapulco
    • April 14, 2009 at 11:01 PM

    The assets look cool but the whole scene really falls apart. Background does not really match with any of the assets. They are dark and creepy and the rest is bright and light an normal. Would make a real nicer scene with just one style. So chose creepy and dark or the other things...

  • The random model thread!

    • acapulco
    • April 10, 2009 at 10:56 AM

    I dont like the right part where buildings an cartop meet.. It looks so empty. A foggy background building would've helped I think. Else... great!

  • WIP in WIP, post your level screenshots!

    • acapulco
    • April 6, 2009 at 8:25 PM

    Cause it looks really weird and always disturbes the whole scene.

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • acapulco
    • April 6, 2009 at 11:20 AM

    Looks great as it is! Would still have some points to criticize, but should be okay. Looked through the other entries at gameartisans... Damn this is all gonna be tight, some GREAT competition!

  • Scene from a Movie - Aliens

    • acapulco
    • April 3, 2009 at 3:04 PM

    Damn, me fails!

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