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  3. sarge mat

Posts by sarge mat

  • The random model thread!

    • sarge mat
    • July 19, 2010 at 11:52 PM

    Cloth is looking pretty cool.

    Just noticed on your blog that you are at Stafford, going there in september my self.

  • Alien Swarm - New non-FPS Valve game out Monday!

    • sarge mat
    • July 19, 2010 at 9:51 PM

    shock and awe as the steam servers die......

  • TF2 Maps/VALVE Art Pass Contest

    • sarge mat
    • July 17, 2010 at 12:15 PM

    http://artpass.tf2maps.net/

    Looks like a friggin great opportunity.

  • Double Fine x 4

    • sarge mat
    • July 15, 2010 at 5:33 PM
    Quote from Nysuatro

    Still have to play Brutal Legend

    Yea it's on my Backlog too.

  • doomsday

    • sarge mat
    • July 13, 2010 at 7:00 PM

    I remember they wan't to nuke it at one stage.......

  • doomsday

    • sarge mat
    • July 13, 2010 at 4:19 PM

    I have seen this ripped apart. I was a bit worried when I first saw it, but it does sound like the whole LHC and black holes thing again.

  • death?

    • sarge mat
    • July 13, 2010 at 4:15 PM

    I do believe in the afterlife, but sure as hell not somewhere with golden houses. Do people really think about the whole thing of heaven and living forever? Forever is a really long time. The closest thing I could compare it to is the force in star wars. That sounds kind of stupid, but I don't believe it's somewhere that we would have the same definition of time and things like that. I think its a bit beyond trying to get your head around to be honest.

    Don't get me started on religion. It doesn't cause all the worlds problems, just most of them.

  • Indie game : Ayla

    • sarge mat
    • July 13, 2010 at 3:03 PM
    Quote from Warby

    is this playable somewhere yet ? id love to give it a spin !

    There is a download on his site

  • Indie game : Ayla

    • sarge mat
    • July 12, 2010 at 7:22 PM

    Great video as always, you do such a good job with them. Game looks really good. Nice work.

  • [L4D2] River Crossing

    • sarge mat
    • July 12, 2010 at 11:49 AM
    Quote from OhSnap

    Unplayable for me.AI wouldnt pick up guns/health packs at spawn

    AI kept on falling into the water (either on the wood planks by the first boat, or the 'car bridge' thing.

    After the first bridge, where you have to go under the dock to climb up the ladder, the height clearance isn't high enough. I had to duck to get through.

    Hella zombies always spawned on the rock to the side of the boat near the car bridge where nav mesh didn't appear to be connected. They just stood around waving at me menacingly.

    Can't really give any more feedback than that. Tried playing through like 4 or 5 times, but since the AI kept on drowning themselves, SI's would get me or witches were spawning in choke points (ladder after car bridge, door in evac building). Tried noclipping through to get screenshots of stuff to point out, but apparently SI can still get you in noclip... so it wasn't worth the effort.

    Also minus points on not having it packed into a vpk file.

    Display More

    Thanks for playing though.

    Yep plenty of things I need to fix no excuse some of those bad errors. The zombies on the rocks where easy to fix, I had just forgotten to mark the nav empty and no mob's again after deleting all the nav. There is enough headroom to get under to the ladder, but the dam jetty prop has a little bit of wood that sticks out a bit to the right of the opening that fucks with it. I will just move that down.

    The biggest thing is them running into the water though, I am trying to work out how deep water is defined in the engine so that if they fall in they die straight away and also avoid it in the first place (that might be due to some flow issues too though).

    I will use a vpk in future, sorry about that but at the time I could not face trying to get all the images working right etc. Suppose I could use the defaults for now.

    To be honest I think I was too "omg it finally works" and didn't test enough my self first.

    Thanks.

    EDIT:

    Took the beta down, no point in others trying to play something that is broken.

  • [L4D2] River Crossing

    • sarge mat
    • July 7, 2010 at 12:15 PM

    So I found a effective way to work out the nav issues so I once again have zombies in the map, that said I need to fix a few spawn issues. Anyway beta can be downloaded here: gone for now[/url

    http://%7Boption%7D

    Still plenty of things I am working on got a few background and draw distance issues as well as fps, but also focusing more on the next part of the map, threw out the original idea and re working it.

    http://%7Boption%7D

    Screenshots

    http://%7Boption%7D

    http://%7Boption%7D

    http://%7Boption%7D[Blocked Image: http://img824.imageshack.us/img824/369/l4drivercrossingpart100.jpg]

    The cars you can just about see to the right look a little odd in the water at the moment. The shot below is the rest of that bridge.

    http://%7Boption%7D[Blocked Image: http://img15.imageshack.us/img15/369/l4drivercrossingpart100.jpg]

    http://%7Boption%7D[Blocked Image: http://img444.imageshack.us/img444/369/l4drivercrossingpart100.jpg]

    Under Construction foot bridge, the crane that was working on it gives a good excuse for the massive concrete road block too.

    http://%7Boption%7D[Blocked Image: http://img710.imageshack.us/img710/369/l4drivercrossingpart100.jpg]

    http://%7Boption%7D[Blocked Image: http://img816.imageshack.us/img816/369/l4drivercrossingpart100.jpg]

  • RAGE

    • sarge mat
    • July 6, 2010 at 6:12 PM

    Fuck me, Wall Paper anyone

    http://www.rockpapershotgun.com/2010/07 ... allpapers/

  • The Ball - Indie FPS Action/Puzzle Game

    • sarge mat
    • July 3, 2010 at 6:41 PM

    So whens this out

  • What have you purchased recently?

    • sarge mat
    • July 3, 2010 at 6:35 PM

    [Blocked Image: http://onopc.files.wordpress.com/2009/12/kodak-zx2.jpg]

    and

    [Blocked Image: http://www3.hmv.co.uk/hmv/Large_Images/HMVVIDEO/4992601000.JPG]

    Happy with the camera kind of missed not having access to video equipment so got that for under £50. Does fairly good HD at 60FPS more than enough for web stuff.

  • MapCore on social networks (LinkedIn, Twitter)

    • sarge mat
    • July 3, 2010 at 6:30 PM

    Mine

    http://twitter.com/matseffect

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • July 3, 2010 at 4:55 PM

    Yea I can't wait to play it. Love the shot of the motorway (after the link).

  • Stop the presses!!! dux likes a console game

    • sarge mat
    • June 30, 2010 at 12:46 PM

    Think RE5 is good then wait till you try the good console games.

  • Global publisher sabotaged UK games tax breaks

    • sarge mat
    • June 29, 2010 at 6:13 PM

    Yep EA fully owns them. EA have a fair few studios and interests here. There have been one or two others who have sort of backed the story but noting else has really come out. Has kind of drawn away from the fact that we lost the break in the first place. I think its going to suck for the future of the industry here.

  • Global publisher sabotaged UK games tax breaks

    • sarge mat
    • June 25, 2010 at 9:26 PM

    We where originally promised it by the previous government and during the election both other party's said they would support it, but after forming a joint government clearly they didn't follow through on it. But yea I am sure they looked for any reason to get rid of it after the stupid labour government fucked everything up.

    That said some studio head (think that was his title) has said when at a meeting about it a few months back MP's told him they where getting conflicting views from publishers.

    It's not shocking to be honest you should see the digital act thing they are pushing through thankfully some of the worst of that has been taken out, still ISP's will soon be forced to hand over user data to movie studios etc.

  • Global publisher sabotaged UK games tax breaks

    • sarge mat
    • June 25, 2010 at 11:42 AM

    Thats what they want you to think

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