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  3. AlexM

Posts by AlexM

  • WIP in WIP, post your level screenshots!

    • AlexM
    • May 31, 2010 at 12:02 AM

    really cool tutorial, I have to admit I rarely use many modifiers, I never though of using bend like that.

  • The random model thread!

    • AlexM
    • May 25, 2010 at 11:48 PM

    welcome kab, nice start.

  • Small worlds platformer

    • AlexM
    • May 24, 2010 at 2:39 AM

    There is definitely atmosphere, it's pretty cool but it still doesn't quite do it for me. I have some issues with the continuous camera scale-out methodology.

    It's nice but it's no RUA

  • Romero "regrets" Daikatana ad campaign

    • AlexM
    • May 22, 2010 at 1:32 AM
    Quote

    ":9sid3n5d]

    Not really, read Masters of Doom and you'll understand the true story behind it.

    I cant believe I havent read that yet, I gotta track down a copy

  • The random model thread!

    • AlexM
    • May 20, 2010 at 2:29 AM

    freakin sweet!

    His legs seem a little long.

  • Romero "regrets" Daikatana ad campaign

    • AlexM
    • May 20, 2010 at 2:26 AM

    I still feel in regards to the design and art, Doom2 is still the best ID game (for singleplayer, multiplayer I give that to quakeworld). I'd love to John, John, Adrian and all the old team get together and make a game about demons, space marines, spooky sound effects etc

  • The random model thread!

    • AlexM
    • May 19, 2010 at 5:55 PM
    Quote from e-freak

    sadly it doesn't exist anymore. did it in a workshop at university and had to clash the clay again

    Awesome piece though

  • Tactical Intervention

    • AlexM
    • May 19, 2010 at 5:54 PM

    I remember having similar muzzle flash issues

    Does anyone know if it's round based or continuous?

  • Street Fighter IV

    • AlexM
    • May 17, 2010 at 4:58 AM

    alright I broke down and bought it. I'm loving Cody and Juri right now, I plan to work on Ibuki, but her timing is pretty precise, I need to get back into training before using her.

    PSN : InfiniteState

  • [UDK] Oil Field

    • AlexM
    • May 16, 2010 at 6:56 AM

    That is looking really freaking sweet man.

    If I was to try to find a crit I would say the terrain/displacements in the first shot are a little bubbly, like a source map that is conservative on the displacement subdivisions. It kind of tails off on the end and removes me from the overall immersion you've set in every other screenshot.

    otherwise it looks pretty damn good, that faded powerline and oil fires are damn nice

  • Hammer update!

    • AlexM
    • May 14, 2010 at 9:06 PM

    Works now! thank you sir

  • Hammer update!

    • AlexM
    • May 13, 2010 at 5:12 PM

    man, hammer s completely broken for me now.....

  • LittleBigPlanet 2

    • AlexM
    • May 11, 2010 at 12:45 AM

    wow I thought it was gonna be just more of the same, that looks pretty nuts. Interested to see how they make those space invader type levels.

  • Street Fighter IV

    • AlexM
    • May 9, 2010 at 9:02 PM
    Quote from Rick_D

    i don't get it, why is this game good

    Think of it as realtime chess, Once you start to get linking down, the game becomes cathartic. :megaman:

    Quote from Taylor

    If you can't figure out how to press backwards then, yeah, you're not going to enjoy it.

    The rollercoaster narrative.

  • Street Fighter IV

    • AlexM
    • May 9, 2010 at 4:11 AM

    I made a promise to myself not to finish it until my classes are done in june...

    this has been one of the hardest promises for me to keep...

  • World of Goo, Aquaria, Gish, Lugaru, Penumbra Overture sale!

    • AlexM
    • May 6, 2010 at 1:56 AM

    I think I misunderstood your question. I thought you meant something along the lines of what sole the most (world of goo is on Wii and Iphone I believe).

    I mean if you already paid for it, wouldn't you get all 5?

  • Hammer update!

    • AlexM
    • May 6, 2010 at 1:44 AM

    note sure if this was addressed previously but HLMV doesnt work by default for me either :/

    I'll try the DX8 fix

  • World of Goo, Aquaria, Gish, Lugaru, Penumbra Overture sale!

    • AlexM
    • May 6, 2010 at 1:03 AM

    I would guess world of goo. It's on a fair amount of platforms.

  • Hammer update!

    • AlexM
    • May 5, 2010 at 7:40 PM
    Quote from Shrinker

    How about another tool as a temporary workaround to get things done? Microbrush

    very cool

    I'll check that out.

  • Hammer update!

    • AlexM
    • May 5, 2010 at 6:50 AM
    Quote from 2d-chris

    I think it'll be used for fast prototyping for a long time to come though.

    That's probably the reason I tend stick with it. I can slap something playable together in a day for testing purposes.

    I can't wait to really get into cryengine though, played with it a little and loved it. Didn't notice any BSP tools immediately when I looked, I did have a lot of fun with the voxel painter though.

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