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  3. AlexM

Posts by AlexM

  • Hammer update!

    • AlexM
    • May 3, 2010 at 10:19 PM
    Quote from WesleyTack

    We started this years ago even before HL2 was released... All I'm still using it for is to finish my current project, as soon as it's out and done with I quit Source (unless something big would happen..heh).

    +1

    although I do keep starting new hammer maps.....

  • Hammer update!

    • AlexM
    • April 30, 2010 at 8:37 PM

    still works for me, doesnt work well though

    model viewer still doesnt work for me after placing one model.

  • Video games can never be art (?!)

    • AlexM
    • April 19, 2010 at 7:22 PM
    Quote from Serenius

    Why did the wrong movie critic have to die?

    It is quite odd that the overweight guy was the one to live.....

  • [UDK] - Viking Forest WIP

    • AlexM
    • April 18, 2010 at 11:05 PM

    looking great!

    +1 about those branches though, they keep pulling my eye away from everything else.

  • The random model thread!

    • AlexM
    • April 18, 2010 at 11:02 PM
    Quote from arhurt

    Thanks!

    I'll start to set up materials for a good render. For now, realtime:

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Dinohead006.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Dinohead007.jpg]

    looking really nice, looking forward to seeing the render

  • The scary case of Infinity Ward

    • AlexM
    • April 17, 2010 at 2:01 AM

    oh man the funniest part about this whole thing is EA's statement:

    "we dont have time to respond to all of the lawsuits that activision throws out against all it's creative partners and employees"

  • WIP in WIP, post your level screenshots!

    • AlexM
    • April 7, 2010 at 10:17 AM
    Quote from Steppenwolf

    First released screenshot of the Nuclear Dawn map i'm working on. Hopefully i can show more soon.

    Basicly the Tokyo scenario that sa74n used to work on. I started completely from scratch tho with the brushwork. Around half of the assets come from the old mod, the other half is new, with Stellan Johannson and Dennis Griesheimer (dennispls) as environment artists on my side.

    wow awesome man, I love the contrast

  • God of War III

    • AlexM
    • April 4, 2010 at 5:52 AM
    Quote from Erratic

    Resurrecting the old, terrible tradition of beat 'em ups with Vs. modes. I don't know what to say.

    so many hours lost in the double dragon VS mode

  • Nintendo Announces New Hardware, The Nintendo 3DS

    • AlexM
    • March 31, 2010 at 5:44 PM
    Quote from Minotauro

    [Blocked Image: http://dl.dropbox.com/u/562566/Images/340x.gif]

    ahahahahahahah, that's great

  • Heavy Rain

    • AlexM
    • March 30, 2010 at 1:32 AM

    I really wish God of War 3 used QTE's like in Heavy Rain.

  • The random model thread!

    • AlexM
    • March 28, 2010 at 6:05 AM
    Quote from 3Dnj

    Did you forget the second one in 3D ? That's cool anyway.here is a house for school, 5000 tris, generic textures and normal map :

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_00.jpg]

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_01.jpg]

    very nice

    The bottom is maybe a little clean.

  • WIP in WIP, post your level screenshots!

    • AlexM
    • March 26, 2010 at 4:31 AM
    Quote from Sentura

    I'm not happy with that either, I'm trying to emulate the mario NES style of motion. I'll keep working on that. I may just disable the slide when you land completely.

  • WIP in WIP, post your level screenshots!

    • AlexM
    • March 23, 2010 at 12:48 AM
    Quote from Sentura

    what's the premise? i sort of get that you have to find the key then get back to the door, but where does the loop come in?

    The title "the Loop" actually stems from the short story I semi based this off of. The loop is actually a portion of an underground train tunnel where there's a rock that sort of consumes you and puts you in a stasis. Regardless you're also continually looping through a main hub type level fetching souls (those blue sphere key things). I've begun to elaborate on the soul collection (the more you collect and the more health you have when you complete the game affects the endings).

    I spent the last couple nights working on it and put up a playable version you can try here:

    http://mahwebspace.levelism.com/flixel/ ... Tixel.html

    -soundtrack I did in musagi

    -new tiles

    -level2 fleshed out to act as main world

    -tutorial in 1st level (floating text stuff)

    -Tracking system that points you in the direction of the soul or door you should be heading towards

    -An attack system that will eliminate all enemies close to you at a cost of health

    -stats, intended to be used with flxkong

    -player motion tweaked

    -all enemies tweaked and changed to some degree

  • How to break in the games industry - an insiders' guide

    • AlexM
    • March 19, 2010 at 1:18 AM
    Quote from sarge mat

    I need to ask about portfolio building. I like to play around with web site building but when it comes to building something really solid.... I am playing with wordpress at the moment but there I would need a really good theme for the layout. Can anyone recommend a good way to go as far as site building is concerned? Want to start to think about this good and early.Thanks

    There are a fair amount of wordpress themes out there where they release them with the required PSD's so you can take a theme with the layout you like and pretty much make it your own. To a degree..

    You can try using some more website oriented SQL solutions like Joomla, but they require more time and the benefits probably arent worth the time investment. If your host has something called Fantastico you can use that to quickly try out all the SQL-based content management packages and see which one works for you best.

  • Levels and some Vegetation models

    • AlexM
    • March 15, 2010 at 11:08 PM

    I love that last set of 4 shots there, awesome work!

  • WIP in WIP, post your level screenshots!

    • AlexM
    • March 15, 2010 at 3:01 AM
    Quote from Minotauro

    Very nice! Music is really cool!

    I think you could do a lot better with art though. Something like Metroid (NES) would fit perfectly with this setting.

    Haha yeah, I admittedly haven't spent a ton of time on the art side, it was to learn the language and library. I'll give the player a do over at the very least. I'll probably make him a bit bigger so I can have more drawing room.

    This is sort of a practice project for a metroidvania game

  • WIP in WIP, post your level screenshots!

    • AlexM
    • March 14, 2010 at 5:56 AM

    been doing more programming than art lately. Almost finished making this game, used AS3 and Flixel. Did all the art assets and music myself, so gimme a break

    youtube direct link (if embed isnt working)

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  • The scary case of Infinity Ward

    • AlexM
    • March 4, 2010 at 10:43 PM

    yeah if I walked into a room with 30 people standing around staring at me. There's a 50% chance I would run right out that door

  • Robot Unicorn Attack

    • AlexM
    • March 4, 2010 at 9:22 PM

    It's a ripoff of Canabalt if you know that game but man does it ever get fun.

    I cannot stop laughing at the point where you begin to swim/run with the dolphins. A hilarious time waster

    http://games.adultswim.com/robot-unicor ... -game.html

  • Downloadable Content for Console/PC RPGs...

    • AlexM
    • March 4, 2010 at 9:08 PM
    Quote from Jetsetlemming

    The whole package for Fallout 3 is already out, though, I'm pretty sure Beth has publicly said Mothership Zeta was the final FO3 DLC, and they're all up to that one included with the GOTY edition.

    Ah I just haven't been keeping up, I figured it would happen sooner or later. Essentially if a game is gonna have a series of DLC, I wait for the GOTY edition and consider that the finished product.

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