Congratulations man. ![]()
Posts by Nineaxis
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Make the links at the top a lighter color, shouldn't have to rollover them to read them (or even see they are there). And the screenshots bar at the bottom feels out of place (and it's not working for me, using Chrome). Most of your pages just have one or two sentences and then a huge blank space, why not merge content onto a single page instead of having two navs at the top and another one at the bottom when all the content could be in one place? Site seems a bit too thinly distributed.
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About time. Amazing work!
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Now that Bad Company 2: Vietnam has been revealed... will be interesting to see what goes down between that and this.
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Quote from e-freak
man, that was so weird seeing our work at E3 (we had our hands on three titles, though bulletstorm cut sequence was the one my team was involved the most)
Cool man, Bulletstorm looks pretty awesome. I was watching the e3 stream with a group of people and everyone seemed to like it, was the favorite game from all the conferences. I'm waiting to see how long people will be making jokes about giant dicks coming from nowhere and not speaking train. :roll:
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Sorry about that. Here's some feedback:
- Theme isn't really fitting for TF2
- Texturing is odd, especially using sound insulation as a wall and roof
- Same goes for the use of the blue and red hazard stripes, the colors are a bit extreme for their use
- Styling is mismatched, with a lot of red/blue elements juxtaposed
- The texturing is repetitive (same white wood) and the map feels lacking in detail beyond the brushwork geometry
- Displacements could use serious work, very choppy
- There are some massive sight lines for snipers
- Gameplay is pretty flat
And to paraphrase someone else, the map looks like what people were making in the 2 months after TF2's release, before figuring out that TFC-style maps don't work with TF2's art style.
(Also, I've only posted once in any of his other threads here and it wasn't inflammatory so I'm not sure where this is coming from)
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[Play nice.]
-KFS
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Call of Duty: Trailer Postprocessing
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Art:
[Blocked Image: http://scrapetv.com/News/News%20Pages/Business/images-4/mona-lisa.jpg]
Literature:
[Blocked Image: http://robertarood.files.wordpress.com/2008/01/capote-cold-blood-500.jpg]
Movie:
[Blocked Image: http://www.logoi.com/pastimages/img/titanic_4.jpg]
Game:
[Blocked Image: http://img.informer.com/wiki/mediawiki/images/5/5f/Tf2_standalonebox.jpg]
Diction. -
Looks good, except the tires, which seem disproportional, even after looking at a picture of the Humber Pig.
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Amazing. Simply amazing.
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Here's an idea - make your videos available in multiple formats. Or even break out some code and display a certain format based on the user's browser.
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Quote from Serenius
Yeah, the story really took a turn for the WTF at the end. AC1 kind of did, but then AC2 saw the line of believability and broke out into wind sprints when it hit the line, and just kept going.
AC1 didn't take a huge leap, it was a very very very nice plot twist that really put icing on the cake. Unless you're talking about the end with Desmond, in which case, yeah, that was kind of WTF but at least it wasn't the basis of the plot. And more plot. And AC3. One piece of Eden was cool, the battle for it between Templars and Assassins was cool, and it made sense.
AC2 bulldozing world history and religion for the sake of a plot that in the end wasn't that great really killed it. I mean, the Truth stuff was cool to an extent, seeing how the pieces of Eden correlated to modern history, and that still followed some amount of logic (but having someone else decide whether your favorite historical characters are the good guys and the bad guys beyond the obvious was a little bit annoying), until you unlock them all.
Then it's just
:wtf: 
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Personally I see it as a waste of time for Ubisoft to make the uplay system when Steam does everything (and more) that uplay was intended to achieve... Steam functions as DRM (and it's not invasive or annoying), Steam Cloud can sync saved games and game settings, can handle achievements, DLC, it automatically patches games... not to mention the community backing, and the fact they were distributing it via Steam anyway.
Don't see the need for every publisher to have a propriety antipiracy/achievements/sync system when there's a big one sitting there waiting to be used.
On the topic of the game itself, after waiting months and months for the PC release, was slightly disappointed. Same great gameplay, but it lacked the spirit of the first game. I think the creed itself was mentioned once near the end of the game, and it was just a loose reference. Ezio isn't likable as a character, freaking clueless about everything yet somehow knowledgeable of assassin skills. Altair was egotistical, but his journey to regain himself made him personable. Ezio just goes and decides to kill people out of revenge. And then
QuoteTHE SUN IS GOING TO KILL US ALL? WHAT?
. I liked the AC1 story a lot. It had meaning. AC2 not so much.
In the end, seemed like the formula for the sequel was AC1 combat + boobies + boobies + RPG elements + boobies = sales. Which is probably true, but disappointing nonetheless.
However, the environments were spectacular.
Just with Carnival took up a larger portion of the storyline. Was great. -
Neat idea, but I'm still in favor of Steamworks. Does everything that needs to be done, and I'm not liking how many new services are popping up to do the same stuff. Steam is good, it has the community backing... no need to separate the gaming community on 80 different achievement and cloud platforms.
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This'll be great. Can't wait for it.
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Exit Strategy sounds the best from that list.
Exit Interactive also sounds pretty cool. Get it in all caps and you're set.
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I'm frankly unimpressed, it's neat and all, but I just don't find it fun, which is what I want out of a game. Graphics? Cool. Environment? Cool. Zero gravity combat? Interesting. Fun? No.
