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  3. AlexM

Posts by AlexM

  • Need Team Members

    • AlexM
    • December 3, 2014 at 7:04 PM

    Been a looong time since I've seen one of these threads.

  • Your GOTY 2014

    • AlexM
    • December 1, 2014 at 6:42 PM

    didnt dark souls 2 come out last year? I remember getting it in november. One of the few games I ever preordered


    In regards to sheer amount of playtime, hearthstone would be one of my GOTYs

  • Buying a gaming laptop :o

    • AlexM
    • November 30, 2014 at 2:52 AM

    Yeah I bought a couple laptops with that nvidia card that switches to intel when it's on battery. I've had some pretty bad performance overall. It's ok but not great.


    Also I've had issues with some games not switching to the nvidia gpu when I launch them and they run terrible. In most cases I can get it to use the right gpu with some fiddling but sometimes not. For instance, all sega games I own just won't work with that gpu

  • What have you purchased recently?

    • AlexM
    • November 27, 2014 at 4:55 PM

    I bought a monster computer. Picked the parts myself but paid to have it assembled.


    Cant wait to see how stuff looks on this thing. Also how fast unreal engine loads.

  • The Mapcore Mod Team

    • AlexM
    • November 25, 2014 at 5:36 PM

    you sure they werent talking about blueprint classes? I'd be surprised if they talked about it there.


    if they did, bad organization because they make no mention of it in the actual programming videos

  • The Mapcore Mod Team

    • AlexM
    • November 20, 2014 at 7:35 PM

    Really? They certainly didn't mention it in the programming yt video :X

  • The Mapcore Mod Team

    • AlexM
    • November 19, 2014 at 3:30 PM
    Quote from SuperDuperYeah

    Hey Alex ! Glad you could fix that thingy. Here's how I would've done it:


    Well... okay if I'm trying to call a function on another actor and I have a reference to it in another BP I would cast that actor to its specific blueprint class and then in the contextual menu (when you drag out the pin "as something_C") look for the function you want to call on that actor and execute it.


    Yeah I noticed that too. I was also a little confused at first because when I was adding members I was actually adding them from the class section rather than the actor reference (purple rather than light blue) and was wondering why they would cast


    It's too bad you can't do that in c++ on a blueprint authored class but it's also understandable.

  • The Mapcore Mod Team

    • AlexM
    • November 18, 2014 at 11:14 PM

    Were you talking to me or super?


    I've figured it out. It looks like the short story is that you shouldn't try to do everything in blueprints. You have more freedom if you make the base class in c++ first. If you are only working on the project by yourself then blueprints might be fine then.


    Other than that there's always interfaces. That seems to be the magical glue that allows C++ to deal with something implemented purely in blueprints. Assuming you define the interface in C++.

  • The Mapcore Mod Team

    • AlexM
    • November 18, 2014 at 3:03 AM

    I think your buddy probably knows more than I do. I ran into my first big wall with u4. Maybe you can help me out. Why is it when I set a function as public in a blueprint am I still not able to call it if that blueprint is a variable in another blueprint? That's essentially a private function.

  • The Mapcore Mod Team

    • AlexM
    • November 14, 2014 at 2:45 PM

    A little bit. What's the issue though? Is setting the stuff you want to work online to replicatable not happening?

  • The Mapcore Mod Team

    • AlexM
    • November 14, 2014 at 12:04 AM

    Yup it looks that way. It seems like it's good to get the heavy work done on a base blueprint object in c++ then allow designers to extend it via blueprints.


    It gels quite well.

  • The Mapcore Mod Team

    • AlexM
    • November 13, 2014 at 3:48 PM

    Well I've started learning the unreal engine.


    First impression is : Wow!


    It's pretty amazing how much you can seem to do with blueprints. I'm having a bit of a challenge deciding what I should do in code and what I should do with blueprints.

