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  3. sarge mat

Posts by sarge mat

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • February 4, 2012 at 4:33 PM
    Quote from VoodooBenshee

    sarge mat: nice atmospere, which engine is that? looks like UDK? looks great

    cheers , its the cry engine pretty much mostly the default assets for now anyway.

    Quote from 2d-chris

    Only thing that really stands out here as road, [//img]http://dl.dropbox.com/u/1905266/WOLD…Screenshot2.jpg

    It's waaaay to noisy, the road should leads the players eye, not the fences Scenes got a very skyrim look! Keep it up

    cheers Chris. Yea I agree need to change that up a bit.

    Was quite happy when I discovered this was featured on the cry dev home page along with another 3 entry's.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • February 1, 2012 at 7:48 PM

    [Blocked Image: http://dl.dropbox.com/u/1905266/WOLD_StoryChallenge2/WOLDStoryChallenge2_01_02_2012_Screenshot2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1905266/WOLD_StoryChallenge2/WOLDStoryChallenge2_01_02_2012_Screenshot3.jpg]

  • What have you watched recently?

    • sarge mat
    • January 30, 2012 at 9:18 AM

    paranormal activity 3.

    Shit my self a bit......

  • Underrated Movies

    • sarge mat
    • January 30, 2012 at 12:16 AM

    Children of Men

  • Take a minute to help me out?

    • sarge mat
    • January 27, 2012 at 11:44 AM

    Done, good luck!

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 25, 2012 at 2:51 PM
    Quote from Vilham

    Does world of level design ever actually do level design challenges rather than environment challenges?

    Quote from Serenius

    Have you ever read the articles? I'm pretty sure they're one and the same to the guy that runs that site.

    Was a few gameplay ones a wile back I think. Yea I mean the site deficiently goes a bit towards environment stuff but still a lot of good stuff for people trying to get started.

    Quote from 2d-chris

    Love the rocks yo

    lol cheers

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 23, 2012 at 11:56 PM
    Quote from Tron

    I know what he means, look at the windows for example, a very distinct tiling pattern, at least flip some of those textures around to introduce variation.

    opps. yea know what you mean need to get back to this and tidy it up.

    The start of something for the latest challenge over at world of level design

    [Blocked Image: http://dl.dropbox.com/u/1905266/WOLD_StoryChallenge2/WOLDStoryChallenge2_23_01_2012_Screenshot1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1905266/WOLD_StoryChallenge2/WOLDStoryChallenge2_23_01_2012_Screenshot2.jpg]

  • Resident Evil 6

    • sarge mat
    • January 19, 2012 at 11:04 PM

    Trailer didn't really jump out at me but it looks better than 5. Though that would not be hard.

  • Level Designers Needed(Dissertation Help)

    • sarge mat
    • January 19, 2012 at 8:38 PM

    done. Some of the not important-very important ones where not very clear though.

  • The King of Kong: A Fistful of Quarters

    • sarge mat
    • January 19, 2012 at 8:38 PM

    Great film though I think its quite negative on Billy Mitchell.

  • Dear Esther Getting Commercial Release

    • sarge mat
    • January 18, 2012 at 8:53 AM

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  • Layoffs at id software

    • sarge mat
    • January 11, 2012 at 7:28 PM
    Quote from Serenius

    It's much easier to lay off/fire people in the US than Europe (my VP bitches all the time about how hard it is to fire bad employees in some European countries). Texas is even easier, since it's an at-will state and employers don't even need a reason to terminate you.Sadly, a few of my friends got hit by this.

    Yea that's pretty much most of Europe with the EU now. It gets a bit ridiculous to the other extreme some times though, where its nearly imposable to get rid of people unless the company is about to go under or something.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 9, 2012 at 5:00 PM
    Quote from Rick_D

    everything is too straight and organised, take another look at the level that uses those assets and see how things are placed.

    Quote from knj

    Maybe some people like to have organized shit

    lol , yea good point though I do tend to do things a bit too much 90 degrees etc.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 6, 2012 at 9:13 PM
    Quote from 2d-chris

    Are you using projector lights? They are the saving grace of interior lighting in cryengiine 3

    Na i wasn't just looked up how to use them though, really useful!

  • nokia's new terrorism planning guide

    • sarge mat
    • January 5, 2012 at 6:47 PM

    Reminds me a bit of that game real time worlds where making.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 4, 2012 at 8:19 PM

    cheers. yea the difference is massive when I look at the old screens, it had no contrast at all. Ended up using a Vis Area as the sun light was making it all too bland and just faked the sun coming though the window.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • January 4, 2012 at 6:31 PM

    Something small to learn a bit more about the cry engine, before trying to do a proper level.

    [attachment=1]GazeOn_Screen2_04-01-12.jpg[/attachment]

    [attachment=2]GazeOn_Screen1_04-01-12.jpg[/attachment]

    [attachment=0]GazeOn_Screen3_04-01-12.jpg[/attachment]

  • Subjects/Studies that help with Level Design/ Env art

    • sarge mat
    • January 3, 2012 at 8:37 PM

    I have another year left once this one is done and I really can't wait till its behind me. I do try to get really inspired about the assignments but they try to make thing too academic rather than design something from the ground up for a new industry. You can now learn more than most uni's will cover in a year in about 2-5 hours from the likes of 3d motive or Eat 3D.

    Like e-freak said I want it so I can hopefully go to the states or Canada to work some time, it does sound like they are a must for that kind of thing.

  • Subjects/Studies that help with Level Design/ Env art

    • sarge mat
    • January 3, 2012 at 4:47 PM

    What uni where you at RedYager?

  • Subjects/Studies that help with Level Design/ Env art

    • sarge mat
    • January 3, 2012 at 3:50 PM

    I hear good things about the Guildhall and I am not even in the US. Problem is every Uni the UK has at least 1 games course at this point with 90% of them being crap.

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