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  3. sarge mat

Posts by sarge mat

  • [UT3] - Waterfall

    • sarge mat
    • January 28, 2009 at 7:50 PM

    Thanks guys

    Here is a quick video just to give an overall view of the map. I have some college stuff to finish up so I have not added all the feedback people have posted but I am off Fridays and Mondays as well as weekends so we should see a lot of progress over those days.

    Qualty is not great but it takes a long time for me to upload to you tube for some reason so I have to keep it small.

    http://uk.youtube.com/watch?v=lMiSF5cNqKo

  • UT3 editor

    • sarge mat
    • January 27, 2009 at 8:14 PM

    Once you get the basics of Unreal it’s a great engine to work with, does not crash too often (unless you are using the gears of war version). I like the terrain editor in Unreal too, took me a while to get going but you have a good bit of control with it. The package system is also great if you are importing a lot of custom content.

  • [UT3] - Waterfall

    • sarge mat
    • January 26, 2009 at 11:06 PM

    Just a quick update. The large island area was in fact a few mesh’s but its terrain now. I have changed a load of stuff but lightings are a bit off etc in some places so they are not work posting until tomorrow when I have it looking better. But I have started work on the new waterfall as you can see. I think it’s a good bit better than the last one but still needs work in a few areas. I have been trying out the red reflecting off the wall. Its a bit strong at the moment to the left of the screenshot.

    [Blocked Image: http://img185.imageshack.us/img185/8105/beta1image10hz2.jpg]

  • Skate 2

    • sarge mat
    • January 25, 2009 at 11:56 PM

    I tried the demo and its ok but I am not a massive fan of skateboard games. Not played a really good one since the early days of Tony Hawk on the PS1. To think it had a skate park editor even back then.

  • [UT3] - Waterfall

    • sarge mat
    • January 25, 2009 at 11:31 PM

    Thank you so much it means a lot to get so much feedback like this. Its late here so I wont post a new version tonight but I will read over what you posted now and start to work on adding it in.

    Thanks again.

    I will post an update tomorrow.

  • [UT3] - Waterfall

    • sarge mat
    • January 25, 2009 at 2:57 PM

    Thanks.

    I have added most of the feedback people have talked about and a few things people said on GA.net. I am going to look at the waterfall a bit and I will post beta 2 later today.

    Thanks again guys.

  • [UT3] - Waterfall

    • sarge mat
    • January 24, 2009 at 11:42 AM

    Thanks freak.

  • [UT3] - Waterfall

    • sarge mat
    • January 23, 2009 at 10:51 AM

    Thanks lee for taking the time to do all that. I will get right on it.

  • [UT3] - Waterfall

    • sarge mat
    • January 22, 2009 at 9:00 PM

    Hello.

    This is the result so far of an 11 day mapping challenge that I set me self. Basically I went from a concept to beta in 11 days just for the fun of it and to improve my time skills and mapping skills in general. I finished on Tuesday and have a beta up and would be very grateful if a few people would take a look and let me know what’s good, bad etc. (I should add I got the 11 day idea from AlexG) I know it’s not quite up the standards of most other work on this site but I am getting there.

    Apart from the little flare all the textures and mesh’s are Unreal default.

    Anyone with UT3 can download the beta if they wish from here: http://files.filefront.com/Watefall+Bet ... o.html/1/1

    O and if you interested I kept a record of each of the 11 days on my site: http://www.gearsofgames.net

    Thanks guys

    Some screenshots as well (I have made a few changes since the beta above in the form of some more cover etc and am starting to work on the finer details):

    [Blocked Image: http://img149.imageshack.us/img149/8806/beta1image4yp0.jpg]

    [Blocked Image: http://img300.imageshack.us/img300/3480/beta1image5dp8.jpg]

    [Blocked Image: http://img293.imageshack.us/img293/9099/beta1image6md4.jpg]

    [Blocked Image: http://img293.imageshack.us/img293/9417/beta1image7zs4.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/7372/beta1image8rm2.jpg]

    [Blocked Image: http://img149.imageshack.us/img149/8205/beta1image9ue4.jpg]

  • More epic Sony PR...

