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  3. AlexM

Posts by AlexM

  • arena_goldtooth

    • AlexM
    • October 21, 2008 at 2:09 AM

    very nice job C

    (I'm shinobi btw)

  • Love

    • AlexM
    • October 20, 2008 at 6:49 PM

    hmmm

    there's already an independent game called love out

    ... I actually have the game installed but I cant find it in a google search

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 20, 2008 at 6:43 PM

    Another map I'm working on. Similar theme to the other map posted a couple shots back but totally different otherwise

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct20/ps_ghetto50600011.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct05/ps_ghetto50510021.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/aug18/ps_ghetto50410017.jpg]

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 15, 2008 at 12:39 AM
    Quote from Pericolos0

    that looks really awesome arhurt =).little update! Added some extra stuff in there that can hardly be seen , worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density.

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration14.jpg]

    i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard!

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration15.jpg]

    wow! i have to admit at first I thought this map was looking a little barren but it's REALLY coming together now. Looks way more refined this time around. Great work!

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 14, 2008 at 8:24 PM

    looking awesome, I recognize that air control tower

    how did you get that matte/cartoon horizon effect?

  • [wip] zg_stuttgart

    • AlexM
    • October 12, 2008 at 5:19 PM

    This map really does have an unmistakable style. Great work

  • DeusEx Ultra High Quality Mod V0.1

    • AlexM
    • October 11, 2008 at 3:18 AM

    looks great, makes me want to replay the game yet again

    only thing is in the first shot, the bump scale seems a bit high

  • Baguet Map Pack

    • AlexM
    • October 11, 2008 at 2:51 AM

    A ca c'est des tres bein images. Oh mon dieu mon francais est merd

    really nice work

    also I'm really hungry for some baguettes now

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 9, 2008 at 6:10 PM
    Quote from BJA

    A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.[Blocked Image: http://www.bja-design.de/different/comic_house01.jpg]

    [Blocked Image: http://www.bja-design.de/different/comic_house01_wire.jpg]

    I love the character of that house/render. Did you do this off the cuff or do you have concepts?

  • The random model thread!

    • AlexM
    • October 9, 2008 at 6:09 PM

    yeah maybe just check on final gather in the mental ray settings, that would probably help quite a bit

  • BioWare & Lucas Arts to announce KOTOR MMO?

    • AlexM
    • October 8, 2008 at 7:17 PM

    here's hoping it's monkey island 6

  • XBOX Live Gamertags / PSN User IDs

    • AlexM
    • October 8, 2008 at 7:17 PM

    PSN : Raincity604

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 7, 2008 at 7:18 PM
    Quote from the0rthopaedicsurgeon

    if anyone remembers the cablecar station from my l4d map that i posted screens of months ago, i've almost finished making the one to go at the other end. This is the one at the top of the mountain that will lead to the derelict hotel/spa thing where the final showdown takes place. The lighting and colourcorrection are just temporary until I paste it into the rest of the map, and the winches for the ropes need to be modeled. I'm using a Japanese urbex site as reference for most of the campaign, here's the page for the place this part is based on: http://home.f01.itscom.net/spiral/chi/chi01.html

    I love the color/feel you have as a constant throughout the level. Very nice and consistent.

  • The random model thread!

    • AlexM
    • October 7, 2008 at 7:16 PM
    Quote from I3yG-MaK

    Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic.Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ).

    [Blocked Image: http://img262.imageshack.us/my.php?image=nude4ud8.jpg]

    http://%7boption%7d

    I'd consider it if the client wasnt fairly strict in regards to some stuff about the presentation

    model is looking sweet btw How did you girlfriend react to seeing herself in digital form?

  • The random model thread!

    • AlexM
    • October 7, 2008 at 7:14 PM
    Quote from -rt-

    2 SpicyTanukiFor Crysis ?!

    actually for google earth, I baked the diffuse into a lower poly model.

  • dm_drift

    • AlexM
    • October 5, 2008 at 11:27 PM

    screen links are dead

  • The random model thread!

    • AlexM
    • October 5, 2008 at 11:15 PM

    This is from the sun-yet-sen gardens in vancouver canada

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct05/ting016.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct05/ting015.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct05/ting017.jpg]

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 5, 2008 at 10:44 PM

    modified the skybox, tweaked the lighting and tweaked the fog.

    edit: also I plan to reduce the fog by about 30%

    editedit: whoops I overwrote the image.. I'll post updates later

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 5, 2008 at 5:50 AM

    yeah the impression I get from the fog is that it would be that thick if you were standing on nuclear waste, maybe just reduce the thickness?

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 4, 2008 at 6:38 PM
    Quote from dux

    lol engine identification fail! We have a new killer tomato

    lol

    /me does walk to shame

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