  • What have you cooked recently

    • AlexM
    • November 9, 2014 at 3:46 AM

    Candian thanksgiving


    [Blocked Image: https://31.media.tumblr.com/3d820832e395191d0ac25f49266ca12c/tumblr_ner64uixQU1t9azaoo7_1280.jpg]


    [Blocked Image: https://38.media.tumblr.com/192a2ef2fbb61cb618d18de85eea1fc2/tumblr_ner64uixQU1t9azaoo9_1280.jpg]


    [Blocked Image: https://33.media.tumblr.com/8859b2f0181a7f62c0592e0e1b02c07e/tumblr_ner64uixQU1t9azaoo1_1280.jpg]


    [Blocked Image: https://33.media.tumblr.com/2572b46f07181f32c907898af8e353b9/tumblr_ner64uixQU1t9azaoo2_1280.jpg]


    [Blocked Image: https://38.media.tumblr.com/31c6b5b49d0a722898b153a6008a246d/tumblr_ner64uixQU1t9azaoo3_1280.jpg]


    [Blocked Image: https://31.media.tumblr.com/5b3bded77939fea3daa81015808e8749/tumblr_ner64uixQU1t9azaoo5_1280.jpg]


    [Blocked Image: https://38.media.tumblr.com/6941dc9328680248d61634d1176d9933/tumblr_ner64uixQU1t9azaoo6_1280.jpg]


    [Blocked Image: https://38.media.tumblr.com/e40ffcd46371230b7b6aee7a2d034148/tumblr_ner64uixQU1t9azaoo8_1280.jpg]


    [Blocked Image: https://38.media.tumblr.com/f390663a3e1ba6e67a5058713101f3fa/tumblr_ner64uixQU1t9azaoo4_1280.jpg]

  • What have you cooked recently

    • AlexM
    • November 9, 2014 at 3:44 AM

    breakfast of blueberry pancackes, bacon, hashbrowns and eggs


    [Blocked Image: https://38.media.tumblr.com/7be3df792bbd26fadf19f077f05896df/tumblr_ner5nk04ik1t9azaoo1_1280.jpg]

  • MapCore on social networks (LinkedIn, Twitter)

    • AlexM
    • November 4, 2014 at 6:53 PM

    My twitter is in my sig


    my linkedin is


    https://www.linkedin.com/in/alexmcgilvray

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • AlexM
    • November 1, 2014 at 6:45 PM

    stupid question : what is the deadline?

  • What are you playing now?

    • AlexM
    • October 25, 2014 at 7:43 PM

    Hearthstone is similar to league of legends in that I feel bad after playing it. Also I spent 60$ so far on it. They really managed to work me on this game :X

  • Pay what you want for the StackSocial Games Design Bundle (worth $796)

    • AlexM
    • October 25, 2014 at 7:36 PM

    It seems like those 3dbuzz or gnomon type video courses. The texture one does look really intriguing as does the unity one but I'm worried you have to have a internet connection to view them and I can't put them on my tablet to watch later.


    I haven't had a lot of luck with video courses because I lose focus at the start because they tend to go too slow then sometime during my lack of attention they go past my current comprehension level and I start scrubbing like hell.


    I think a ton of annotations and video section bookmarks would help.


    Either way I'm still considering it...

  • The Mapcore Mod Team

    • AlexM
    • October 25, 2014 at 7:31 PM

    bitbucket is unlimited and free for 5 people. Probably gets expensive after that.


    If I buy a new computer in the near future I might be able to setup my existing one as a perforce server. If we don't use it excessively it should be fine.


    I'm spending the next couple weeks determining how perforce would integrate with U4 either way so I'll know then a lot better if it's a good solution.


    As for the source engine, the great thing about the source engine is it plays great with pretty much any source control. It's like the opposite of Unity (which is a nightmare for this kind of stuff)

  • The Mapcore Mod Team

    • AlexM
    • October 24, 2014 at 11:12 PM

    1$ for 10Mb seems really expensive


    We used SVN for content on Firearms source. It worked but it helped that we had sponsors to pay for our server because we probably used a terabyte of space

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