    • sarge mat
    • January 22, 2009 at 7:09 PM

    When you start saying stuff like that it’s more or less saying that things are not going as well as planned. Killzone 2 could be a massive title for them but they are doing F all marketing at the moment. Making people have to pre-order before they can try the demo is not a good move too.

  • 1UP network sold, editors fired, EGM closed

    • sarge mat
    • January 7, 2009 at 10:09 PM

    I am really badly cut up about this. Loved that place soooo much great podcasts, videos and writing.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • December 29, 2008 at 11:58 AM

    Hello Everyone.

    It’s been a little while since I posted something here but since the last map which was pretty bad I have tried out a few others again the layout's where not great great. But I thought I would post this one up here so that the wonderful mapcore people can hopeful point out where I am going right and wrong. As you can see I have its just textured at the moment (I am working with Default UT3 textures and Meshes) not really any meshes or anything like that and have only given the lights a first pass.

    Thanks

    mat

    So if I could get a bit of feedback on the layout so far that would be great. It’s UT3 BTW I should add.

    Images (I will just link to the rest so I am not filling the page with loads of screenshots)

    [Blocked Image: http://img129.imageshack.us/img129/6021/screen1wz3.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/6945/screen2as1.jpg]

    http://%7boption%7d

    http://%7boption%7d

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    http://%7boption%7d

  • Games you regret buying?

    • sarge mat
    • December 27, 2008 at 2:47 PM

    Resistance: Fall of Man (PS3) - Maybe its just me but for every sort of cool thing that happens 10 bad things come along.

    Police 24/7 (PS2) - This is a good wile back but I remember seeing this in the shops for £40 and the box made it look like some sort of police sim. Turned out to be that arcade game....

  • Left 4 Dead

    • sarge mat
    • December 18, 2008 at 10:10 PM

    lol thanks guys.

    They said the same thing about the Crysis Wars Editor. Still waiting on that too.

  • Left 4 Dead

    • sarge mat
    • December 18, 2008 at 6:19 PM

    I finally Picked this up today from steam. Bit of a simple question but can you build custom maps for it like Half Life 2 etc. I don’t use source a lot but I would be interested in trying out something for left 4 dead. Is there an extra download I need to grab or something.

    Chears.

  • [TF2] ctf_aerospace (beta 4)

    • sarge mat
    • December 14, 2008 at 12:41 PM

    Very nice map mate you have a great theme and its executed very well. The planes flying about over head add a lot to the map and give it that extra bit of character. I really like the layout, plenty of different variations in the paths.

    Great work.

  • little big planet

    • sarge mat
    • December 14, 2008 at 12:27 PM

    Yea it’s a shame, I personally did not enjoy the game that much when I played the beta, but I think that’s just me. The game did have a lot of issues at launch like the servers begin down for days, more of a Sony issue than the developers though. Having said that it’s a lot of work to make a level in the game and I don’t think that would appeal to a lot of people.There was talk about a PSP version but Sony may be rethinking the entire IP at the moment.

    We do know EA are going to allow DICE to make another Mirrors Edge though which is good. They need to remove guns completely and have less combat in general.

  • A next Metal Gear is...

    • sarge mat
    • December 5, 2008 at 6:36 PM

    I would say its unlikely the next Metal Gear won’t be on 360. It would mean a LOT more money and build a bigger fan base for the game. Good for everyone, apart from Sony.

  • New Portfolio site - Interview - 180 TCOS screenshots

    • sarge mat
    • December 2, 2008 at 11:34 PM

    New design looks a lot cleaner IMO makes it more modern. The two sections are very easy to access with the nice big buttons.

    I would also just like to say I finished your book not too long ago and it was a great help to me.

  • Black Mesa Source

    • sarge mat
    • December 2, 2008 at 11:29 PM

    Very impressive, looks like a lot of time and hard work has gone into it. Really looking forward to checking it out when the time comes.

    Images

    • steampunkweapon_robbe.webp
      • 32.03 kB
      • 1,403 × 992
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