yeah I was trying to layer it, those destroyed buildings are in the 3d skybox, I was kind of hoping I could get the illusion of depth if I had layerd them right but obviously right now it looks like a bunch of low quality jpegs. I need to remember just how big a 512pixel face on a skybox looks ingame ![]()
I've been doing a few re-compiles with different fog settings in an attempt to make some turbidity and slowly blend those skybox buildings into the background, hopefully make the transition less jarring. Maybe add a few more layers of 3dskybox buildings before hitting the back.
Also thanks for giving me an excuse to play more L4D ![]()