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  3. sarge mat

Posts by sarge mat

  • L4D2 Yama b1

    • sarge mat
    • January 3, 2012 at 3:34 PM

    Finally!

    Downloading now! Congrats on the release.

  • Merry xmas and happy new year Mapcore!

    • sarge mat
    • January 1, 2012 at 12:08 AM

    Happy new year

  • Merry xmas and happy new year Mapcore!

    • sarge mat
    • December 24, 2011 at 11:08 PM

    Merry Christmas MapCore!

  • Black Mesa Source

    • sarge mat
    • December 24, 2011 at 11:03 PM

    To be honest its been going so long a lot of its just going to look dated again... Didn't they post this time last year that something big was coming with in the next few days or the first week or two of 2011 at the latest? I am pretty sure one of the developers posted that but I could be totally wrong.

  • Star Wars The Old Republic

    • sarge mat
    • December 21, 2011 at 2:12 PM

    If you ain't into Star Wars not sure how much you would get out if it to be honest? Combat is pretty fun I think, I guess it comes down to pressing a button and wait but, feels a lot more involved than WoW.

  • Subjects/Studies that help with Level Design/ Env art

    • sarge mat
    • December 20, 2011 at 6:00 PM

    Yea I agree with what Vilham said degree does help a lot even if they are a bit shit. I guess its what you make of it, you can always tell who are the people who spent loads of their own time learning and who didn't. I would guess 80%+ of the people on mine don't.

  • Subjects/Studies that help with Level Design/ Env art

    • sarge mat
    • December 20, 2011 at 3:31 PM

    http://%7boption%7d

    Good stuff their go down to the level design tutorials section some good stuff well worth reading. Everything on that site is worth a look in my book though. Hard to beat jumping in and making stuff, spend time planning and thinking about how everything will look, play and feel. That's where I went wrong for a long time.

    You can learn just fine from the Internet and many do. I study games dev at uni and its not what you think.....

  • Building your portfolio - Insiders guide and examples

    • sarge mat
    • December 20, 2011 at 11:30 AM

    Some good templates to work from in this topic.

    http://www.polycount.com/forum/showthread.php?t=91572

  • Donate to MapCore, feel awesome!

    • sarge mat
    • December 19, 2011 at 11:20 PM

    It's much, but wanted to give something to the core!

  • yo guys..

    • sarge mat
    • December 19, 2011 at 2:30 PM
    Quote

    ":1l19509w]Wow... if only they realised how stupid they are.indoctrination.avi

    External Content www.youtube.com
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    What the fuck goes on in that country....

  • UDK scene progress thread

    • sarge mat
    • December 16, 2011 at 4:03 AM

    Love it, textures really make it

  • Unreal Script Help

    • sarge mat
    • December 5, 2011 at 6:57 PM
    Quote from Froyok

    I don't get it, why can't you offset it ? Since you offset his spawn location at start, you already know his true location.

    If you leave the spawn location blank it defaults to the location of the actor that called its spawn but if you offset you also have to sent a location you are pretty much just adding to the value.

    Can prob live with it as long as I get everything else sorted

  • Unreal Script Help

    • sarge mat
    • December 5, 2011 at 3:47 PM
    Quote from Froyok

    Example, if you want to calculate a point ahead of the player :

    Code
    Pawn.Location + (vector(pawn.rotation) * distance)

    But in your case :

    Code
    SpawnLocation = vect(0,0,0) //for example
    
    
     SpawnOfSet = vect(0,0,32)
    
    
    
    
    Spawn(class 'TheBlueBoxLinkgunPack',,,SpawnLocation + SpawnOfSet);

    I don't know very well the spawn command, but normaly there is no problem, do you get a specific error ?

    Example with a material instance, I guess it will work in the same way for a classic material.

    cheers Froyok

    What I have "works" but its getting it to know where the actor is in the world, the spawn defaults it to that location to start with but then there is no way to OfSet it. I think I am making things a bit complex for my self though. Cheers for the stuff on materials hope to get that working today.

  • Unreal Script Help

    • sarge mat
    • December 5, 2011 at 1:53 PM

    Have a few unreal script questions and an assignment due soon so any help would be greatly appreciated.

    First thing I am trying to do is give a vector the location of where an actor spawns and then give it a slight offset and can't for the life of me work out how. I am then using the vector to spawn another actor into the world at that location but it needs a slight offset value so its not in the excast same position. As the actor is placed in the editor It needs to work that out after it has spawned if you get what I mean and then add an offset.

    Tried a few things including:

    Code
    function SpawnAmmo(Vector SpawnLocation)
    
    
    {
    
    
    	//BoxOneLOf = SpawnLocation * BoxOneL;
    
    
    
    
    	Spawn(class 'TheBlueBoxLinkgunPack',,,SpawnLocation + SpawnOfSet);
    
    
    }
    Display More

    With out much luck. -------------------------Second I am having a hard time working

    Code
    StaticMeshComponent.SetMaterial();

    change the material of a mesh when called in other words

    Don't know if anyone has had experience with it but its looking for the values "int Element Index, Material Interface Material" and I can't really find any documentation explaining how to set it up .

    Cheers!

  • Dear Esther Getting Commercial Release

    • sarge mat
    • November 24, 2011 at 1:12 PM

    Pretty much get a new wallpaper with every new batch of screenshots.

  • "Modern Warfare 3" ??

    • sarge mat
    • November 23, 2011 at 3:02 PM

    COD4 had 2-3 scenes that really blew your mind mixed in with good pacing and an almost anti war themed story. MW2 onwards tired to shock you ever 20 mins and went completely team america, fuck yea.

  • The skyrim screenshot thread

    • sarge mat
    • November 21, 2011 at 1:42 AM

    [attachment=0]2011-11-21_00001.jpg[/attachment]

  • Capsa- A Small Experiment in Source

    • sarge mat
    • November 17, 2011 at 12:09 PM

    Really like that second shot.

  • What have you purchased recently?

    • sarge mat
    • November 12, 2011 at 11:49 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/5/58/Bf3-pc-cover.jpg]

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/0/02/Uncharted_3_Boxart.jpg]

    [Blocked Image: http://i1100.photobucket.com/albums/g402/haiz2daica/tieuly/f29ae8272b9cec47bc48676c70c65442.jpg]

    [Blocked Image: http://i.neoseeker.com/boxshots/R2FtZXMvUEMvUm9sZS1QbGF5aW5nL0ZhbnRhc3k=/the_elder_scrolls_v_skyrim_frontcover_large_zLsqSkxUZ27EEE9.jpg]

    [Blocked Image: http://img.posterlounge.de/images/wbig/halo-anniversary-36616.jpg]

    [Blocked Image: http://www.geeksailor.com/wp-content/uploads/2011/06/Modern-Warfare-3-Cover-300x300.jpg]

    Images

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  • Battlefield 3

    • sarge mat
    • October 26, 2011 at 12:06 AM
    Quote from CrazyMac

    Online activation is required....though since monday i'm not sure if that still applies. Like most, i used a VPN to activate it.

    http://%7boption%7d

    Quote from Zyndrome

    Because of stupid shit and business, EU unlocks on 27th ... which is in 24 hours. But lets hope it unlocks as soon as you get it.

    Mine might arrive in the post today (26th just about mind) so I hope so.

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