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  3. sarge mat

Posts by sarge mat

  • Global publisher sabotaged UK games tax breaks

    • sarge mat
    • June 24, 2010 at 9:53 PM

    http://www.develop-online.net/news/3522 ... tax-breaks

    Really pissed of right now, this would have been a great thing for the industry here, develop say they have several good sources that this is true. Was bad enough when they announced it wasn't happening......

  • I hate Steam...

    • sarge mat
    • June 24, 2010 at 8:44 PM

    Over 100 Games on sale from today..... 75% off loads of titles

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • June 24, 2010 at 8:00 PM

    Very nice work.

  • E3 2010

    • sarge mat
    • June 14, 2010 at 8:12 PM

    Was ok, spent far too long on some of stuff at the end. That said it was a strong start and the new 360 looks cool.

  • [EP2] Mission Improbable Part 2

    • sarge mat
    • June 12, 2010 at 4:06 PM

    Really, really enjoyed it not often I want to see a mod though from beginning to end. The bit where the body is stuck upright at the end of the corridor scared the shit out of me, I was shooting away and thinking wtf is it, before I realised it was dead.

  • [L4D2] River Crossing

    • sarge mat
    • June 9, 2010 at 7:06 PM

    Thanks,

    I have since made the mall into a proper evac center, both inside and out. Will post shots of that later. The sleeping bag was actually an ammo box but that whole area has been changed as I said above. As for the bridge, the idea with it was there was a foot bridge under construction before the out break. What I have done how ever is add in a crane that is clearly being used to build it and in general make it look more like a construction. In addition To other things, a lot of the roadblocks are now more fitting now too.

    Will post shots of that later too.

    Thanks for the feedback

    Mat

  • What have you purchased recently?

    • sarge mat
    • June 8, 2010 at 10:20 PM
    Quote from Skjalg

    yeah actionscript is a good idea too.We might be derailing the thread abit with this discussion, but you mentioned you had done some webpage stuff. Did you ever try object oriented php?

    Na I haven't done a lot beyond basic HTML, I can more or less put a site together in notepad that fits my needs but didn't really go beyond that.

    Objective c is object-oriented though? Unless I am getting confused.

  • [L4D2] River Crossing

    • sarge mat
    • June 7, 2010 at 11:36 PM

    Yea some of it does look shitty. Think I will spend tomorrow working on that stuff and get a break from the fing nav stuff. Have some new fog effects going too which are looking nice but needs a bit more work.

    Thanks and thanks again for the link

  • What have you purchased recently?

    • sarge mat
    • June 7, 2010 at 11:24 PM

    It's going pretty well so far , I want to do a few games for the iPhone, simple 2d stuff. That said there is cocoa on top of that once you get to grips with objective c.

    Anyway should be fun

  • genetic programming language

    • sarge mat
    • June 7, 2010 at 12:26 PM

    Wasting my time learning Objective C then?

  • [L4D2] River Crossing

    • sarge mat
    • June 7, 2010 at 12:22 PM

    Thanks, I think I am making progress on it this morning.

  • What have you purchased recently?

    • sarge mat
    • June 6, 2010 at 5:29 PM
    Quote from Skjalg

    sounds like you'll have fun

  • What have you purchased recently?

    • sarge mat
    • June 6, 2010 at 4:26 PM
    Quote from Sentura

    are you new to programming?

    Yep, well depends if you count HTML and I have tired bits with other languages in the past.

    just saying, there is a limit to what one book can teach you about programming.

    yea thats true, this one assumes I know f all about it and this is my first language which is what i was looking for to get going. Want to get going with unreal script as well at some point in the summer. I have soooo much free time now.

  • What have you purchased recently?

    • sarge mat
    • June 6, 2010 at 11:48 AM
    Quote from Sentura

    are you new to programming?

    Yep, well depends if you count HTML and I have tired bits with other languages in the past.

  • What have you purchased recently?

    • sarge mat
    • June 5, 2010 at 8:49 PM

    Objective C book and Apple Developer membership. The membership was not strictly needed right away but, its an extra intensive to get going.

  • [L4D2] River Crossing

    • sarge mat
    • June 5, 2010 at 8:26 PM

    Update time, partly because I want to ask for help. For some reason the nav just can't draw the dots between the start and the end of the level. God knows why at this point as I have tired everything I can think of even doing it from 0 several times and it did all work before all the changes. I would say there is a dam clear path from start to end, the ai follow it no problem. But still the nav error pop's up every time that the map is unplayable. Any tips would be helpful.

    Anyway, some new screenshot's I don't think i have quite covered everything people said about the map (some are not clear in the shots) and I have changed the lighting a lot but still working on nailing that down, along with many other things. Parts 2 and 3 where very early and I am re designing them from scratch, i can see they would have the same flaws all over that people pointed out and where not that interesting at all.

    Fog is a little harsh me thinks, want to have some interesting lights in the background.

    you do now get to go down into the dark area at the start and climb up a man hole and the restaurant at the end is now a bar type club, got some much cooler stuff going on in there. You can see the man hole and its a square for now as I took away the prop in a effort to see what was not working nav wise.

    Thanks

    [Blocked Image: http://img59.imageshack.us/img59/8138/rivercrossingshotsjuly5x.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/599/rivercrossingshotsjuly5.jpg]

    [Blocked Image: http://img203.imageshack.us/img203/599/rivercrossingshotsjuly5.jpg]

    [Blocked Image: http://img22.imageshack.us/img22/599/rivercrossingshotsjuly5.jpg]

    [Blocked Image: http://img443.imageshack.us/img443/599/rivercrossingshotsjuly5.jpg]

    [Blocked Image: http://img715.imageshack.us/img715/599/rivercrossingshotsjuly5.jpg]

  • Deus Ex 3

    • sarge mat
    • June 4, 2010 at 5:34 PM

    Feels a little Blade Runner at points. Looking very cool.

  • Zoltan Fejes - Level Designer

    • sarge mat
    • June 3, 2010 at 6:03 PM

    Love you stuff will be back to look though it as some of it looks really cool. My issue is the background and the background for the main content are both the same, can make it a little difficult to look at but that could be just me.

  • MapCore on social networks (LinkedIn, Twitter)

    • sarge mat
    • June 3, 2010 at 3:28 PM

    Nice, following.

  • The Mod Community Today

    • sarge mat
    • June 2, 2010 at 3:50 PM

    Yea but if you look at Valves games anyway, there is a steady stream of good stuff arriving for them.

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