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  3. sarge mat

Posts by sarge mat

  • StarCraft 2 to Support Priced Maps, Mods

    • sarge mat
    • August 24, 2009 at 10:24 AM

    http://www.1up.com/do/newsStory?cId=3175732

    Might have plans for more than just paid maps.

  • MAG

    • sarge mat
    • August 24, 2009 at 10:21 AM

    Looking forward to MAG I really hope they can get it to work with all the players. My main worry is that people will not play it like a team game.

  • StarCraft 2 to Support Priced Maps, Mods

    • sarge mat
    • August 22, 2009 at 10:45 AM

    Despite some of the good stuff I have played I can't see myself paying for maps and mods. I don't see a lot of people being happy about this really, PC gamers kick off when official DLC isn't free.

    I could see it ending up with a lot of paid stuff no matter what they say. I think it’s cool that really good maps and mods could make money but good mods often end up as full games anyway. I would rather see developers have a program that helps them achieve that goal for mods that are heading that way.

    A dark day if this starts to spread. People will see it as a way to make money and we will end up with a load of shit.

  • James Cameron's Avatar [THE GAME]

    • sarge mat
    • August 22, 2009 at 10:16 AM

    The entire thing looks like a viral for World of Warcraft 2

  • Uncharted 2 - Among Thieves

    • sarge mat
    • August 20, 2009 at 9:13 AM
    Quote from Skjalg

    Its games like this that makes me want to return my xbox and get a ps3

    This game is the reason I own a PS3.

  • The PS3 Slim

    • sarge mat
    • August 18, 2009 at 8:09 PM

    They need to get a good software line up going and push out a lot more titles. At the moment it’s the uncharted machine for me. The online is total crap as well.

    Dont know what effect this new model will have. Microsoft are set to drop the 360's price tomorrow.

  • The PS3 Slim

    • sarge mat
    • August 18, 2009 at 8:05 PM

    The orignal PS3 was big but at least it looked like a nice console. Now it just looks like a big ass modem......

  • Questions about lighting in Unreal 3

    • sarge mat
    • August 18, 2009 at 12:30 AM

    Noticed this myself once or twice. Not sure how to work around it right enough.

  • UT3 (The Haunted) Curseyard

    • sarge mat
    • August 13, 2009 at 4:14 PM

    Thanks Dux.

  • UT3 (The Haunted) Curseyard

    • sarge mat
    • August 12, 2009 at 2:06 PM

    Thanks guys

  • GRIN shut down

    • sarge mat
    • August 11, 2009 at 5:27 PM

    Really sorry for everyone who lost their job. GRIN was such a great studio. Hope everyone gets a new job soon!

  • UT3 (The Haunted) Curseyard

    • sarge mat
    • August 10, 2009 at 9:10 PM

    My second map for the mod the haunted. I think it’s a major improvement from the first and thanks to everyone from mapcore and world of level design for all the feedback. I got a LOT on this one. Also to Freak for the name lol.

    Thanks

    Mat

    Download: http://www.filefront.com/14249043/Curseyard_zip.zip

    [Blocked Image: http://img198.imageshack.us/img198/9539/finalscreen1.jpg]

    [Blocked Image: http://img44.imageshack.us/img44/9505/finalscreen2.jpg]

    [Blocked Image: http://img30.imageshack.us/img30/4306/finalscreen3.jpg]

    [Blocked Image: http://img29.imageshack.us/img29/1407/finalscreen4.jpg]

    [Blocked Image: http://img8.imageshack.us/img8/3081/finalscreen5.jpg]

    [Blocked Image: http://img198.imageshack.us/img198/2015/finalscreen6.jpg]

    [Blocked Image: http://img29.imageshack.us/img29/8622/finalscreen7.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/6316/finalscreen8.jpg]

    [Blocked Image: http://img44.imageshack.us/img44/3562/finalscreen9.jpg]

  • dm_grale (updated on 15-08-09)

    • sarge mat
    • August 9, 2009 at 3:35 PM

    Really like the look of the layout. Looks like it’s going to be a fun map.

  • Unreal - Courtyard (working name)

    • sarge mat
    • August 4, 2009 at 10:59 PM

    hehe.

    I made a few changes to the lights today but I hope to finish it this week.

  • WIP - Bar Level for Adventure Game

    • sarge mat
    • August 4, 2009 at 10:57 PM
    Quote from MattColes

    do most people belong to both forums?

    There is a little bit of cross over.

  • WIP - Bar Level for Adventure Game

    • sarge mat
    • August 4, 2009 at 1:42 PM

    Saw this on world of level design. As I said there its looking like an interesting project. Look forward to seeing more of it.

  • Reasearch & Development mod for HL2:Ep2

    • sarge mat
    • August 3, 2009 at 12:03 AM

    Crap I dont have Episode 2 for PC

  • Unreal - Courtyard (working name)

    • sarge mat
    • August 1, 2009 at 11:12 PM

    Some new screenshots.

    [Blocked Image: http://img12.imageshack.us/img12/4645/rc1screen1.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/219/rc1screen2.jpg]

    In the process of adding some more weeds and stuff.

    [Blocked Image: http://img26.imageshack.us/img26/379/rc1screen3.jpg]

    Still a little empty.

    [Blocked Image: http://img31.imageshack.us/img31/4717/rc1screen4.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/4600/rc1screen5.jpg]

    [Blocked Image: http://img31.imageshack.us/img31/8489/rc1screen6.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/5426/rc1screen7.jpg]

    Have to make this arch stand out a bit more still

    [Blocked Image: http://img12.imageshack.us/img12/3645/rc1screen8.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/9977/rc1screen9.jpg]

    [Blocked Image: http://img34.imageshack.us/img34/6407/rc1screen10.jpg]

  • One of those topics (advice)

    • sarge mat
    • July 31, 2009 at 4:49 PM

    Thanks Dux.

  • One of those topics (advice)

    • sarge mat
    • July 30, 2009 at 2:49 PM

    Thanks guys. Going to work my ass off over the next year and see what happens then.

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