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  3. sarge mat

Posts by sarge mat

  • Playstation Home 1.0 Beta

    • sarge mat
    • November 28, 2008 at 11:31 PM

    Home was announced nearly two years before NXE. How funny that Microsoft launched something better before them. The idea of running around in this big 3D world to go to a fake theatre to watch a trailer etc does not interest me.

    Microsoft has a good solid menu based online service and Sony should focus on doing somthing like that.

  • Cliffy B the idiot?

    • sarge mat
    • November 15, 2008 at 3:55 PM
    Quote from Minotauro

    There's no question he's a kickass designer though...

    Apart from the spam button in Gears 2, doing my fucking head in.

  • EA love thread!

    • sarge mat
    • October 30, 2008 at 5:46 PM

    They can't be allowed to do this? Just when EA where changeing for the good. I would think its not that hard to get a ban from the EA forums too.

  • Fable 2 is out, let's talk about it.

    • sarge mat
    • October 30, 2008 at 2:26 PM

    Its a lot of fun so far. Sort of thows you out there once you get out of 101 but I supose that fits the theme of the game. I have noticed some crap AI where people will start walking into walls and that sort of thing but apart from that its good.

  • Fallout 3

    • sarge mat
    • October 29, 2008 at 3:33 PM

    That’s a nice looking cake

    My copy got shipped out today so it should be with me tomorrow. I ordered the collectors edition so it comes in the big metal lunch box. I mostly want it for the making of and art book..... and the game I suppose.

  • Fable 2 is out, let's talk about it.

    • sarge mat
    • October 27, 2008 at 1:27 PM
    Quote from dux

    What I don't get is why do they release a strat guide for £19.99 when you can just go to gamefaq's or something

    Because its Microsoft and the like money.

    Been years since I got one of thouse, IMO Fable is better played with out one.

  • Far Cry 2 review

    • sarge mat
    • October 26, 2008 at 5:40 PM

    I have been put of getting this after seeing the 1UP Show this week. I was hoping for a game that you could drive around in and do a bit of exploring with towns that are populated with ordinary people. But it looks like everyone in the game hates you can you can't drive far without getting attacked.

  • What gamer are you?

    • sarge mat
    • October 25, 2008 at 3:12 PM
    Quote

    The Game MasterDeliberate Sociable Serious Veteran (DSSV)

    As the GM, you are the most committed and responsible. You have gained many friends through all your games, and they highly respect your abilities and experience. Although you can be a pretty hardcore gamer, you act online just like you do in real life - mature and sociable. We like that - so please don't change.

    You are typically elected the leader when a game requires it; so don't hesitate to take control. Your style and finesse are needed, even if you rather not. Why settle for someone else who sucks leading the team?

    You love games and play across the board with different people in different genres. Game Masters are the easiest to match, since you are easy-going enough to handle the extreme gamers and still have fun.

    Quite accurate I think.

  • The only constant in the world is change

    • sarge mat
    • October 24, 2008 at 11:56 AM
    Quote from Hourences

    Learning to accept critism is the easy part, learning when to say no, and be confident enough to just refuse to do something because you know it is right, is far harder.Knowing when you truly are right, and when you are not, that is step 2.

    I agree but when starting out I think the most important thing of all to remember is to keep going, It can be very demoralising when you have worked on something that you think is great and then have people says it’s not so great. But critism is by far the quickest way to improve yourself. My most recent map and the first one I posted here has a lot of issues but it was far better IMO to find that out now rather than a lot later down the line. It gives you the opportunity to take a step back to see where you have gone wrong and in this case not to waste much more time on it.

  • Fable 2 is out, let's talk about it.

    • sarge mat
    • October 23, 2008 at 9:37 PM
    Quote

    ":1t8f6mff]How's and what's a British feeling game? Sentura, I'm totally with ya dude.

    Everyone sounds like they are from England for one, but I did here one guy from Northern Ireland

    Hard to describe it can only be experienced. Everything from the art to the music.

  • Fable 2 is out, let's talk about it.

    • sarge mat
    • October 23, 2008 at 9:07 PM

    I am really enjoying it so far, the world is a really interesting place to run around in with loads to do. The Dog is a really neat addition and works really well, apart from the odd time when he won’t follow you correctly It feels very British as too.

  • Alan Wake

    • sarge mat
    • October 21, 2008 at 5:59 PM

    O my, its looking very nice indeed. I have beeb following Alan Wake and its great to get a new trailer at last.

    Can't wait to see some gameplay.

  • Far Cry 2 review

    • sarge mat
    • October 20, 2008 at 1:56 PM
    Quote

    ":2gwml6ks]

    External Content au.youtube.com
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    <3

    Very nice. I am tempted by this most likely for the PC to check out the editor. But Fable this week and Fallout the next will be more than enough for now.

  • The Suffering - Now free for PC users

    • sarge mat
    • October 20, 2008 at 11:43 AM

    Interesting, I remember seeing this game in shops but I never actually played it.

  • DM-Blacktoe

    • sarge mat
    • October 19, 2008 at 12:05 PM

    Thanks for you feedback I agree with everything you said. I am going to have to remove that fog from the side as well. I will finish this one no matter what even if it does not turn out that great (but i am not going to let it drag on). I have started reading, The hows and whys of level design SE, which will be a big help on future projects.

    I should add as its not in the screenshots, you can jump down under one of the boats into a dry dock type area.

  • DM-Blacktoe

    • sarge mat
    • October 18, 2008 at 7:54 PM

    Hello all,

    This is my first post here after just finding these forums today; I come from game-aritst.net and recognise a few people here. Realistically I have been starting to head in the right direction in terms of level design for a little under a year but have been into games development for several. Anyway down to business this is blacktoe it has been in development from the start of September and I am putting out beta 3 today and am very much looking forward to getting some feedback from you lot. The map was inspired by global warming and another Unreal map (gateway). I am quite happy with how it’s coming on so far but there are still loads of details to add and bits to fix so let me know what you think. Lighting could be better at the moment and I think spawns and AI paths should have improved from the last beta, but weapon spawns need to change, the first sound effects just got added too but I am having issues with their radius at the moment. Parts of the level are still lacking detail as well.

    I am aware of a place where you can get out of the level and will be fixing that. Also the little ice islands, I am playing around with the idea of having them sink or a wave wash over them every so often.

    Anyway enough with chat, here are some screens and a download link

    Blacktoe beta 3 - http://%7boption%7d

    [Blocked Image: http://gearsofgames.net/files/betascreenshot16.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot17.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot18.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot19.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot20.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot21.jpg]

    [Blocked Image: http://gearsofgames.net/files/betascreenshot22.jpg]

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