really cool tutorial, I have to admit I rarely use many modifiers, I never though of using bend like that.
Posts by AlexM
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welcome kab, nice start.
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There is definitely atmosphere, it's pretty cool but it still doesn't quite do it for me. I have some issues with the continuous camera scale-out methodology.
It's nice but it's no RUA

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":9sid3n5d]
Not really, read Masters of Doom and you'll understand the true story behind it.
I cant believe I havent read that yet, I gotta track down a copy
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freakin sweet!
His legs seem a little long.
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I still feel in regards to the design and art, Doom2 is still the best ID game (for singleplayer, multiplayer I give that to quakeworld). I'd love to John, John, Adrian and all the old team get together and make a game about demons, space marines, spooky sound effects etc

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I remember having similar muzzle flash issues

Does anyone know if it's round based or continuous?
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alright I broke down and bought it. I'm loving Cody and Juri right now, I plan to work on Ibuki, but her timing is pretty precise, I need to get back into training before using her.
PSN : InfiniteState
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That is looking really freaking sweet man.
If I was to try to find a crit I would say the terrain/displacements in the first shot are a little bubbly, like a source map that is conservative on the displacement subdivisions. It kind of tails off on the end and removes me from the overall immersion you've set in every other screenshot.
otherwise it looks pretty damn good, that faded powerline and oil fires are damn nice

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Works now! thank you sir

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man, hammer s completely broken for me now.....
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wow I thought it was gonna be just more of the same, that looks pretty nuts. Interested to see how they make those space invader type levels.
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I made a promise to myself not to finish it until my classes are done in june...
this has been one of the hardest promises for me to keep...
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I think I misunderstood your question. I thought you meant something along the lines of what sole the most (world of goo is on Wii and Iphone I believe).
I mean if you already paid for it, wouldn't you get all 5?
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note sure if this was addressed previously but HLMV doesnt work by default for me either

I'll try the DX8 fix
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I would guess world of goo. It's on a fair amount of platforms.
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Quote from Shrinker
How about another tool as a temporary workaround to get things done? Microbrush

very cool

I'll check that out.
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Quote from 2d-chris
I think it'll be used for fast prototyping for a long time to come though.
That's probably the reason I tend stick with it. I can slap something playable together in a day for testing purposes.
I can't wait to really get into cryengine though, played with it a little and loved it. Didn't notice any BSP tools immediately when I looked, I did have a lot of fun with the voxel painter though.