wow! just..... wow
Posts by AlexM
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nice, you have a good ground game with sakura. Those FA's when the opponent is down are risky as hell though. If the chun-li had remembered to EX-SBK then you would have lost like 15-20%

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looking VERY sweet!
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":3mk2wm6j]
Those fucking nerds really get me on my nerves. Jeez, they really think they're the best of the best!
I loved when they jumped online trying to force people to rage-quit, and two random players in a row beat one of Cali's best SF4 arcade players.
ahahahah that was great

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Quote from Rick_D
One thing I'd make sure you deal with when you're putting it all together, is to take care that you use appropriate dirt, grime or shadow to make them blend into the environment; ie: avoid a sharp transition from super clean to gritty.also, how long is your scene taking to render at the moment?
between 1-3 mins on a quad core. That coke machine is on the lighter end because the camera is facing away from the scene.
Yeah I'll definitely make sure I do a final pass to make sure the grime matches. I tend to go too far in the grime or clean direction, I really have to work on my balance.
EDIT: just did arender after adding a lot of new textures (many reflective) and it's now closer to the 5-10min range
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it seems it's almost a garauntee someone playing as akuma during a ranked match doesnt know how to use him. Of the 50odd times I played against him only one person bothered to use the narrow jump in DPkick move. It was all air fireballs.
For those of you here who are addicted as hell, here's some of the US west coast best players playing for about an hour. Good place to pick up new ways to use characters. I fierce kick with bison way more now.
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for the miyajima scene. I forgot to model the handle on the right lol. I'll fix that
[Blocked Image: http://mahwebspace.levelism.com/miyashima/051.jpg]
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very nice job

the only thing is the scale/resolution on that skybox piece in the 3rd shot looks a bit odd compared to the sharp geometry in front of it.
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is there much difference between this and the crysis SDK?
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great detail on the new building
and as I said before, I cant wait to play this campaign

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^^^^ Very nice.
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":3tlufia4]most of the ranked matches are lagged now for me... and some of those even lost the connection...

we're you winning by a huge margin at the time? because there may have been other forces at work

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Quote from Erratic
I think I'm still yet to see a Dhalsim or Chun-Li online.
at this point, I play as chun exclusively online ranked
also
[Blocked Image: http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/03/Street%20Fighter%20Jerk/Kens--article_image.jpg]
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Quote from KoKo5oVaR
You can still try to make some slight SSS on the diffuse map, by hand

I'll give it a try I have a feeling the sunblocker textures will have to be redone a few times

I may see if I can extract a little bit of a photo reference out of one of those files to help get the pattern down.
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very nice work phillipK
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I'm just way too addicted to this game. I decided to make chuin-li my main since nobody seems to use her. Once you learn her, she's really good, you just have to be a lot more careful with your timing than other characters.
My practice regiment involves training with her against ryu/ken/sagat on max difficulty. I actually look forward to people picking ryu/ken/sagat in ranked matches now
