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  3. sarge mat

Posts by sarge mat

  • genuinely scary/disturbing movies for halloween?

    • sarge mat
    • October 30, 2010 at 7:14 PM

    Paranormal Activity or Paranormal Activity 2 if you want to go to the cinema.

  • Going Abroad

    • sarge mat
    • October 28, 2010 at 11:27 PM

    San Francisco sounds like a great place to go, getting into the US is the only issue.

  • Now playing 2010

    • sarge mat
    • October 28, 2010 at 5:14 PM

    New Vegas at the moment. No longer being at home costs a lot more, so less games

  • Going Abroad

    • sarge mat
    • October 28, 2010 at 4:48 PM
    Quote from PogoP

    Yeah I wouldn't go for Ireland, not heard of many good companies there.Also, Sarge Mat, are you a student in Stafford? I swear we've spoke about this before!

    Yea I am, think we did talk about it before back in the summer. Not a bad uni sounds like this year is a lot better than past ones from what people tell me.

  • DM-Jaya (UDK)

    • sarge mat
    • October 28, 2010 at 12:27 AM

    Looks like you have some sort of post process over it that is kind of "greying" out the lighting for lack of a better word.

  • Going Abroad

    • sarge mat
    • October 27, 2010 at 10:10 PM

    There is more or less no games industry in Ireland. Not the top place to live in the world I can say from experience too.

  • Wesley Tack - Level Design/Art

    • sarge mat
    • October 15, 2010 at 2:46 AM

    looks like the text is getting cut for some reason. It works fine though.

    [Blocked Image: http://i52.tinypic.com/f077m.png]

  • UFO´s over New York

    • sarge mat
    • October 15, 2010 at 2:44 AM

    This is some BS thats going on. Listen to No Agenda people.

  • What have you purchased recently?

    • sarge mat
    • October 14, 2010 at 1:00 PM

    [Blocked Image: http://img291.imageshack.us/img291/6214/fs237ok400.jpg]

    Had another GPU die, so my PC just isn't up to the new cards and managing the heat any more. Was getting to be a pain because you always had to keep an eye on it and could not run things as high as I should be able to because it got too hot.

    This new one is going to be top of the line, looking forward to getting it. Had to die when I was in the middle of loads of 3D and mapping though, both personal and uni.

  • Wesley Tack - Level Design/Art

    • sarge mat
    • October 14, 2010 at 12:58 PM

    Yea its nice. But the controls don't show up as they should for me.

    (on a mac with chrome)

  • The Ball - Indie FPS Action/Puzzle Game

    • sarge mat
    • October 6, 2010 at 6:37 PM

    Congrat's can't wait to play it!

  • Minecraft

    • sarge mat
    • September 30, 2010 at 8:49 PM

    Yea screw that guys for trying to make money on his game.....

  • shadow of the colossus + ico

    • sarge mat
    • September 16, 2010 at 4:44 PM

    Can't wait for this!

  • Amnesia: The Dark Descent

    • sarge mat
    • September 16, 2010 at 2:41 PM

    It looks a bit dated but also quite nice if you get what I am saying. Very creepy.

  • [UT3] DM-Chimney

    • sarge mat
    • September 11, 2010 at 12:28 PM

    Hey, looking good. Though in the first pic there is a barrel that looks really odd the way its sitting against the box. I it would roll over in that position.

  • Now playing 2010

    • sarge mat
    • September 8, 2010 at 11:41 PM

    HL2 again and a bit of BF1943. Kind tiding over until Halo Reach.

  • Company of Heroes lead designer killed saving his wife&baby

    • sarge mat
    • September 8, 2010 at 11:36 PM
    Quote

    ":2tli4un9]

    Did you knew the guy?

    No no, just such a sad story with a kid on the way and all.

  • Company of Heroes lead designer killed saving his wife&baby

    • sarge mat
    • September 8, 2010 at 10:32 PM

    Brought a few tears to my eye. Very sad.

  • We've finally gone public -- Project MyWorld

    • sarge mat
    • September 8, 2010 at 10:30 PM

    My money is on google. Or maybe Microsoft.

  • Advice needed BSP or Static Mesh?

    • sarge mat
    • September 5, 2010 at 7:18 PM

    Yep when it comes to Unreal BSP not not visible that often. Its all about using mesh's to make bigger structures.

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