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  3. AlexM

Posts by AlexM

  • What are you playing now?

    • AlexM
    • June 2, 2021 at 8:26 PM
    Quote from Buddy

    4 hours ago, Buddy said: I've had the same, been programming for a couple years and then things just started to make more sense pretty much overnight. Our brains process things in the background 24/7, hence it's often smarter to just sleep on a problem instead of trying to find a solution right in the moment.

    Totally, I try to remind myself about background processing whenever I hit a wall on something. Sometimes I even remember to follow that advice :D

  • What are you playing now?

    • AlexM
    • May 27, 2021 at 7:22 PM
    Quote from blackdog

    2 minutes ago, blackdog said: Hopefully at a much quicker cycle :D I still remember when in uni they were making me study Java and we had an assignment and i got the right idea in the shower after several hours of compiling and swearing :D

    It went from about the ages of 16 to 26 before it really began to click so it took a little while haha. I didn't really study as much back then though. Mostly just learning what I need enough to ship games/products.

    Programming is funny in that one day, suddenly everything just clicked and programming was no longer an issue. It's one of the few skills that the overnight feeling has ever happened for me.

  • What are you playing now?

    • AlexM
    • May 27, 2021 at 5:32 PM
    Quote from blackdog

    5 hours ago, blackdog said: It’s funny that happens, good to know it’s common. I experienced this with the Batman games, going back to the challenges from time to time and beating one in a couple tries and be like “how the hell I wasted X hours on this before” :D

    This also applies to me learning how to program as well :D

  • Unreal Engine 5

    • AlexM
    • May 27, 2021 at 5:29 PM

    I doubt collision is going to change. It's still going to be a bunch of convex primitives attached to the geo.

    Collision LODing is an interesting idea but we kind of already do it today by broad and narrow phase collision tests. Usually when you do a collision lookup with a raycast you first test against an AABB (a bounding box) and only if that broad phase passes do you attempt to do a convex hull test. Then finally, if you are crazy a third per-poly test.

    For the sake of argument, if you DID really want to do a per-poly collision test on nanite level ultra-high resolution geo there are data structures that make it relatively fast. They can essentially split the high poly mesh into regions and throw out a bunch of the regions based on where the ray hits. In fact I believe Unity already does this for their per-poly collision tests because one of the build steps is to make a collision representation of a per-poly collision mesh. I'm guessing they did this because so many people kept enabling per-poly collision because they were lazy and didn't understand the implications then wonder why their CPU performance is so bad.

    With these optimizations, one of the bigger issues becomes needing a lot of memory to store all the structure in a way that can be quickly looked up.

  • Unreal Engine 5

    • AlexM
    • May 27, 2021 at 3:21 AM
    Quote from ┌HP┘

    3 hours ago, ┌HP┘ said: Not yet... they really need to study what valve did with the in-editor modeling and UV'ing tools of source2. UE4 modeling system (Brush editor) is still too primitive and clunky.

    They need to sit down with people that actually make games, and ask them how their workflow is, and act on it. All of what we see up there on that video is absolutely fantastic, and it's one step closer to a one shop application for game development (the animation stuff is amazing, for instance) but they really need to work on their brush editing mode too, it'd give the chance for people who find Maya, Max or Blender still too daunting to delve into, the ability to at least do some modeling in UE5, and actually be shippable, not just treated as a function to blockout temp geo.

    100% agree. Neither Unity or Unreal get this right. Unity at least has probuilder but even to this day hammer is still way better.

    I sometimes think my feelings are antiquated but I still see frustrated designers to this day that wish they had the ability to prototype quickly without involving an artist.

  • PlayStation 5 Reveal

    • AlexM
    • May 26, 2021 at 8:52 PM
    Quote from Buddy

    12 hours ago, Buddy said: I dunno about American market but in Poland i'm missing HBO and a couple other local apps.

    I'm trying to play through God of War now that the console doesn't sound like a helicopter (hello ps4 pro) and the game runs at steady 60fps :)

    I hope Bloodborne gets a similar FPS bump, it could certainly use it.


    I guess I'll find out about the media apps when I get my ps5. Maybe by then they'll all be implemented....... and I'll be in my 40's :X

  • What are you playing now?

    • AlexM
    • May 26, 2021 at 8:50 PM
    Quote from Bunglo

    20 hours ago, Bunglo said: I remember watching guardian ape rage compilations so when I finally got to the dude myself, I was shitting my pants. He ended up being one of the easier boss fights for me. I sunk 80+ hours into the game and still have yet to beat the final boss. Not to mention those 80+ hours leave giant chunks of the game untouched. FromSoftware is one of those developers that constantly has me asking myself how the fuck they came up with so much shit for one game.

    I put the game down about a year ago when I got stuck and am playing from the start again. This time everything is just working out way faster. I guess my brain has been working on the game subconsciously over the last year haha.

    I remember getting stuck on O'Rin of the Water and Genichiro for days at a time and managed to beat them on the 3rd or 4th try this time. Hopefully it's the same deal with the Guardian ape.


    And yeah, this game is vast. They pack so much interesting stuff in the area they have too!

  • What are you playing now?

    • AlexM
    • May 25, 2021 at 7:41 PM

    Sekiro, hopefully this time I can beat it. I got stuck on the guardian ape last time.

