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  3. sarge mat

Posts by sarge mat

  • [L4D] Low Rises

    • sarge mat
    • December 18, 2009 at 10:55 PM

    Update time

    First of all I posted a beta version here if you want to try it out.

    I think I have made a lot of progress on this one. Still need to work on lights, too dark in places still and I want to spend the weekend filling out rooms and space with more detail so they don't feel so empty.

    Before the screenshot's I have a small issue with the 3d sky box. As you can see in the screenshot below the level can be seen above its self. Tried everything I can think of

    http://img693.imageshack.us/img693/6786/l4dthewire0031.jpg[/i

    Anyway shots]http://img707.imageshack.us/img707/8166/l4dthewire0000.jpg[/

    http://img704.imageshack.us/img704/8382/l4dthewire0001.jpg[/i

    http://img51.imageshack.us/img51/9873/l4dthewire0002.jpg[/i

    http://img693.imageshack.us/img693/6158/l4dthewire0004.jpg[/

    http://img710.imageshack.us/img710/4248/l4dthewire0005.jpg[/im

    http://img704.imageshack.us/img704/7465/l4dthewire0006.jpg[/im

    http://img693.imageshack.us/img693/7022/l4dthewire0007.jpg[/im

    http://img686.imageshack.us/img686/2826/l4dthewire0009.jpg[/im

    http://img13.imageshack.us/img13/3673/l4dthewire0010.jpg[/im

    http://img707.imageshack.us/img707/1598/l4dthewire0011.jpg[/

    http://img13.imageshack.us/img13/3219/l4dthewire0012.jpg[/i

    http://img707.imageshack.us/img707/6397/l4dthewire0013.jpg[/i

    http://img51.imageshack.us/img51/8470/l4dthewire0014.jpg[/im

    http://img63.imageshack.us/img63/4108/l4dthewire0015.jpg[/im

    http://img690.imageshack.us/img690/1561/l4dthewire0016.jpg[/im

    http://img693.imageshack.us/img693/9893/l4dthewire0017.jpg[/im

    Not sure whats up with the fire. been trying out some stuff there, going to have it smoking a bit, sparks etc.

    http://img686.imageshack.us/img686/2461/l4dthewire0018.jpg[/im

    http://img63.imageshack.us/img63/6325/l4dthewire0019.jpg[/im

    http://img693.imageshack.us/img693/1140/l4dthewire0020.jpg[/im

    http://img63.imageshack.us/img63/3595/l4dthewire0021.jpg[/im

    http://img686.imageshack.us/img686/6387/l4dthewire0022.jpg[/im

    http://img693.imageshack.us/img693/3796/l4dthewire0023.jpg[/i

    http://img690.imageshack.us/img690/5219/l4dthewire0024.jpg[/i

    http://img707.imageshack.us/img707/5949/l4dthewire0025.jpg[/im

    http://img707.imageshack.us/img707/8465/l4dthewire0026.jpg[/im

    http://img51.imageshack.us/img51/3193/l4dthewire0027.jpg[/im

    http://img704.imageshack.us/img704/5830/l4dthewire0029.jpg[/im

    http://img690.imageshack.us/img690/756/l4dthewire0030.jpg[/im

  • VGA 2009

    • sarge mat
    • December 14, 2009 at 7:35 PM

    This year was crap as always. So stupid. I watched for the Halo Reach trailer and the feed cut 30 seconds into it anyway

  • Left4Dead 2

    • sarge mat
    • December 11, 2009 at 1:32 PM

    l4D1: pc&360

    l4d2: PC&360 version on its way

    I play a lot more on 360 because that's where more of my friends have it but I get the pc version for the mod tools and a few people I know on the pc. Its also nice to see how it looks with the graphics on full.

  • [L4D] Low Rises

    • sarge mat
    • December 9, 2009 at 6:56 PM
    Quote from OhSnap

    Couple things that jumped out at me;Doorways should have trims.

    Your walls look REALLY thick. 16 units maybe? I always thought 8 was standard

    Some of your rooms look GINORMOUS. The starting room is hella huge, and has 2 tables and a TV in it. What room is this supposed to be (in the real world)?

    High Voltage sign near an elevator confuses me. Is it an elevator? Now I'm not so sure...

    It also looks really dark. It's hard (or impossible?) for me to get any sense of the flow of the level, but make sure something is leading the player along... Lighting, objects, blood smears etc. Get it playtested and insist on some people running through with their flashlights off. It helps a lot in finding weak areas that aren't leading the player. (Did for me, anyway)

    Thanks mate

    Yea I need to go around and add proper trims on them all. Yea I noticed my self today that they are too think for the doors etc. Stupid error on my part. Same with the room I need to look at a few of them and make them smaller.

    yea the high voltage thing looks a bit weird. My goal is to make the lift area look like its was being worked on which is also why its up the shaft a bit and the player has to move it in order to progress. I should post a top down view of the map tonight but yea the lights are basic to say the least in a lot of parts I need to get in and add a lot more stuff to lead the player though as you say. I did end up removing a lot of stuff though when I rebuilt the tower block because the first version was crap.

    Thanks mate. Going to work on all that stuff.

