Turbo Smooth x5 for the sake of it?......
Posts by sarge mat
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Reviews are a bit meh but was the same for Frontlines and I loved it.
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http://www.shacknews.com/article/67806/ ... unced-2012
Kind of out of nowhere. Never finished the original but it had a lot of cool ideas.
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The next thing i saw after that video was that Prey 2 has been announced.
Looks really cool though, must be a bit of a challenge using all 6 surfaces to effect.
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a cool, that's quite a fun mod, enjoyed it when I played it.
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Hearing a lot of good things about home front. Suppose to be quite graphic at parts.
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What game is it?
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Looking pretty cool Campaignjunkie.
I was playing around with lighting a bit in mine so had to throw in some extra ones quickly so you could see what's going on. Still need to add all the generic portal "look" stuff and detail.
Basic idea? Get all three cubes to put on all three buttons to open the door.
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Halo CE
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Looks fantastic, but I hope its more than just a multiplayer combat game.
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http://uk.pc.ign.com/articles/115/1154344p1.html
Its out tomorrow with the March UDK
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Quote from Rick_D
i meant to say the freeway is not working, my bad. but from your reference you can see the enormous scale of everything. i don't think a canal _or_ a main road is a bad idea, just combining them in such a small space makes it feel wrong.i'm sure it wouldn't take much to just widen the map along the middle.
Yea, thinking about a pedestrian only area at least on one side (starting side most likely), could get much more of the street vib you see in that photo and get rid of the freeway on the other. Yea would take all of 2 mins to make the middle area wider. Really didn't think enough about the opportunities that area offers.
Cheers again
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Quote from Rick_D
stop. fix the scale of those roads, work out what is going on with that canal. i think making those central roads a freeway is working, everything seems too cramped and sharply angled. also if you have things hanging into a road then trucks will hit them (thinking of the aircon unit, et al).
Cheers. Thinking about dumping the canal in its current state for somthing more like this
[Blocked Image: http://img688.imageshack.us/img688/2156/rivercrossingreference1.jpg]
Got a few far more interesting and a bit more organic reference images.
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I think shorter projects is quite a good one. Always feels good to finish something even if it's not "perfect".
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Started to detail this, not really added much to the background yet so you can see of the edge in a few places still. Not touched lighting much ether so still trying to nail the style. Just looking at the screens here shows their is loads and loads to do but feeling much happier with it than the last l4d map.
[Blocked Image: http://img854.imageshack.us/img854/7780/2011030500005.jpg]
[Blocked Image: http://img59.imageshack.us/img59/604/2011030500006.jpg]
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[Blocked Image: http://img41.imageshack.us/img41/6080/2011030500009k.jpg]
Kind of feels a bit bland to straight to me (below), Thinking about something more organic?
[Blocked Image: http://img46.imageshack.us/img46/3554/2011030500010.jpg]
[Blocked Image: http://img52.imageshack.us/img52/8523/2011030500011.jpg]
[Blocked Image: http://img508.imageshack.us/img508/1952/2011030500012.jpg]
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I think the real question is will it blend?
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Hope this comes in a UDK update. Talk about blade runner!
[Blocked Image: http://www.polycount.com/wp-content/uploads/2011/03/epic_nextgen07.jpg]
[Blocked Image: http://www.polycount.com/wp-content/uploads/2011/03/epic_nextgen02.jpg]
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Hey,
Yea got it more or less when I want it to switch back from the 2D view to first person I set it the camera and target to the player.
Thanks