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  3. AlexM

Posts by AlexM

  • WIP in WIP, post your level screenshots!

    • AlexM
    • July 28, 2009 at 6:17 PM

    yeah I was trying to layer it, those destroyed buildings are in the 3d skybox, I was kind of hoping I could get the illusion of depth if I had layerd them right but obviously right now it looks like a bunch of low quality jpegs. I need to remember just how big a 512pixel face on a skybox looks ingame

    I've been doing a few re-compiles with different fog settings in an attempt to make some turbidity and slowly blend those skybox buildings into the background, hopefully make the transition less jarring. Maybe add a few more layers of 3dskybox buildings before hitting the back.

    Also thanks for giving me an excuse to play more L4D

  • WIP in WIP, post your level screenshots!

    • AlexM
    • July 28, 2009 at 5:50 PM

    been redoing a lot of content on my maps. We stopped mounting the CSS GCF so I had to remake a lot of props and textures.

    Anyways in these shots the main changes are teh new props, materials and the new skybox I did with max/vray. The HDR effect comes out much better when rendered then when I did it previously with HDRshop and painted exposure in photoshop. That said there's still some bugs and ugliness in the skybox (opacity has those ugly lines around the edges of the geometry etc.

    Anyways here's what I have so far.

    [Blocked Image: http://team.firearms-source.com/Shinobi/2009renders/ps_derailed0190016.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/2009renders/ps_derailed0190013.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/2009renders/ps_derailed0190021.jpg]

  • WIP in WIP, post your level screenshots!

    • AlexM
    • July 19, 2009 at 10:44 PM

    nice

  • WIP in WIP, post your level screenshots!

    • AlexM
    • July 3, 2009 at 7:45 PM
    Quote from popcornjake

    A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.

    very nice, I love tight areas like that

  • Does someone have a 3D application like 3D Studio Max, etc.?

    • AlexM
    • July 2, 2009 at 3:49 PM
    Quote from Skjalg

    I bet if this was real life you'd all do her the favor ! ;D

    lmao

    also for the OP

    http://www.blender.org/

    &

    http://developer.valvesoftware.com/wiki/Blender

  • [Resolved] LoD with Source engine

    • AlexM
    • June 27, 2009 at 5:38 PM

    did you collapse the xform before exporting?

    also did you try compiling with the LOD as a reference just as a test?

  • [Resolved] LoD with Source engine

    • AlexM
    • June 25, 2009 at 5:19 PM

    I've had issues where when I compile a model as an LOD it seems to have some kind of vertex noise, the model looks a bit messed (although not as bad as yours) but when I switch that same model to the reference slot in the QC it looks fine.

    Definitely doesnt look that bad though,

  • WIP in WIP, post your level screenshots!

    • AlexM
    • June 25, 2009 at 3:08 PM
    Quote

    ":15rjh5ax]Yah, he sure does...Digging your stuff SpicyTanuki, give it a little bit more detail, like debris laying around!

    It does look quite barren now, I'll mess it up a bit, thanks for the tip

  • WIP in WIP, post your level screenshots!

    • AlexM
    • June 25, 2009 at 7:22 AM

    redid an area in an old map, some materials made from old vacation photos to krakow

    [Blocked Image: http://team.firearms-source.com/updateimages/crossfire/ps_crossfire50190000.jpg]

    [Blocked Image: http://team.firearms-source.com/updateimages/crossfire/ps_crossfire50190001.jpg]

  • [HP] ~ 3D Sketchbook Thread

    • AlexM
    • June 19, 2009 at 3:35 AM

    ^ I think it is

    great work as usual HP

  • IGN killing Planet and other freely hosted sites on Aug 31?

    • AlexM
    • June 18, 2009 at 9:21 PM

    so is this the hosted sites or the entire planet sites themselves?

  • [HP] ~ 3D Sketchbook Thread

    • AlexM
    • June 12, 2009 at 10:03 PM

    wow that normal map really transferred well

  • The random model thread!

    • AlexM
    • June 12, 2009 at 4:44 PM
    Quote from Pampers

    i think the playermodels would fit more into the environment if they were a little more dirty, other than that they look nice

    yeah they can definitely use some more dirt, it's a fairly hot topic of debate between the team.

    Quote from Wunderboy

    I feel you pain. I have to do all the character model + weapon stuff for Ham and Jam and it takes forever to rig everything.

    Player models look nice although the eyes make them look like they're getting buttsech.

    hehe yeah, that first pic definitely looks like someone touched the player model in an inappropriate place

    I also need to fix the phong on those guys heads, it kind of looks like they were dipped in vegetable oil.

  • The random model thread!

    • AlexM
    • June 11, 2009 at 5:59 AM

    The mod I'm currently working on had a bigass update showing off our new player models.

    I specifically worked on getting the #$#@$ing thing working well in the source engine as well as about 40-50 w_models so far (3 LOD's for each weapon we have and we have about 30+ weapons).

    Model by schmung

    textures by stealthsilver

    animations and overall experienced advice giver : oelund

    [Blocked Image: http://team.firearms-source.com/updateimages/update8/snow1.jpg]

    [Blocked Image: http://team.firearms-source.com/updateimages/update8/iwo1.jpg]

    [Blocked Image: http://team.firearms-source.com/updateimages/update8/snow3.jpg]

    It's been really fun learning all the ins and outs of character animation/rigging and the way the source engine handles it but I cant wait to get back to environment stuff.

    Also if I ever have to do another set of w_models again I'm gonna go nuts

  • Unreal - The Farm

    • AlexM
    • May 28, 2009 at 7:04 AM

    not a bad start, one of the first things that strikes me is the floor and walls dont match in the first couple shots.

  • The random model thread!

    • AlexM
    • May 28, 2009 at 6:57 AM

    crap thought a news update was going out but it wasnt will repost in a day or 2

  • [HP] ~ 3D Sketchbook Thread

    • AlexM
    • May 19, 2009 at 2:16 AM

    how is marmoset btw?

  • Now Playing/completed thread 2009

    • AlexM
    • May 19, 2009 at 12:46 AM

    hopefully demon souls makes it across the pond

    right now I'm playing Persona4 and it's wonderful.

    Also playing Crysis, game is great, I love the center menu thing for your abilities, it works so well. The multiplayer is a little meh, it's not bad, it's just not great.

  • [HP] ~ 3D Sketchbook Thread

    • AlexM
    • May 19, 2009 at 12:41 AM

    the handle is nice, but the metal/top part seems a little to white and flat

    the gun is looking very sweet

  • SPLIT: L4D Tools Discussion

    • AlexM
    • May 16, 2009 at 7:48 AM
    Quote from KungFuSquirrel

    The last ) is part of the link, which is why it's not showing up.The sketchup tool is just a plugin for exporting basic blockins to Hammer. The worst part about using sketchup for quick layout work is you have to re-do it after, so this spares you that. It's not a required tool to make anything.

    Hammer appeared to freeze at first but then ran fine after. The lighting preview mode actually works fairly well now, though it's still not as strong as D3's render mode or UEd's game mode.

    I forgot that the lighting preview apparently works in OB now, I'm always working in episode 1 so I dont have that luxury. I'll have to check that out.

    As for sketchup I just can't really stand using it. I guess after using hammer for so long I just prefer to do the blocking with brushes and cut out the middleman. Personal preference I guess but it's still time I would have rather seen valve spend elsewhere.

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