Going for a high end polycount with a texture mem usage
somewhere in the 256-512 range. I'm doing it entirely in max with vray since I just want to show off environment art rather than show how good I can work with an engine.
Anyways it's insipred by the island of miyashima I went to on a recent trip to japan.
[Blocked Image: http://mahwebspace.levelism.com/miyashima/008.jpg]
[Blocked Image: http://mahwebspace.levelism.com/miyashima/010.jpg]