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  3. sarge mat

Posts by sarge mat

  • [Unreal] - The Farm

    • sarge mat
    • June 18, 2009 at 12:28 PM

    Thanks HP.

    Yep I really should have had this referenced a lot better to start with. When someone pointed out the buildings looked odd and I got a few simple references it improved it a lot. Thank's a lot for the feedback, a lot improve for the next one.

    Cheers

    Mat

  • [Unreal] - The Farm

    • sarge mat
    • June 17, 2009 at 11:54 PM

    I finished this one off and thought I would post it for anyone who wants to check it out or give feedback. I am reasonably happy with it. It’s a bit flat and bare in places which is a down but The Haunted is a great mod to map for and I am going to get onto another one straight away.

    Thanks.

    [Blocked Image: http://img268.imageshack.us/img268/8214/thefarmscreen1.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/1780/thefarmscreen2.jpg]

    [Blocked Image: http://img34.imageshack.us/img34/2362/thefarmscreen3.jpg]

    [Blocked Image: http://img32.imageshack.us/img32/5498/thefarmscreen4.jpg]

    [Blocked Image: http://img189.imageshack.us/img189/4856/thefarmscreen5.jpg]

    Download: http://%7boption%7d

  • Bus Driver

    • sarge mat
    • June 14, 2009 at 1:59 PM
    Quote

    Non-violent gameplay, bus game suitable for everybody.

  • Unreal - The Farm

    • sarge mat
    • June 9, 2009 at 3:29 PM

    Hmm. Thanks for that I really should have used better references in the first place.

    ---

    It’s a kind of furnace type thing, with a few coffins around it. To make it looks like they were burning body’s in the ground and then burring them.

  • Unreal - The Farm

    • sarge mat
    • June 7, 2009 at 2:36 PM

    Update time.

    [Blocked Image: http://img20.imageshack.us/img20/3920/screenshot11t.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/372/screenshot12pkf.jpg]

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    [Blocked Image: http://img41.imageshack.us/img41/2849/screenshot19t.jpg]

  • E3 2009

    • sarge mat
    • June 1, 2009 at 2:57 PM

    Yep Gamespot went to hell after the KL review thing. 1UP is my main site and it looks like they will be doing a good job for covering E3. Wonder what the special last minute thing that made Microsoft start 5 minutes early is.

  • E3 2009

    • sarge mat
    • June 1, 2009 at 10:50 AM

    g4 will have all the press stuff live as well as Xbox.com which will have the microsoft one. I think gamespot has been free for the last year or so but I stopped using the site a good wile back.

  • EGM Back From The Dead

    • sarge mat
    • May 30, 2009 at 2:02 AM

    http://www.egmnow.com/

    Looks like the mag is coming back in some form after the 1UP thing went down this year. Hope they can get some good people on board to make a good job of it.

  • Unreal - The Farm

    • sarge mat
    • May 29, 2009 at 11:01 AM

    Thanks.

    Yea that does look a bit weird so I jumped in and changed it to make match a lot better.

  • Unreal - The Farm

    • sarge mat
    • May 27, 2009 at 6:01 PM

    This is actually a map for the mod "the haunted". I really enjoyed it so checked with the guys who made it to see if it was ok for me to work with their stuff. So I have been working on this over the last few weeks. I think looking back it’s a little flat but once the lights are fully sorted and it has more space filled up and detailed it should be a solid first stab I hope.

    Let me know what you think so far

    Mat

    [Blocked Image: http://img34.imageshack.us/img34/6320/screenshot1r.jpg]

    [Blocked Image: http://img43.imageshack.us/img43/4650/screenshot2o.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/2807/screenshot3ysh.jpg]

    [Blocked Image: http://img16.imageshack.us/img16/3605/screenshot4h.jpg]

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    [Blocked Image: http://img34.imageshack.us/img34/4457/screenshot10y.jpg]

  • Call of Duty: Modern Warfare 2 Teaser

    • sarge mat
    • May 24, 2009 at 9:12 PM

    I assume it could be in the early hours of tomorrow before us lot in Europe see it. What time are the playoffs or whatever it is, they are showing it at?