  • PlayStation 5 Reveal

    • AlexM
    • May 25, 2021 at 7:40 PM
    Quote from Buddy

    On 5/24/2021 at 4:23 AM, Buddy said: Sooo I got a PS5 at MSRP the other day. I used it for an hour and wondered why are people paying 250% of msrp for this? I mean, it's nice and all but there's basically no games for it still. Half of the media apps are missing too.

    Honestly, I'm pretty much only buying it so I can play demons souls. Maybe the rachet and clank game too

    Well that and one of my ps4's has eaten my Tekken disc so I can't play disc games on it anymore ?


    What media apps are missing?

  • Let's talk VR

    • AlexM
    • April 23, 2021 at 4:40 PM
    Quote from Castle

    On 4/22/2021 at 1:43 AM, Castle said:

    So I very much think its a good idea to have a game dev drink up in VR. How would it be possible to try and get something like this going?

    Sounds potentially vomit inducing :D


    Quote from Castle

    On 4/22/2021 at 1:43 AM, Castle said: edit 2 : I apologize as my English skills horrifying sometimes. ><

    Your english is fine :)

  • What are you playing now?

    • AlexM
    • April 12, 2021 at 10:51 PM

    Vanquish. Holy shit this game is good. The control feels so amazing.


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  • What are you playing now?

    • AlexM
    • March 10, 2021 at 1:56 AM

    Playing a lot of games lately

    Risk of Rain 2

    So fun! Might be my game of 2021. It's been so long since I've played a game so much I'm trying to do every little thing and WISH there was DLC.

    Hades

    Fun! Unfortunately it also makes me want to play more risk of rain 2 ?

    Need to spend more time with this before I can totally form an opinion.

    Yakuza Like a Dragon

    This game is great, it's yakuza mixed with dragon quest. They totally changed the combat system to an active turn based system. Refreshing after having the same system for so long. They have classes and job systems. When you get into fights your allies change into their jobs and the enemies turn into monsters. They explain it by saying that the main character is insane and that's what he's seeing.

    Valheim

    Just started getting into this but it seems like it's going to be very addictive.

    Ashen

    Looks pretty nice. I kind of lost interest after an hour and haven't gone back.

    Mario 1

    I got one of those little Nintendo retro famicom things. I think I'm over the whole nostalgia thing and don't really need to be playing mario anymore. The portable thing is a little too small for my hands too.

  • What are you playing now?

    • AlexM
    • March 2, 2021 at 6:54 PM

    Ah that's probably why I didn't follow up. I am not a fan of stealth games from that era especially.


    That said, too many people have told me how great this series is. Will def try at some point this year.

  • What are you playing now?

    • AlexM
    • March 2, 2021 at 3:17 AM

    I think I own both those games but have never tried them.. godammit steam... :X


    Will add the to the list!

  • What are you playing now?

    • AlexM
    • March 1, 2021 at 8:35 PM

    What game is that?

  • Valheim

    • AlexM
    • February 25, 2021 at 3:31 AM

    Dedicated servers with persistent worlds? This sounds amazing/dangerous. Bought it and am planning to give it a whirl this weekend.

    From everything I've heard this sounds like it could be very addictive.

  • What are you playing now?

    • AlexM
    • February 10, 2021 at 3:17 AM

    So much Risk of Rain2. Had a 3 hour run last night :X


    Also started the new Yakuza game. So far so good!

  • Chess

    • AlexM
    • February 10, 2021 at 3:16 AM
    Quote from FMPONE

    On 2/6/2021 at 9:04 AM, FMPONE said: whatever makes people good at this game, i lack

    FWIW I feel that way about most games I love. I've been playing fighting games for 25 years and still make stupid mistakes. That said I'm always having fun when I play them..... Well 95% of the time :D

  • ILL

    • AlexM
    • January 27, 2021 at 4:18 AM
    Quote from FMPONE

    On 1/25/2021 at 11:09 AM, FMPONE said: Jesus Christ, this game is like an “eyeballs where your nipples should be” simulator. I got violently ILL from a five second teaser

    Hot damn. I could deal with the narrow FOV bug now that you pointed out the eyeball nipples I can no longer unsee o_0

  • What's going on with your life?

    • AlexM
    • January 22, 2021 at 11:57 PM
    Quote from ┌HP┘

    44 minutes ago, ┌HP┘ said: It's ridiculous dude... some of these cities really make it hard to buy.

    It's actually more than I thought here:


    But yeah, seems like you're ballpark about Vancouver too, I guess it makes sense that it's the most expensive real estate in Canada due to economy, geography, close to the US and climate. (I believe it's the warmest city in the whole of Canada)


    Good financial advisors always counsel on keeping your mortgage at around 25% your monthly net, so with that knowledge, we can do a quick back of the napkin math here, for a $1 million house, if you saved to put a downpayment of 10% ($100k), you're probably looking at a mortgage of $4500 a month, and this is with the current low interest rates too! So you'd need to net around $18000 a month to afford that...

    Oh well... it's a brave new world now with WFH, so we only have to be around these expensive places if we really want to. I can tell you I'm already considering my options here... and there's a lot of options out there.

    Display More

    I just realized you're in south california. I'm guessing the bay area is even more expensive with all the programmers?

    One other thing to note is the pay in Vancouver is relatively quite low, even within Canada. It's gone up a lot for tech people lately though because everyone started leaving.

    I guess that's the one thing many of us here have as an advantage. We aren't necessarily tied to our location by our jobs. After the pandemic stuff subsides I'm going to have to put more thought into where I want to live in the next 10 years.

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