Quote from TaylorDisplay MoreI’m playing Ys IV: Ark of Napishtim which is pretty cool. Like other Ys games it’s mostly about the big twitchy boss fights and it does them really well, but the other parts of the game aren’t as polished as the games in this group such as Origins and Oath in Felghana. Mostly the balancing feels quite off.
I’m also playing Guilty Gear Xrd which looks amazing. I guess it’s technically 2.5D but it’s trying to make 3D look like 2D and it looks really good. They do loads of cool tricks like only animating key frames, lots of bones per model, lots of sub-models, etc. I think even if you don’t like the animu style you have to admit they really nailed it.
https://www.youtube.com/watch?v=BtY5mqdoN-U
Apologies for terrible commentary but it’s hard to find HD footage that isn’t supers and instant kills.
The game itself is pretty cool but I don’t think it surpasses GGXXAC and they’ve done some weird design decisions. I won’t rant too much, but the game is a few feature flags and new characters away from greatness... but so was BlazBlue and that game just got worse with every release after BBCS. And P4U’s sequel was pretty bad too. Hopefully they’ll fix YRC OS, remove Hellfire, remove Danger Time, remove the parry, remove brain-dead unblockables, remove all unblockables, add negative edge, add throw techs (seriously), fix inputs (why is Applause for the Victim still HCB, etc.), and maybe add force breaks then I will be extremely happy. If they add shadow modes, dark force, fatal counters, or guard breaks I will be sad.
The technique they use with the non-iterpolation of those keyframed poses is amazing. It's so simple yet looks so good. I could see this saving cartoon companies a lot of money (if they don't already do this).
EDIT: I've also been playing this at work. Really nice to not have a set natural order for links across every character. I was able to at least somewhat compete against seasoned players.