1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. sarge mat

Posts by sarge mat

  • Mega Meshes - a world made of 100 billion polygons

    • sarge mat
    • March 17, 2011 at 3:57 PM

    Turbo Smooth x5 for the sake of it?......

  • What have you purchased recently?

    • sarge mat
    • March 16, 2011 at 1:57 PM

    [Blocked Image: http://gamerinvestments.com/video-game-stocks/wp-content/uploads/2010/08/thq-homefront-box-art-full.jpg]

  • Homefront

    • sarge mat
    • March 16, 2011 at 1:02 PM
    Quote from Dark

    Its more like BC2, from what I have read.

    Yea the studio started out at Battlefield mod developers.

  • Homefront

    • sarge mat
    • March 16, 2011 at 12:36 AM

    Reviews are a bit meh but was the same for Frontlines and I loved it.

  • Prey

    • sarge mat
    • March 14, 2011 at 3:45 PM

    http://www.shacknews.com/article/67806/ ... unced-2012

    Kind of out of nowhere. Never finished the original but it had a lot of cool ideas.

  • THE CUBE CHALLENGE: Rules and discussion

    • sarge mat
    • March 14, 2011 at 3:41 PM

    The next thing i saw after that video was that Prey 2 has been announced.

    Looks really cool though, must be a bit of a challenge using all 6 surfaces to effect.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 14, 2011 at 12:32 AM

    a cool, that's quite a fun mod, enjoyed it when I played it.

  • FPS Genre 2011

    • sarge mat
    • March 13, 2011 at 10:08 PM

    Hearing a lot of good things about home front. Suppose to be quite graphic at parts.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 13, 2011 at 10:07 PM

    What game is it?

  • THE CUBE CHALLENGE: Rules and discussion

    • sarge mat
    • March 13, 2011 at 3:04 AM

    Looking pretty cool Campaignjunkie.

    I was playing around with lighting a bit in mine so had to throw in some extra ones quickly so you could see what's going on. Still need to add all the generic portal "look" stuff and detail.

    Basic idea? Get all three cubes to put on all three buttons to open the door.

    Images

    • 1024_adorno20003.webp
      • 119.64 kB
      • 1,280 × 720
    • 1024_adorno20004.webp
      • 51.22 kB
      • 1,280 × 720
    • 1024_adorno20005.webp
      • 54.89 kB
      • 1,280 × 720
    • 1024_adorno20006.webp
      • 61.12 kB
      • 1,280 × 720
  • Your best Science-fiction Soundtrack

    • sarge mat
    • March 13, 2011 at 12:49 AM

    Halo CE

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Republic Commando

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Hawken

    • sarge mat
    • March 10, 2011 at 4:05 PM

    Looks fantastic, but I hope its more than just a multiplayer combat game.

  • Unreal Engine 3.9

    • sarge mat
    • March 9, 2011 at 12:03 AM

    http://uk.pc.ign.com/articles/115/1154344p1.html

    Its out tomorrow with the March UDK

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 8, 2011 at 12:56 PM
    Quote from Rick_D

    i meant to say the freeway is not working, my bad. but from your reference you can see the enormous scale of everything. i don't think a canal _or_ a main road is a bad idea, just combining them in such a small space makes it feel wrong.i'm sure it wouldn't take much to just widen the map along the middle.

    Yea, thinking about a pedestrian only area at least on one side (starting side most likely), could get much more of the street vib you see in that photo and get rid of the freeway on the other. Yea would take all of 2 mins to make the middle area wider. Really didn't think enough about the opportunities that area offers.

    Cheers again

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 8, 2011 at 1:19 AM
    Quote from Rick_D

    stop. fix the scale of those roads, work out what is going on with that canal. i think making those central roads a freeway is working, everything seems too cramped and sharply angled. also if you have things hanging into a road then trucks will hit them (thinking of the aircon unit, et al).

    Cheers. Thinking about dumping the canal in its current state for somthing more like this

    [Blocked Image: http://img688.imageshack.us/img688/2156/rivercrossingreference1.jpg]

    Got a few far more interesting and a bit more organic reference images.

  • Five Tactics for Designing Games While Depressed

    • sarge mat
    • March 6, 2011 at 8:49 PM

    I think shorter projects is quite a good one. Always feels good to finish something even if it's not "perfect".

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 5, 2011 at 11:12 PM

    Started to detail this, not really added much to the background yet so you can see of the edge in a few places still. Not touched lighting much ether so still trying to nail the style. Just looking at the screens here shows their is loads and loads to do but feeling much happier with it than the last l4d map.

    [Blocked Image: http://img854.imageshack.us/img854/7780/2011030500005.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/604/2011030500006.jpg]

    [Blocked Image: http://img847.imageshack.us/img847/2973/2011030500008.jpg]

    [Blocked Image: http://img41.imageshack.us/img41/6080/2011030500009k.jpg]

    Kind of feels a bit bland to straight to me (below), Thinking about something more organic?

    [Blocked Image: http://img46.imageshack.us/img46/3554/2011030500010.jpg]

    [Blocked Image: http://img52.imageshack.us/img52/8523/2011030500011.jpg]

    [Blocked Image: http://img508.imageshack.us/img508/1952/2011030500012.jpg]

  • GDC 2011

    • sarge mat
    • March 4, 2011 at 12:47 AM

    I think the real question is will it blend?

  • GDC 2011

    • sarge mat
    • March 3, 2011 at 10:02 PM

    http://%7boption%7d

    Hope this comes in a UDK update. Talk about blade runner!

    [Blocked Image: http://www.polycount.com/wp-content/uploads/2011/03/epic_nextgen07.jpg]

    [Blocked Image: http://www.polycount.com/wp-content/uploads/2011/03/epic_nextgen02.jpg]

  • Help With Unreal Cameras and Kismet

    • sarge mat
    • March 3, 2011 at 2:59 PM

    Hey,

    Yea got it more or less when I want it to switch back from the 2D view to first person I set it the camera and target to the player.

    Thanks

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™