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  3. AlexM

Posts by AlexM

  • WIP in WIP, post your level screenshots!

    • AlexM
    • March 2, 2009 at 2:25 AM

    Going for a high end polycount with a texture mem usage

    somewhere in the 256-512 range. I'm doing it entirely in max with vray since I just want to show off environment art rather than show how good I can work with an engine.

    Anyways it's insipred by the island of miyashima I went to on a recent trip to japan.

    [Blocked Image: http://mahwebspace.levelism.com/miyashima/008.jpg]

    [Blocked Image: http://mahwebspace.levelism.com/miyashima/010.jpg]

  • Animation in Source

    • AlexM
    • February 27, 2009 at 7:44 AM

    I'm broke

    do you accept pies?

  • Street Fighter IV

    • AlexM
    • February 20, 2009 at 10:24 AM

    loving the game just like I did in japan

  • Animation in Source

    • AlexM
    • February 20, 2009 at 12:42 AM

    thanks for the in depth explanation wunderboy

    also thanks for the tools! you've made hl2 editing MUCH easier, I use your tools every day

  • Street Fighter IV

    • AlexM
    • February 18, 2009 at 8:36 AM

    Played it a few months back on a trip to japan and got addicted again. Once I got back I got SF2HD and SF4 has been my most anticipated title. Can't wait to play this.

    Too bad it's delayed in canada

    Images

    • flat.webp
      • 25.72 kB
      • 553 × 454
  • Animation in Source

    • AlexM
    • February 15, 2009 at 3:49 AM

    no problemo

  • WIP in WIP, post your level screenshots!

    • AlexM
    • February 15, 2009 at 3:48 AM

    ^^^^^^^^^ very nice! I love the overall color tone to the map

  • Animation in Source

    • AlexM
    • February 13, 2009 at 1:51 AM

    you have the switch $staticprop in there. That defines the model as a static non-animated model IIRC.

    Try removing it and I think it should work.

  • WIP in WIP, post your level screenshots!

    • AlexM
    • February 7, 2009 at 3:24 AM
    Quote from JonM

    Spicy Tanuki FA-FTW !!

    hey man long time no see (I'm shinobi, cant remember if I mentioned that before or not). I've been enjoying playing the source version of sd_force

  • Killzone 2

    • AlexM
    • February 2, 2009 at 3:21 AM

    cant wait to play this

  • WIP in WIP, post your level screenshots!

    • AlexM
    • February 1, 2009 at 9:49 PM
    Quote from Punky

    That brush with the cars texture on it should be moved further away, it will look fake when you get so close to it in-game, like in your screenshot.

    Yeah it's in the skybox, I was hoping if I have enough fog, I might get away with the silhouette. Maybe I should move it back a bit and thicken the fog?

  • WIP in WIP, post your level screenshots!

    • AlexM
    • February 1, 2009 at 7:19 PM

    redid the spawn zone on the map I posted shots of about 20 pages back. Hoping to finish this and the other one I posted shots of this weekend. I need more coffee.

    I've already removed those unlit bright bushes in the shots with the trees in it. They were pug fugly.

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040032.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040031.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040020.jpg]

    and this is from another map I updated this weekend

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_ghetto60050016.jpg]

  • Silent Hill DS environment project

    • AlexM
    • January 3, 2009 at 1:24 AM

    very nice job, especially for a NDS

    there's only one thing that sticks out and nags me, and that's the tile on the staircase, the texture stretches on the diagonal when in real life it would probably align with the horizontal tile sections

  • WIP in WIP, post your level screenshots!

    • AlexM
    • January 1, 2009 at 2:55 AM

    ^^ what is this for again? IIRC you were working on something for the build engine?

  • Nintendo DS Games

    • AlexM
    • November 22, 2008 at 5:03 AM

    I'm skeptical with ninjatown mainly because the reason it got so much hype was because the developer was former EGM staff

    that's just me though, if I get a chance to try it I'd love to be proven wrong

    Also I'm probably spoiled from pixeljunk monsters, that's gotta be the best simplistic tower defense game I've ever played

  • Originality in mods

    • AlexM
    • November 20, 2008 at 1:13 AM
    Quote from e-freak

    With Valve opening Steam up for Mods its gets easier again though. You can really see the Patch history of DIPRIP, Synergy or Zombie Master getting much more faster since they have the ability to get it straight to the players. Imagine more and more mods getting into automatic update process it will hopefully give back some of the gold-src spirit.

    amen

  • Nintendo DS Games

    • AlexM
    • November 19, 2008 at 4:14 PM

    hotel dusk 215

    I love this game so far

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 26, 2008 at 7:03 PM

    we;; getting ready for release on these 2 maps tommorow

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct20/ps_ghetto50700008.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/oct20/ps_crossfire10760016.jpg]

  • The random model thread!

    • AlexM
    • October 25, 2008 at 7:12 PM

    pretty cool nonetheless

  • WIP in WIP, post your level screenshots!

    • AlexM
    • October 22, 2008 at 2:33 AM
    Quote from the0rthopaedicsurgeon

    Update on l4d_yama, I've been working on a small, derelict village for the final map. Not sure on the layout for this area yet but I need to come up with something to try and draw it out for a few minutes.[Blocked Image: http://img135.imageshack.us/img135/294/ropeway0013fd9.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/2102/ropeway0012ya6.jpg]

    I love the way you detailed the interiors. It's great to see such a non-repetitive floor.

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