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Posts by Youme

  • pl_halfacre - a single stage payload map

    • Youme
    • December 13, 2008 at 12:03 PM

    Here we go, update time! Beta 2 is now available. Download links (just the same as the original post) - http://%7boption%7d and http://%7boption%7d

    I took some new screenshots for this version too since the map is now more detailed than before.

    [Blocked Image: http://farm4.static.flickr.com/3290/3103807007_2e674d071e.jpg] [Blocked Image: http://farm4.static.flickr.com/3192/3103807165_f44439c85d.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3192/3103807403_f5a49da638.jpg] [Blocked Image: http://farm4.static.flickr.com/3256/3103807275_99c3daaf92.jpg]

    Changelog for those interested:

    Beta 2 released 13/12/08:-

    * Revised layout in a few places.

    * Slightly adjusted respawn timers for Red team.

    * Added and moved a few ammo packs.

    * Many detailing improvements over the entire map.

    * Added an extra dynamic sign to help direct new players in the right direction.

    * Fleshed out the 3D skybox.

    * Added observer points for each capture point.

    * Improved playerclipping.

    * Hopefully fixed an issue with spawn doors trapping players.

    * Fixed a problem where a door brush would prevent players moveing above it.

    * Properly aligned all displacement textures.

    Thanks guys

  • pl_halfacre - a single stage payload map

    • Youme
    • December 3, 2008 at 4:30 PM
    Quote from tofu

    It's doing pretty well on BestGN. Almost Australia's sole custom map servers. It's good to see you're following up on your posts in numerous forums - word of mouth will eventually get around

    Yeah, it seems getting stuck in to various places really pays off, the more places I can get good discussion going on about it the more feedback and opinions I can get on it, which helps me improve it

    Already quite a few things are coming to light, most of which I hope to have addressed by _b2 as soon as possible. A smaller filesize should allow me to update much more frequently than with hoodoo too.

  • pl_halfacre - a single stage payload map

    • Youme
    • December 3, 2008 at 7:34 AM

    If by 'fix' you mean 'make not square' then yes I've already done that and all the cliffs in _b1 are displaced properly, those screenshots were taken just before I went around in a blitz and worked on the cliffs.

    2vids - The 'release' of hoodoo hasn't happened yet, I'm going to put _b5 out soon and that will almost certainly be the final beta release before the final version that might arrive mid January.

    There are a few servers running it already, I can't name any though, theres usually somewhere between 0 and 2 servers running it when I've looked, usually with a total player count of 0 - all very encouraging...heh

  • pl_halfacre - a single stage payload map

    • Youme
    • November 30, 2008 at 12:34 PM

    The Devil's Half-Acre

    A brand new payload map in the style of Badwater Basin (that is - single stage with four capture points)

    The Blu team are pushing the payload though the Red base to prevent a rocket from launching..

    Beta 1 is now available! Download link - http://%7boption%7d

    On FPSBanana - http://%7boption%7d

    Here are some nice pictures to get you interested:

    [Blocked Image: http://farm4.static.flickr.com/3279/3056062501_3006ab817b.jpg][Blocked Image: http://farm4.static.flickr.com/3153/3056899328_56f6d1cecd.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3001/3056061897_8023e84654.jpg][Blocked Image: http://farm4.static.flickr.com/3247/3056900016_e4b2809382.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3239/3057153350_eeff5c260a.jpg]

  • WIP in WIP, post your level screenshots!

    • Youme
    • November 10, 2008 at 1:46 PM

    Now pl_hoodoo is 98% finished I'm working on another payload map, this time it's badwater styled, here are some screenshots of early developement:

    Ladies and gentlemen, I give you pl_halfacre!

    [Blocked Image: http://farm4.static.flickr.com/3144/3016596738_2123e17a58_o.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3070/3015762749_11a12480a1_o.jpg]

  • [TF2] pl_hoodoo

    • Youme
    • November 9, 2008 at 5:34 AM

    Got it updated to _b4a today. I did some more layout modification along with removing a load of exploits and reducing the filesize a bit

    links - http://forums.tf2maps.net/downloads.php?do=file&id=526

  • [TF2] pl_hoodoo

    • Youme
    • October 19, 2008 at 7:02 PM

    I've been hard at work since goldrush was released and a few months back I finished pl_hoodoo up to a _b1 release, now its gone through a further two versions and now sits at _b3.

    The map has three stages much like goldrush but each stage only has two capture points, unlike goldrush. Pretty early on I decided I wanted to have a different cart to the standard goldrush one, so I contacted a modeler I know and he made me a fantastic cart model. It looks like this -

    [Blocked Image: http://img267.imageshack.us/img267/4357/dirtybombcart2hk9.jpg]

    I've managed to fix a fair few issues from _b1 and _b2, continueing to improve detailing and balance so that hopefully it plays much better than previous version, here is a sample of what you can expect to see:

    [Blocked Image: http://youme.coltsplayground.net/pl_hoodoo_b30003.jpg]

    [Blocked Image: http://youme.coltsplayground.net/pl_hoodoo_b30004.jpg]

    You can download it here - http://%7boption%7d

    Or here - http://%7boption%7d

    If you've played it, and think its worthy of a valve update, why not vote for it over here - http://www.yinyarr.com/Community_Map_Vote.aspx

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