  • EU Proposal Would Pressure Devs To Make 'Near-Perfect' Game

    • sarge mat
    • May 18, 2009 at 3:05 PM

    The EU also trying to fine Microsoft for shipping Windows with Internet explorer......

  • Unreal 3: DM-OriensForest_beta

    • sarge mat
    • May 15, 2009 at 11:43 AM

    Yes add a stargate. Instant win

  • Unreal 3: DM-OriensForest_beta

    • sarge mat
    • May 11, 2009 at 10:27 PM

    Hey,

    Love the theme but I think the tree's let it down a bit, they lack a bit of detail when scaled up so large, not sure about the leaves too. The only other thing i would say is I found when playing that the view distance was quite large, it might help to break it up a bit more with some mesh’s and stuff on the lower area so the people above can't hit them so easy.

    The first thing I noticed was the world audio was really good, all the birds and stuff. Very nice.

    Mat

  • Call of Duty: Modern Warfare 2 Teaser

    • sarge mat
    • May 11, 2009 at 1:54 PM

    Despite the fact that the IW COD series has always been popular and very good I still think COD4 was 2007s biggest surprise as to just how good it was. So it’s now in a position where it’s going to be a lot easier to be critical of it. But is there any question that it won’t be the biggest selling title of this year?

    And more power to them as long as multiplayer has some new ideas to keep it fresh and the single player builds on that of COD4 I am happy.

  • District 9

    • sarge mat
    • May 5, 2009 at 10:40 PM

    I really enjoyed his previous work. Hope cinema's in Northern Ireland get it, totally forgot about this project after the Halo movie went to hell.

  • [UT3] Pipeline

    • sarge mat
    • April 28, 2009 at 5:32 PM

    Thanks Nurb,

    When I read what you say and look back at it with that in mind I totally agree. I think again I have not had a strong direction. So I am going to re think the design and start again with the same general theme.

    I had the terrain stop because I was going for a sort of raised platform type thing with several stations along the pipe but looking at it in its current setting it does not make sense at all.

    Cheers

  • [UT3] Pipeline

    • sarge mat
    • April 27, 2009 at 10:04 PM

    Cheers guys. Made me realise there is a lot more I could do with the theme. Working on some ideas with the pipe (see below). Far too much yellow too so starting to play around with the blue lights more.

    [Blocked Image: http://img408.imageshack.us/img408/3290/shotr.jpg]

  • [UT3] Pipeline

    • sarge mat
    • April 26, 2009 at 4:03 PM

    I went through another one of those 11 day mapping challenges and though I would go for a more industrial theme this time. I went for a 1V1 or a small team at the most style of map and came up with pipeline. The collision is still very in optimised at this point and everything still needs work, but let me know what you think so far. I should add I have not been able to do much with the terrain yet as its doing that weard thing where I cant paint to it.

    Download

    http://%7boption%7d

    Thanks

    Mat

    PS: if you want to read the dev diary I kept on my site for the first 11 days: http://www.gearsofgames.net/sevendaymapping.htm

    [Blocked Image: http://img12.imageshack.us/img12/5710/beta1shot1.jpg]

    [Blocked Image: http://img18.imageshack.us/img18/5939/beta1shot2.jpg]

    [Blocked Image: http://img6.imageshack.us/img6/9012/beta1shot3.jpg]

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    [Blocked Image: http://img12.imageshack.us/img12/6615/beta1shot6.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/3065/beta1shot7.jpg]

  • [UT3] DM-Autumn Fog (beta)

    • sarge mat
    • April 18, 2009 at 2:16 PM

    Had a quick play though and looks really nice. Love the direction you went for it’s different to the average unreal map and flows very well too. One think I noticed is when you press F to fake death which is sort of pointless in unreal anyway, but getting back to the point you always fall though the terrain and die. I have had issues like this in the past myself. Not that it takes anyway from the map at all but just though I would let you know.

    Great work! Going to play more of it tonight.

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