  • [L4D] Low Rises

    • sarge mat
    • December 8, 2009 at 7:30 PM

    http://img24.imageshack.us/img24/2116/l4dthewire0038.jpg

    http://img24.imageshack.us/img24/953/l4dthewire0039.jpg

    http://img24.imageshack.us/img24/7025/l4dthewire0040.jpg

    http://img402.imageshack.us/img402/5043/l4dthewire0041.jpg

    http://img704.imageshack.us/img704/3739/l4dthewire0042.jpg

    http://img402.imageshack.us/img402/7945/l4dthewire0043.jpg

    http://img24.imageshack.us/img24/7531/l4dthewire0044.jpg

    http://img526.imageshack.us/img526/2097/l4dthewire0045.jpg

    http://img24.imageshack.us/img24/6745/l ... re0046.jpg

    http://img704.imageshack.us/img704/3853 ... re0047.jpg

    http://img442.imageshack.us/img442/4513 ... re0048.jpg

    Just got rid of the links to them to save page space as they are old now.

  • [L4D] Low Rises

    • sarge mat
    • December 8, 2009 at 7:29 PM

    So this is the main thing I have been working on over the last wile. I still have a load to do and its the first of two levels for this campaign but I think its a bit over due for some proper feedback. You will notice a few un-detailed still etc. I am working on some rain effects and things like that but removed it for the screen shots.

    Just to explain the panic event the lift is blocking the way up so it must be moved before you can get to the ladder.

    Update: new shots down the page.

    [Blocked Image: http://img704.imageshack.us/img704/6387/l4dthewire0022.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/3796/l4dthewire0023.jpg]

    [Blocked Image: http://img269.imageshack.us/img269/5219/l4dthewire0024.jpg]

    shit. can't see it in this screen but there is a crane with a blinking light acting as a landmark on the towers. Going to make them a bit higher.

    http://img442.imageshack.us/img442/5949/l4dthewire0025.jpg

    http://img229.imageshack.us/img229/8465/l4dthewire0026.jpg

    http://img269.imageshack.us/img269/3193/l4dthewire0027.jpg

    http://img704.imageshack.us/img704/8657/l4dthewire0028.jpg

    http://img526.imageshack.us/img526/5830/l4dthewire0029.jpg

    http://img24.imageshack.us/img24/756/l4dthewire0030.jpg

    http://img7.imageshack.us/img7/6786/l4dthewire0031.jpg

    http://img24.imageshack.us/img24/1644/l4dthewire0032.jpg

    http://img442.imageshack.us/img442/1229/l4dthewire0033.jpg

    http://img269.imageshack.us/img269/8125/l4dthewire0034.jpg

    http://img24.imageshack.us/img24/8500/l4dthewire0035.jpg

    http://img24.imageshack.us/img24/8942/l4dthewire0036.jpg

    Images

    • cab_5.webp
      • 118.56 kB
      • 1,458 × 1,606
  • Dragon Age: Origins [BioWare]

    • sarge mat
    • December 7, 2009 at 6:57 PM

    Suppose to be some man on dog stuff.

    Some one... told me....

    Na I have it sitting in my drawer with a few others games, I will get into it at Christmas.

  • MapCore Job Census

    • sarge mat
    • December 5, 2009 at 12:29 PM

    Nice once. Hope all goes well.

  • NS2 - Spark Editor

    • sarge mat
    • December 5, 2009 at 12:00 PM

    Thanks. Might pick it up when I get back tomorrow.

  • NS2 - Spark Editor

    • sarge mat
    • December 5, 2009 at 1:08 AM

    Does it matter what version you pre-order at this point to get the tools?

    Thanks

  • [GoW] SP - H.O.P.E Chapel

    • sarge mat
    • December 4, 2009 at 5:17 PM

    yea if you can hit a nice middle ground it will be sweet!

  • How to break in the games industry - an insiders' guide

    • sarge mat
    • November 29, 2009 at 2:05 PM

    Thanks guys.

  • Left4Dead 2

    • sarge mat
    • November 28, 2009 at 7:40 PM

    if you are in the UK Tesco have the 360 version for £15 on the site at the moment.

  • How to break in the games industry - an insiders' guide

    • sarge mat
    • November 27, 2009 at 5:29 PM

    When people say it is good for level designers to learn scripting is that as in Unreal kismet and the same sort of thing in the source engine etc?

  • Left4Dead 2

    • sarge mat
    • November 26, 2009 at 9:57 AM

    Joystiq just talk a lot of shit to be honest. Its sad that such an unprofessional lot get to run a site that gets so many hits.

  • Left4Dead 2

    • sarge mat
    • November 22, 2009 at 7:22 PM

    Love wait they did for the hard rain campaign with the water and all. Top stuff!

  • Left4Dead 2

    • sarge mat
    • November 22, 2009 at 11:48 AM

    Me and a few friends did that for the first one on 360. As I played though this one I was thinking how much harder its going to be.

  • VGA 2009

    • sarge mat
    • November 19, 2009 at 10:29 AM

    The VGA's are good for one thing this year and that's the Halo Reach preview. Its a bit of a BS show if you ask me.

  • Left4Dead 2

    • sarge mat
    • November 17, 2009 at 4:35 PM

    Steam is still "scanning for game updates" which I think a few people are having issues with. Looking forward to playing and seeing what the story with the SDK is.

  • Call of Duty: Modern Warfare 2 Teaser

    • sarge mat
    • November 14, 2009 at 7:35 PM
    Quote from Rick_D

    pc version of mw2, it would like you to connect to xbox live:[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]

    I think its inexcusable when the pc version of a game says stuff like that. I remember one that still had the Xbox buttons for the tutorials.

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